diff --git a/levels/map13.wad b/levels/map13.wad index dcc6aa9d..c34e4f6d 120000 --- a/levels/map13.wad +++ b/levels/map13.wad @@ -1 +1 @@ -catoptromancy/map13.wad \ No newline at end of file +wesley/map13.wad \ No newline at end of file diff --git a/levels/wesley/map13.txt b/levels/wesley/map13.txt new file mode 100644 index 00000000..56c16072 --- /dev/null +++ b/levels/wesley/map13.txt @@ -0,0 +1,21 @@ +MAP13 for FreeDoom +aug20_2009 +Wesley D. Johnson +johnson2412@usgo.net + +Initial upload +Not finished +TO DO: + Fix building view obstruction and clipping. + Texture alignment around doors + Wrong textures in doors + Play testing, and tweaking. + +HAS BEEN DONE: + Play tested at 2, finished OK + Play tested at 4, finished OK + +WARNING: + Watch your back. I have got shot in the back so + many times I am getting paranoid. + diff --git a/levels/wesley/map13.wad b/levels/wesley/map13.wad new file mode 100644 index 00000000..76db8875 Binary files /dev/null and b/levels/wesley/map13.wad differ