Based on Inuk's reports, Stratos posted these fixes on discord: (#1169)

e2m1: end portal updated to use the same projectile-eating effect as elsewhere in E2. [X]
map03: (linedef 1129) Misaligned texture.
map08: (linedef 1782) W1 blocks door until spent, you have to faceplant onto the door to reach it. [X]
map15: (sector 492) Can grab items by slamming into the cover. [X]
map17: Very early finish by just running from the walkway to the exit (SR40); the exit platform was also raised to avoid a harmlessl but annoying projectile explosion visual glitch in vanilla. [X]
map22: (sector 189) Thin secret sector, can run over without tagging. (sector 134) Secret can be robbed by slamming into the cover [X]

Note: Fixes marked by X means that the map structure was a slight modified in someway, it may break demos.
This commit is contained in:
Xindage 2023-11-05 04:00:58 -03:00 committed by GitHub
parent 055a7f061a
commit aaac149109
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 0 additions and 0 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.