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https://github.com/freedoom/freedoom.git
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turn the texture-composing stuff into a method
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parent
d57ff5ec09
commit
afd601d75e
1 changed files with 35 additions and 28 deletions
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@ -17,6 +17,9 @@ class Texture:
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self.height = height
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self.patches = []
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def do_nothing(arg):
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print "ZOMG<"
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class HellowWorldGTK:
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"""This is an Hello World GTK application"""
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@ -35,37 +38,11 @@ class HellowWorldGTK:
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line = line.split()
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current = Texture(line[0],line[1],line[2])
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textures[line[0]] = current
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def __init__(self):
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self.gladefile = "cleanroom.glade"
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self.wTree = gtk.glade.XML(self.gladefile,"window1")
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self.image1 = self.wTree.get_widget("orig_texture")
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# read in the IWAD texture1 lump and populate our LHS list
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self.parse_texture_file("combined.txt")
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lhs = self.wTree.get_widget("texture_list")
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treestore = gtk.TreeStore(str)
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a = self.textures.keys()
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a.sort()
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for name in a:
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treestore.append(None, [ name ])
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column = gtk.TreeViewColumn('Texture name ')
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lhs.set_model(treestore)
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lhs.append_column(column)
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cell = gtk.CellRendererText()
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column.pack_start(cell, False)
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column.add_attribute(cell, "text", 0)
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# set the progress bar up
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# by default we've "done" all the 1-patch textures
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bar = self.wTree.get_widget("progressbar1")
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done = len(filter(lambda x: len(x.patches) > 1, self.textures.values()))
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bar.set_fraction(float(done) / len(self.textures))
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bar.set_text("%d/%d" % (done, len(self.textures)))
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def set_texture(self, name):
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# parse the example texture, fetch the width,height;
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# create Patch objects and stuff them into a list
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texture = self.textures["COMPUTE2"]
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texture = self.textures[name]
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# read the patches into pixbufs
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# a horrid hack to get them client->server side
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@ -98,7 +75,37 @@ class HellowWorldGTK:
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pixbuf.get_height() * scale,
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gtk.gdk.INTERP_NEAREST
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))
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def __init__(self):
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self.gladefile = "cleanroom.glade"
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self.wTree = gtk.glade.XML(self.gladefile,"window1")
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self.image1 = self.wTree.get_widget("orig_texture")
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# read in the IWAD texture1 lump and populate our LHS list
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self.parse_texture_file("combined.txt")
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lhs = self.wTree.get_widget("texture_list")
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treestore = gtk.TreeStore(str)
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a = self.textures.keys()
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a.sort()
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for name in a:
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treestore.append(None, [ name ])
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column = gtk.TreeViewColumn('Texture name ')
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lhs.set_model(treestore)
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lhs.append_column(column)
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cell = gtk.CellRendererText()
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column.pack_start(cell, False)
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column.add_attribute(cell, "text", 0)
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lhs.connect("cursor-changed", do_nothing)
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# set the progress bar up
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# by default we've "done" all the 1-patch textures
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bar = self.wTree.get_widget("progressbar1")
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done = len(filter(lambda x: len(x.patches) > 1, self.textures.values()))
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bar.set_fraction(float(done) / len(self.textures))
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bar.set_text("%d/%d" % (done, len(self.textures)))
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self.set_texture("COMPUTE2")
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self.wTree.get_widget("window1").connect("destroy", gtk.main_quit)
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self.wTree.get_widget("quit_menu_item").connect("activate", gtk.main_quit)
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