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levels: replace all {S,W,B}FALL textures
Replace all {S,W,B}FALL textures in the levels with their animated equivalents, and remove {S,W,B}FALL from textures.cfg. The {S,W,B}FALL were leftovers from when Freedoom had the goal of being Boom-compatible instead of vanilla-compatible. Also, rebuild these levels' nodes and reject tables with ZenNode.
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15 changed files with 0 additions and 7 deletions
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levels/c1m1.wad
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@ -1517,8 +1517,6 @@ SW2STONE 128 128
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#endif
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#endif
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BFALL 64 128
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* BFALL1 0 0
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BFALL1 64 128
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BFALL1 64 128
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* BFALL1 0 0
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* BFALL1 0 0
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BFALL2 64 128
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BFALL2 64 128
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@ -1834,8 +1832,6 @@ WOODSKUL 64 128
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* WALL40_1 0 0
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* WALL40_1 0 0
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* SW2_2 24 70
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* SW2_2 24 70
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; Missing waterfall textures:
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; Missing waterfall textures:
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WFALL 64 128
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* WFALL1 0 0
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WFALL1 64 128
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WFALL1 64 128
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* WFALL1 0 0
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* WFALL1 0 0
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WFALL2 64 128
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WFALL2 64 128
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@ -2263,9 +2259,6 @@ REDWALL1 128 128
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* W15_5 64 0
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* W15_5 64 0
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SHAWN2 64 128
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SHAWN2 64 128
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* AG128_1 0 0
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* AG128_1 0 0
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; fraggle 23/7/2002: added static SFALL texture
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SFALL 64 128
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* SFALL1 0 0
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SFALL1 64 128
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SFALL1 64 128
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* SFALL1 0 0
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* SFALL1 0 0
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SFALL2 64 128
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SFALL2 64 128
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