From a707d93e5e4615e54033e306abebc89a641b6b88 Mon Sep 17 00:00:00 2001 From: Mike Swanson Date: Mon, 30 Sep 2019 19:45:21 -0700 Subject: [PATCH] NEWS: mention the overhaul for FreeDM --- NEWS.adoc | 32 ++++++++++++++++++-------------- 1 file changed, 18 insertions(+), 14 deletions(-) diff --git a/NEWS.adoc b/NEWS.adoc index 8554c4e8..8b2a69d7 100644 --- a/NEWS.adoc +++ b/NEWS.adoc @@ -11,6 +11,24 @@ the _Doom II_ side of things. _Final Doom_-specific maps and mods may never look completely right in _Freedoom_, as a result. +=== Levels + * _FreeDM_ has seen a major overhaul, with most maps being modified, + with new additions and removals of the weaker levels. It now + benefits from the use of Aquatex and Egyptian textures in some of + its levels, giving a more vibrant feel than before. + * _Phase 1_ gets a lot of mapping love in this round, fleshing out + the levels and tweaking difficulty levels so easy, normal, and + hard are all accounted for. There is a new C3M5 by Mortrixs. + * _Phase 2_ MAP01 saw an overhaul, simplifying its design in + significant ways to improve the flow around the level. + * Two maps in _Phase 2_ were replaced due to being recreations of + _Doom II_ maps. Jayexetee and GooseJelly get credits for the new + ones, in MAP06 and MAP26. + * Maps in _Phase 2_ in general have had some slight re-arrangement + based on difficulty levels and themes. A new MAP06 by Jayexetee + is included, the old one taking the MAP18 slot. + * All levels are now guaranteed to have co-op and deathmatch starts. + === Graphics * New power-up (stealth, overdrive, and ultra-overdrive) sprites. * New necromancer (arch-vile) sprites by Urric. @@ -26,20 +44,6 @@ format must always be MIDI. This makes it easy on music composers to actually work with the files. -=== Levels - * _Phase 1_ gets the bulk of mapping love in this round, fleshing - out the levels and tweaking difficulty levels so easy, normal, and - hard are all accounted for. There is a new C3M5 by Mortrixs. - * _Phase 2_ MAP01 saw an overhaul, simplifying its design in - significant ways to improve the flow around the level. - * Two maps in _Phase 2_ were replaced due to being recreations of - _Doom II_ maps. Jayexetee and GooseJelly get credits for the new - ones, in MAP06 and MAP26. - * Maps in _Phase 2_ in general have had some slight re-arrangement - based on difficulty levels and themes. A new MAP06 by Jayexetee - is included, the old one taking the MAP18 slot. - * All levels are now guaranteed to have co-op and deathmatch starts. - === Unix script and metadata * Metainfo (formerly appdata) and desktop files have been brought up to the latest standard specifications and recommendations, using