diff --git a/CREDITS b/CREDITS index 195674e7..0ca7c303 100644 --- a/CREDITS +++ b/CREDITS @@ -369,7 +369,7 @@ D: Sprites F: sgtcrispy S: SgtCrispy E: sha_nigtha@yahoo.com -D: Sounds +D: Sounds, levels F: submerge S: Submerge diff --git a/levels/map03.wad b/levels/map03.wad index 05311b3e..a7cb12ce 120000 --- a/levels/map03.wad +++ b/levels/map03.wad @@ -1 +1 @@ -thegreenherring/map03_fix.wad \ No newline at end of file +sgtcrispy/map03.wad \ No newline at end of file diff --git a/levels/sgtcrispy/map03.wad b/levels/sgtcrispy/map03.wad index e3ca9b84..5d446d3b 100644 Binary files a/levels/sgtcrispy/map03.wad and b/levels/sgtcrispy/map03.wad differ diff --git a/levels/thegreenherring/map03_fix.txt b/levels/thegreenherring/map03_fix.txt deleted file mode 100644 index 316b2321..00000000 --- a/levels/thegreenherring/map03_fix.txt +++ /dev/null @@ -1,51 +0,0 @@ -map03_fix.wad - -This is a version of Freedoom MAP03 tweaked to fix some errors, including: - -1) One unclosed sector - Sector 68 consisted solely of two one-sided linedefs outside the valid - playing space to the sides of the doors to the blue key. It has been - removed. -2) Moving doortracks - These were on the following linedefs: - - 387, 728 (sides of the first door) - - 466, 472 (door into secret sector 85) - - 529, 530, 531, 532 (doors to the blue key, which were all /Upper/ Unpegged - for some reason) - - 1054, 1057, 1060, 1063 (doors activated by linedef 1383 - - 2021, 2026, 2054, 2055, 2056, 2057 (sides of the door immediately after - the blue key-locked door; the - DOORTRAKs were /Upper/ Unpegged) - - 2788, 2789 (sides of the door to a secret switch opened with the gunfire - switch; textures changed from DOORSTOP to DOORTRAK) - - 2797, 2800 (sides of the door to secret sector 485; textures changed from - DOORSTOP to DOORTRAK) -3) Inaccessible secret - The gunfire switch was only accessible if you had a super shotgun, but the - only super shotgun in the whole map is in the secret accessible only with the - switch revealed by the gunfire switch. The gunfire switch has been lowered, - so that you can now shoot it with any hitscan weapon. -4) Lack of multiplayer - There were no deathmatch player starts on the map. I added four of them, - shotguns and some shells provided for each position, and some doors in this - spots that could not be opened from their other ends now can. -5) Unmarked locked doors - There are now better indicators of which keys are needed to open each door. -6) Other odd stuff - - The door into secret sector 85 was unmarked. It has now been marked by - shifting the alignment on its front side two map units down. - - The big crate near the gunfire switch (sector 234) had CRATE3 on the - sides, but the sector was raised to the point where the top of the brown - crate was clearly visible underneath it, sticking out of the floor. It - has been altered to CRATELIT, with the texture alignment, flat, and floor - height changed accordingly. - - The yellow key-locked door was textured with BIGDOOR2 despite being only - 64 units wide. It has now been textured with SPCDOOR2 instead. - - In some places, you climb onto the monitors, which could mess up movement - around the yellow key. This is no longer possible. - -Hope I didn't miss anything! - -- Eric "The Green Herring" Baker - -- eabaker@san.rr.com - -- March 14, 2008 - \ No newline at end of file diff --git a/levels/thegreenherring/map03_fix.wad b/levels/thegreenherring/map03_fix.wad deleted file mode 100644 index ec2c95fb..00000000 Binary files a/levels/thegreenherring/map03_fix.wad and /dev/null differ