From b295ccba15907dd0060bcbea80fcee2a83b3f1bd Mon Sep 17 00:00:00 2001 From: Mike Swanson Date: Sat, 27 Dec 2008 15:28:59 -0800 Subject: [PATCH] README: Clarify the usage of Boom 2.02 PrBoom and other ports actually raise limits even higher than what Boom supported, so testing only in those ports might make Boom-incompatible levels without realizing it. Signed-off-by: Mike Swanson --- README | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/README b/README index 1f9452fe..71dab32a 100644 --- a/README +++ b/README @@ -35,24 +35,29 @@ guidelines that should be followed: Levels should be in Boom format; you may exceed the limits of Vanilla Doom and use Boom features; however, do not use features that are not -supported by Boom-compatible ports. Levels should be in Doom's original -format, not in "Hexen" format. +supported by Boom 2.02 and compatible ports. Levels should be in Doom's +original format, not in "Hexen" format. It is sensible to also heed the following guidelines: * Make sure that skill levels are implemented, and that all multiplayer start points are present. * Make levels appropriately difficult for their position within the - progression of the game. Also bear in mind that not all players - may be as skilled a player as you. + progression of the game. Also bear in mind that not all players may + be as skilled a player as you. * Do not use tricks that exploit Doom's software renderer; some source ports, especially those that use hardware accelerated rendering, may - not render it properly. Examples of tricks to avoid include those - used to simulate 3D bridges and "deep water" effects. - * Boom compatible ports remove almost all of the limits on rendering; - however, do not make excessively complicated scenes. It is - desirable that Freedoom levels should be playable on old or - low-powered hardware. + not render it properly. Examples of tricks to avoid include those used + to simulate 3D bridges and "deep water" effects. + * Boom removes almost all of the limits on rendering; however, do not + make excessively complicated scenes. It is desirable that Freedoom + levels should be playable on old or low-powered hardware. + * Always test in http://www.teamtnt.com/boompubl/boom2.htm[Boom] + itself rather than a derivative such as PrBoom. This ensures that + your levels really are Boom-compatible rather than using any extra + features. As DOS is rather rare these days, if you do not have a + system which runs Boom natively, you may use + http://www.dosbox.com/[DOSBox] or http://www.freedos.org/[FreeDOS]. === Resources (music, sprites, textures, etc)