sprites: upgrade health pickups.

Korp's medikit and stimpack as shared on the Discord, recoloured to use the Doom palette.

The health bonus originally started out as my recolour of Korp's green bottle to give it the same yellow colour coding as the hyperdrive sphere. (If it looks too much like the medical pickups the health going over 100% looks like a bug.) The design I ended up with is inspired by Pac-Man's dots and Unreal's health plants.

The berserk is reshaded and given a similar cylindrical look to the stimpack. The face is no longer a human skull but something more alien.
This commit is contained in:
mc776 2023-02-22 09:57:25 -08:00 committed by GitHub
parent e84bf72c7e
commit a7f7114adf
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 7 additions and 7 deletions

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@ -2276,10 +2276,10 @@ BKEYB0 7 19
BLUDA0 7 5 BLUDA0 7 5
BLUDB0 8 7 BLUDB0 8 7
BLUDC0 7 7 BLUDC0 7 7
BON1A0 6 19 BON1A0 5 21
BON1B0 6 19 BON1B0 5 21
BON1C0 6 19 BON1C0 6 21
BON1D0 6 19 BON1D0 6 21
BON2A0 6 19 BON2A0 6 19
BON2B0 6 19 BON2B0 6 19
BON2C0 6 19 BON2C0 6 19
@ -2302,7 +2302,7 @@ IFOGC0 25 44
IFOGD0 25 44 IFOGD0 25 44
IFOGE0 25 44 IFOGE0 25 44
LAUNA0 30 20 LAUNA0 30 20
MEDIA0 13 19 MEDIA0 14 20
MGUNA0 25 25 MGUNA0 25 25
MISGA0 -111 -104 MISGA0 -111 -104
MISGB0 -107 -106 MISGB0 -107 -106
@ -2467,7 +2467,7 @@ SOULA0 12 32
SOULB0 12 32 SOULB0 12 32
SOULC0 12 32 SOULC0 12 32
SOULD0 12 32 SOULD0 12 32
STIMA0 8 18 STIMA0 10 10
SUITA0 11 52 SUITA0 11 52
TFOGA0 25 59 TFOGA0 25 59
TFOGB0 25 59 TFOGB0 25 59
@ -2598,7 +2598,7 @@ POL3B0 19 48
POL4A0 19 51 POL4A0 19 51
POL6A0 14 62 POL6A0 14 62
POL6B0 15 62 POL6B0 15 62
PSTRA0 14 19 PSTRA0 16 18
RSKUA0 6 17 RSKUA0 6 17
RSKUB0 6 17 RSKUB0 6 17
SMBTA0 12 70 SMBTA0 12 70

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