mirror of
https://github.com/freedoom/freedoom.git
synced 2025-08-28 11:17:11 -04:00
Based on Inuk's reports, Stratos posted these fixes on discord: (#1169)
e2m1: end portal updated to use the same projectile-eating effect as elsewhere in E2. [X] map03: (linedef 1129) Misaligned texture. map08: (linedef 1782) W1 blocks door until spent, you have to faceplant onto the door to reach it. [X] map15: (sector 492) Can grab items by slamming into the cover. [X] map17: Very early finish by just running from the walkway to the exit (SR40); the exit platform was also raised to avoid a harmlessl but annoying projectile explosion visual glitch in vanilla. [X] map22: (sector 189) Thin secret sector, can run over without tagging. (sector 134) Secret can be robbed by slamming into the cover [X] Note: Fixes marked by X means that the map structure was a slight modified in someway, it may break demos.
This commit is contained in:
parent
055a7f061a
commit
aaac149109
6 changed files with 0 additions and 0 deletions
BIN
levels/e2m1.wad
BIN
levels/e2m1.wad
Binary file not shown.
BIN
levels/map03.wad
BIN
levels/map03.wad
Binary file not shown.
BIN
levels/map08.wad
BIN
levels/map08.wad
Binary file not shown.
BIN
levels/map15.wad
BIN
levels/map15.wad
Binary file not shown.
BIN
levels/map17.wad
BIN
levels/map17.wad
Binary file not shown.
BIN
levels/map22.wad
BIN
levels/map22.wad
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue