From b7b59b7ea13a7005df548ee761c081dbeaa0707a Mon Sep 17 00:00:00 2001 From: Mike Swanson Date: Tue, 31 Dec 2013 01:31:11 -0800 Subject: [PATCH] Remove ChangeLog and NEWS These files are tedious to maintain and pretty much redundant in the age of git. --- ChangeLog | 1755 ----------------------------------------------------- NEWS | 83 --- 2 files changed, 1838 deletions(-) delete mode 100644 ChangeLog delete mode 100644 NEWS diff --git a/ChangeLog b/ChangeLog deleted file mode 100644 index f11a1cba..00000000 --- a/ChangeLog +++ /dev/null @@ -1,1755 +0,0 @@ -05/12/2012: -Archfile (3): - levels: new e3m6 from Archfile - levels: new E2M8 from Archfile - sprites: TROO[N-U] imp gib frames from Archfile - -Brett "Mechadon" Harrell (1): - levels: two new FreeDM maps from Mechadon - -Catoptromancy (8): - levels: map24 update, reset symlink - patches: improved camo4 / camo5 / dirbri1 (plutonia) - levels: new FreeDM maps: 21-23 - levels: fixes for dm{07,10,11,15} from Catoptromancy - levels: fixes for dm{{01..06},08,09,12} from Catoptromancy - levels: fixes for dm{12,13,14,16,17} from Catoptromancy - levels: map12: co-op fix: red door is now D1 stay - sprites: reduce height of cyberdemon corpse - -Fredrik Johansson (2): - sprites: green cross medikit from Fredrik - sprites: green cross stimpak from Fredrik - -Miguel Suarez Gomez (1): - levels: new E1M5 from Z0k - -Mike Swanson (2): - Merge branch 'master', remote branch 'rjy/pu' - levels: replace map24 with e2m2 - -Mithran Denizen (1): - sprites: new plasma gun pickup from Mithran Denizen - -Protox (5): - levels: new dm27 from Protox - levels: updated dm02 from Protox - levels: updated E1M9 from Protox - levels: completed E1M9 from Protox - levels: E2M4: fix lift behind red door - -RjY (31): - map02: use floor light transfer under exit sign (BondEar) - Revert "levels: remove map19, many errors with boom" - levels: e3m6: fixes - CREDITS: add Archfile - textures: fix Doom1 skies - levels: e2m8 fixes - CREDITS: Wesley Johnson and Ulises "Urric Hammersong" Lozano - CREDITS: field consistency fixes - sprites: move the berserk box up out of the floor (Catoptromancy) - musics: relink d_inter, d_bunny (Catoptromancy) - musics: remove unknown links - buildcfg: remove a huge block of dead code - Sharewarendectomy - flats: buildcfg: remove many duplicate entries (Sodaholic) - levels: remove spurious D_E3M4 lump from e4m1.wad - buildcfg: remove some unnecessary #ifdef ULTDOOMs - buildcfg: use real sprites in FreeDM iwad - levels: un-coop-dm-ify dm{02,03,09,13,14} - Revert "patches: FreeDM a few small patches from Ralphis" - levels: map03: trivial fixes - levels: map03: trivial fixes (again) - CREDITS: update Fredrik's info (from http://fredrikj.net/) - Makefile: omit building monster placeholder sprites - E2M1: improve METAL1 alignment around sector 108 (BondEar) - levels: E1M2: change flat around ceiling computers (Protox) - levels: E1M2: fix texture alignment on window opposite blue door - patches: apply x offset to M_GD{HIGH,LOW} (shadow1013) - .gitignore: ignore Yadex backup files (*.bak) - levels: dm02: stop using GRAY4 as a two-sided middle texture - levels: e1m1: fix texture alignment on exit switch - sprites: tidy up unused revenant sprites and symlinks - -SgtCrispy (2): - levels: reworked map03 from SgtCrispy - levels: map03: update from SgtCrispy - -Simon Howard (27): - levels: dm{02,03,09,14,15} updated for vanilla compatibility - lumps: DEHACKED - docs: Minor spelling fixes. - textures: Fix STEP1-3 textures in Doom 1. - genmidi: Add Python code for reading OPL instruments. - genmidi: Move GENMIDI C code to subdirectory. - genmidi: Add dumped instrument patches. - genmidi: Add config file for GENMIDI builder. - genmidi: Add constants for MIDI notes. - genmidi: Add copyright headers to Python files. - genmidi: Add .pyc files to .gitignore. - genmidi: Add option for note offset. - genmidi: Add script to make GENMIDI lump. - genmidi: Hook GENMIDI script into build. - genmidi: Improve GENMIDI Makefile build. - genmidi: Add a2i-sbi conversion script. - genmidi: Add README for instrument editing. - genmidi: Add .gitignore file. - genmidi: Split off GENMIDI code into separate file. - genmidi: Add GENMIDI dump script. - genmidi: Output fixed_note as constant value. - genmidi: Add some missing percussion instruments. - genmidi: Detect null instruments when dumping. - genmidi: Import remaining horncomposer changes. - genmidi: Pedantic fix to README - genmidi: Fix waveform warnings for some instruments. - dmxgus: Add first attempt at GUS config. - -Sodaholic (18): - sprites: new pool of blood from Sodaholic - sprites: updated berserk/medikit/stimpack from Sodaholic - sounds: new dspunch from Sodaholic - sprites: updated medikit, new stimpack/berserk from Sodaholic - sprites: red version of berserk box from Sodaholic - sprites: dark red berserk box from Sodaholic - sprites: updated green medikit/stimpack from Sodaholic - graphics: new skill level strings from Sodaholic - sprites: fix TROO* alignment when flipped (Sodaholic) - sprites: new Keen cat replacement from Sodaholic - sounds: those accompanying Keen replacement, from Sodaholic - sprites: imp/caco fireballs from Sodaholic - graphics: STBAR: updated ammo counter labels from Sodaholic - flats: FLAT10: remove spurious red pixels (Sodaholic) - sounds: speed up blazing door sounds (Sodaholic) - sounds: new imp claw sound from Sodaholic - sounds: new demon sounds from Sodaholic - sounds: new chainsaw sounds from Sodaholic - -Wesley D. Johnson (7): - levels: map09 revision 7 (Feb 3, 2011) - levels: map13 revision 2.2 (Feb 6, 2011) - sprites: resized revenant from Wesley Johnson - levels: map09 revision 10 (Jan 4, 2012) - levels: map13 revision 2.5 (Mar 18, 2012) - sprites: new pain elemental from Wesley Johnson - levels: map13 revision 2.6 (May 11, 2012) - -Z86 (2): - sprites: new weapon pickups from Z86 - sprites: edited 4-shells pickup from Z86 - -nivha & hex11 (1): - levels: new dm28.wad by nivha and hex11 - -skib (1): - levels: FreeDM map from skib - -01/22/2011 -Andrew Rehberger (1): - levels: new e2m2 map - -Catoptromancy (9): - levels: Updated map27 - fixed texture1, thanks hawkwind - levels: fix various issues in maps - map29: more health and ammo - patches: fix mc* textures - levels: fixes to map04 and map06 - levels: map11 and map20 fixes - levels: fixed map21 and map22 - lumps: Recorded new demos - -Matthew Cibulas (2): - sounds: change oof and death sounds - sounds: new dspo*, dspunch, dsslop - -Miguel Suarez Gomez (1): - levels: map15 and map28 updates - -Mike Swanson (7): - Change example commit in README and fix formatting in asciidoc. - buildcfg.txt: Make M_EPISOD appear in doom2.wad - levels: forgot to ZenNode the previous commit - sounds: convert fdoof.wav to proper format - COPYING: add 2010 to the years - levels: updated map09, new e4m2 from GhostlyDeath, replaced map24 - -RjY (2): - levels: fix missing texture on map09 - buildcfg: include correct demos for each iwad - -Simon Howard (1): - build: Update Python scripts to work with Python 3. - - -09/15/2010 -Benjamin Debski (1): - levels: New map19, replacing the old one - -Blackjar72 (1): - music: add a new d_victor song - -Catoptromancy (60): - patches: Add many patches for Plutonia support - patches: fix sky[23][abcd] dimensions - patches: delete camo[23], add brick1, brown2, mosrok2 - patches: New tile that fits in Plutonia-style better - levels: Improved MAP10 and MAP31 - levels: map05 and map07 fixes - buildcfg.txt: fix boom 2.02 compatibility - textures/combined.txt: fix Boom 2.02 compatibility - map11: Change hangning body in sector 24 to non-blocking type - map31: Tons of bug fixes - map10: move the switch people keep complaining about - sounds: new circular saw sounds, weapon is no longer silent - sounds: new DSRADIO effect - levels: new e2m4 - lumps: New demo1 demonstrating how to open a door - textures: combined.txt complete Plutonia support - map18: switch in outhouse is now a slow remote door - e1m7: fix player starts - map29: fix duplicate player 5 start - patches: All TNT: Evilution patches - patches: Fix patches that crash the game - patches: more fixes and a new buildcfg.txt - patches: rename dogpanl to doglpanl - combined.txt: Complete TNT: Evilution support - combined.txt: Alphabetize and label TNT section - levels: brand new map19, first level to utilize Plutonia textures - map23: Make the level beatable and not a trap - levels: Brand new e3m2 level. - sounds: bunch of new sounds - e3m2: Add a version with nodes - sounds: fixed sounds - levels: bunches of fixes - map24: make it a bit more sane - combined.txt: three tex1 fixes - combined.txt: Fix a switch alignment - lumps: New demo1, 2, and 3 lmps for both Doom 2 and Ultimate Doom - levels: new map31 build - Fixed music in boom202 - levels: Updated E2M4 - UltFreedoom music is boom202-compatible now - Fixed music in UFD for boom202 - graphics: UFD endpics - textures: Sorted scripts, fixed missing textures - sprites: scaled SSG larger - status: updated status lists - sprites: new archvile placeholder - levels: updated e2m4 - status: more updated status pages - status: music status updated - levels: New map13 by wesley - musics: lots of music by Jute - levels: finished map13 by Wesley - musics: Music by jute - levels: updated wesley map13 - musics: wastedjamacan music and more links - musics: The rest of Jute's music - levels: New map09 by Wesley - patches: FreeDM a few small patches from Ralphis - levels: update map12 - levels: updated map24 - -Claude A. Freeman (2): - sounds: new imp fireball effect - sounds: add imp fireball hit sound - -Colin Kelly (1): - sounds: new dscybsit - -Delano Cuzucoli (1): - sprites: new hanging body sprites - -Eric Baker (1): - sounds: new SS death and alert sound effects - -G. Wessner (1): - sounds: New dscacsit; move old one to dspesit - -GhostlyDeath (1): - Musics: New music - -Jon Dowland (1): - use Over as compose argument for dummy sprites - -Mark McGill-Smith (1): - musics: new tracks by TheMisterCat, pending final placement - -Miguel Suarez Gomez (7): - levels: new map15 - levels: map15 fix - levels: map15 fixes - levels: Brand new map28 level. - levels: new map28 build - levels: map28 update - levels: map15 and map28 updates - -Mike Swanson (26): - graphics: Add raw font files back to the tree - map25: various fixes; thanks anonymous bug reporter - map10: various fixes; thanks anonymous bug reporter - map13: fix exiting the level; thanks anonymous bug reporter - textures: fix wall texs for consistency; thanks anonymous bug reporter - patches: swap sw2s[01] and rw48_[24]; thanks hawkwind for the tip! - Replace reasoning of `git commit -s` in the README - various: remove files with unnnecessary executable bits - musics: DANGER WILL ROBINSON, COPYRIGHTED MUSIC - Merge branch 'v0.6.4' - COPYING: Turned my calendar, found out it's 2009 already - titlepic: Make the ultimate target have its own title - patches: Remove placeholder.gif symlink - CREDITS: Update for GhostlyDeath - CREDITS: Add RottKing - CREDITS: Add Bank - sounds: remove catoptromancy/dscybsit.wav - buildcfg: put a Cyberdemon sound into the doom.wad target - Makefile: add doc target to make pretty HTML-ized versions of documents - doc/graphics: Change to shorter URL. - levels: remove MAP32, it will be built with the dummy level instead - levels: fix map09 symlink - remove a backup file that got included by mistake - levels: remove map19, many errors with boom - FreeDM: add a FREEDM lump for source port detection - Tag v0.7-rc1 and add lumps/freedm.lmp to .gitignore - -Patrick Kalinauskas (3): - map29: Change things and rebuilt nodes - map05: some fixes - levels: newer map27 almost done except for difficulty levels - -RjY (8): - e3m8: restore symlink, remove corrupted version - e3m8: Fix three solid hanging bodies in tall sectors - buildcfg.txt: add E2M4 intermission screen title - patches: remove patches whose names clash with flats - titlepic: update .gitignore - levels: build REJECT lumps for several maps - sprites: fix hellknight rotation frames - sprites: remove unused hellknight frame BOS2C2C8 - -Siggi (1): - map02: Completely new map02! - -Simon Howard (4): - textures: Fix up some switch textures (thanks Gez) Signed-off-by: Simon Howard - Update CREDITS, remove unused txt file. Signed-off-by: Simon Howard - BUILD-SYSTEM: rewritten document. - sprites: Add death frames for lost soul. - -Svante Ekholm (3): - levels: New map10, move old map10 over the map12 slot - levels: newer map10 build - levels: updated map10 - -Torn (1): - levels: E3M8 recovered! - -Ulises "Urric Hammersong" Lozano (1): - sprites: new cyberdemon - -Wesley D. Johnson (3): - levels: updated map09 and map13 - levels: new map13 build - sprites: new spider demon - -cato (1): - levels: Updated map13 by Wesley - -06/15/2009 - -Freedoom 0.6.4. Removing illegally copied music from the repository. - -All of metabolist's files are removed, there are no further changes in -this release (holding off all other changes until some higher number). - -01/01/2009 - -Freedoom 0.6.3! See git history for the full list of changes and -differences, shortlog follows: - -Catoptromancy (4): - levels: fixed errors in maps - sprites: added new Hell Knight and Pain Elemental sprites - lumps: Add demo1 - e1m2: Fix to be fully compatible in doom1.wad - -Jon Dowland (2): - silence colormap.py - quieten deutex - -Mike Swanson (11): - Added .gitignore files - titlepic: version from `git describe` if available - Documentation: rewrote most of README, reformatted COPYING - wadinfo-builder.pl: change license to BSD - lumps/genmidi: Update OpenBSD-derived code to newer license - Add copyrights, remove latest/ directory - Change website URL in documents - README: Clarify the usage of Boom 2.02 - buildcfg: Separate demos to specific IWAD targets - README: Fix 50% of the TODO sections :-) - VERSION: Bump to 0.6.3 - -RjY (17): - Add doom.wad object target - Add makefile section to build doom.wad - Build wadinfo_ult.txt, needed by udoom iwad target - Remove levels/e3m8.wad symlink - Update .gitignore and clean target - Define ULTDOOM when building wadinfo and texture1 for udoom - Include doom pnames in buildcfg.txt when ULTDOOM is defined - Add SKY4 to Ultimate Doom build - Add acc_e2m2 as E1M2 - Minor fixes to acc's E1M2 - Add acc to CREDITS - Shareware-compatible version of acc_e2m2 from Catoptromancy - acc_e2m2: rebuild REJECT - Add URL to ENDOOM - Add Catoptromancy's ENDOOM lump instead - Add free-fun.wad by Siggi and link it as map32 - Add Siggi to CREDITS - -Simon Howard (17): - Change build to use simplecpp for preprocessing, as this does not munge - Convert makepkgs script to Python. - Convert extract-pnames script to Python. - Convert sanity-check script to Python. - Convert wadinfo-builder script to Python. - Convert simplecpp script to Python. - Move scripts that are part of the build system into scripts/. - Merge branch 'master' of git://git.savannah.nongnu.org/freedoom - Convert colormap.py to Python. - Fix Makefile. - Convert playpal generator script to Python. - Minor fix to wadinfo-builder script. - Fix Makefile dist: .pl -> .py - Fix colormap script: leftover debugging code meant that all colormaps were at the same level. - wadinfo-builder: Convert assignment overrides to lower case. - Merge branch 'master' of git://git.savannah.nongnu.org/freedoom - README: Add some initial level design guidelines. - -14/03/2008 - -Fixes to MAP14 by The Green Herring. - -13/03/2008 - -Fixed MAP18 from Catoptromancy. - -12/03/2008 - -New sound by CSonicGo; map various sound sfx to empty slots. - -05/03/2008 - -Include all patches in all IWADS, to prevent crashes with WADs that use custom -TEXTURE1 lumps. Also, take this opportunity to fix some long-standing bug -issues in MAP10 and MAP18. Improve MAP02 (remove secret exit switch); add an -exit switch to the unfinished MAP12; add a new MAP14. Tweaked MAP05 to prevent -an area you can get stuck in, courtesy of Catoptromancy. - -27/02/2008 - -add sounds/nthompson - replacement rocket launch and explosion. - -24/02/2008 - -Replace texture definitions in combined.txt with new ones, created in a -cleanroom environment (see tools/cleanroom). - -Freedoom 0.6-rc2 tagged in subversion. - -21/01/2008 - -Updated map24 from catoptromancy - -14/01/2008 - -Remove some of WildWeasel's sound effects, see - - -03/01/2008 - -Freedoom 0.6-rc1 tagged in subversion. - -21/08/2006 - -Freedoom 0.5 released. -aggregation of changes in the SVN log to date: - * new sprites: - * sg; thanks Gargoylol - * ssg, rl, plasma; thanks Fredrik - * revenant, thanks Gargoylol - * WIP Baron, thanks Lokito - * barrel sprites from Fredrik - * New sprite placeholders: - * map revenant fireball sprite frames to others - * Use the AOD skeleton as a "not done yet" sprite - * map arch-vile to this - * map cyberdemon to this - * generate HK, PE, Mastermind placeholders using - baron, caco, arachnotron respectively - * Level tweaks: - * E1M1: fix lights in DM corridor (jond) - * E1M3: misc updates (fraggle) - * E1M4: remove berserk (crashes game) (jond) - * MAP01: rotate last section 90 degrees (jond) - * MAP02: more space in column-room (jond) - * New sounds: - * mancubus pain; thanks David Lawrence - * dsbarexp, dspistol, dsrlaunc; thanks Gargoylol - * Many updated flats/patches from Fredrik - * add colormaps to freedoom_graphics.wad (jond) - * lots of build system tweaks (jond, fraggle) - * new packages added to release: - * distribute freedm with freedoom - * distribute source archive snapshot - -15/08/2006 - -new chaingun from fredrik - -25/06/2006 - -new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc -new shotgun sprite from gargoylol -new ssg from fredrik -new rocket launcher from fredrik - -03/03/2006 - -replaced GLASS* textures with 64px wide equivalents - -adjusts TEXTURE1 lumps accordingly - -re-enabled GLASS* textures on E1M1 - -0.4.1 released - -27/12/2005 - -updated e1m1,e1m8 (bugfixes: jond) - -various textures and flats added to DOOM build - -0.4 released - -23/12/2005 - -updated e1m1 from jond - -mfademap (lump) from jond - -build ulatest.wad: latest.wad for ultimate doom - -fix ppmcaption -> ./ppmcaption for titlepic - -map04 from macro11_1 - -new stf* graphics from scuba steve - -new sound dssgtatk (demon bite) from gargoylol - -new sound dsslop from jond - -new sound dsclaw from joed - -new sound dsmandth from gargoylol + jond - -24/12/2004 - -e2m1 from shadowrunner - -changed dummy sound file to be an empty sound rather than a beep - -removed mancubus sound effects - -updated chaingun from cheapalert - -22/12/2004 - -completed map01 from spaceforce - -completed map03 from sgtcrispy - -new chaingun from cheapalert - -07/02/2004 - -Added hires flats from tony: mflr8_2, flat19, flat5_3, floor4_8, -floor6_[12], flat1, mflr8_3, rrock{03,09,20} - -Added archvile sounds from hyena - -dsbosdth sound from beefstupid - -12/01/2004 - -added dsstnmov sound from isle - -07/01/2004 - -tgrn, tblu (green, blue torches) replacements from godcells - -updated e3m1 from sargebaldy - -31/12/2003 - -Updated map03 from sgtcrispy - -e1m8 from godcells - -tred (red torch) replacement from godcells - -10/12/2003 - -Add map22 from boris(tarin) - -Rebuild all levels in ZenNode to fix rendering bugs under legacy - -4/12/2003 - -Added missing multiplayer starts to dummy level - -Fixed map10 door not opening (bug #820880) - -28/10/2003 - -Add new status bar face from kinkyfriend - -19/10/2003 - -Fix dsskeswg sound effect which was named dskeswg.wav -Fix inconsistencies in status files - -9/10/2003 - -Fix missing imp explosion death sprites (dummy). To stop crashes -under legacy. - -22/8/2003 - -e1m3 update from fraggle - -27/8/2003 - -Chaingun sergeant replacement from geekmarine - -21/8/2003 - -e3m1 from sargebaldy - -10/8/2003 - -The ChangeLog is now in reverse chronological order. - -8/8/2003 - -The FREEDOOM lump now contains the current version. Modified the -TITLEPIC screen to display the latest version also. Shuffled textures -around so that the shareware build now works. Added missing graphic -lumps for Doom I intermission screens ("YOU ARE HERE", etc) - -7/8/2003 - -Add fsku(floating skull rock) sprite from ajapted - -Updated e1m4, e1m6 from geekmarine - -28/7/2003 - -sswv (wolfenstein/sailor) sprite from ajapted - -13/7/2003 - -Finished e1m4 from geekmarine - -In dev e1m6 from geekmarine - -Column sprites from ajapted (COL[123456]) -POL3, SMT2 sprites from ajapted - -21/6/2003 - -Added hires textures from railgunner: -flats: ceil4_2 floor6_2 -patches: w46_37 w46_38 w46_39 - -10/6/2003 - -Modified build system to build "latest.wad", which contains all the -stuff added since the last release. - -Added Jon Rimmer's RMS head boss brain sprite. - -Added Silverwyverns new sky backdrop (sky3) - -Added david_a's sprites (pob1, brs1) - -26/4/2003 - -mancubus fireball (manf) from espi - -16/4/2003 - -v0.1 release - -4/4/2003 - -fixed map05 not linked in - -3/4/2003 - -e3m8 from torn - -30/3/2003 - -updated e1m4 from geekmarine -bfg sound effects from julian -map05 update from amarande -dsoof, dsnoway sounds from wildweasel -map10 update from archvile46 - -24/3/2003 - -updated tech column from mouse - -21/3/2003 - -arachnotron replacement from mouse -tech column (elec) replacement from mouse - -9/3/2003 - -chaingun pickup sprite from fraggle - -8/3/2003 - -added ssg replacement from scubasteve (yay!) -chainsaw pickup sprite from ravage - -26/2/2003 - -fist replacement from scubasteve - -20/2/2003 - -updated pistol from scubasteve - -18/2/2003 - -added new pistol from scubasteve - -31/1/2003 - -fixed map02 from tarin - -added map12 from wildman - -21/1/2003 - -finished map02 from tarin - -11/12/2002 - -added map23 from submerge - -ceil3_[3456] replacements from espi - -dsswtchn, dsswtchx, dsshotgn replacements from wildweasel - -9/11/2002 - -created CREDITS file (contributors page is now autogenerated from this) - -removed dead levels - map04, map12 (assigned but undeveloped) - -updated map25 from cyb - -added dummy demo lumps for iwad build - -touched up the shotgun guy sprites a bit - fraggle - -8/11/2002 - -fixed lost soul flying backwards (thanks enjay) - -6/11/2002 - -demon replacement from scubasteve - -dskeen{pn,dt} from hyena - -4/11/2002 - -fix dssgcock, dswpnup (thanks isle) - -30/10/2002 - -map10 update from archvile46 - -agb128_1 hires texture from darkstalker - -22/10/2002 - -final map26 from torn - -final map26 from torn (REALLY final this time, for real honest) - -16/10/2002 - -map26 update from torn - -add fredriks new bfg replacement (sorry about the delay) - -colorised fredriks old skag projectile blue and added it in (fraggle) - -14/10/2002 - -in dev map27 from bastetfurry - -in dev map26 from torn - -11/10/2002 - -boscub sound from bloodshedder - -9/10/2002 - -map13 from lurker - -sgcock and wpnup sound effects from bloodshedder - -27/9/2002 - -updated map03 from sgtcrispy - -26/9/2002 - -updated map03 from sgtcrispy - -19/9/2002 - -finished (?) map25 from cyb - -finished e1m7 from archvile47 - -fixed missing textures from build system - -sprites from fredrik (updated/replaced): -bexp, bpak, clip, pmap, shel, shot, suit -replacement nukage[123] flats from fredrik - -13/9/2002 - -added halluc.mid from woolie wool to musics/woolie - -9/9/2002 - -Freedoom back up on sourceforge. Thanks to the SourceForge guys for -hosting freedoom, especially as it is not the kind of project they -usually host (normal sourceforge policy is to reject projects of this -kind). - -.wad files in wads/ download directory have been made unreadable; -please download the compressed .wad.gz files. - -added graphics/titlepic/output.png as a png converted copy of the -output titlepic file; this allows viewing it from your web browser. - -20/8/2002 - -e1m7 in dev map from archvile46 - -map25 in dev update from cyb - -e4m1 in dev update from nb_nmare - -d_e1m5 music from ralphis - -14/8/2002 - -e4m1 from nb_nmare -updated comp04_[56] patches from nb_nmare - -updated textures from fredrik: bcrate[lmr]1, gcrate[lmr]1, sgcrate2, -sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456] -sw18_[57], sw19_[1234], vgcrate1, wall05_2 - -13/8/2002 - -updated patches from fredrik: rp1_[12], rp2_[1234], rw10_[1234], rw25_[1234] - rw38_3, support2, tp2_[12], tp3_[12], tp5_[1234], tp7_[12], - w113_[123], wall02_[123], wall62_[12] - - -updated e1m1 from jon^d - -updated map25 from cyb - -updated textures from nb_nmare: rw37_[1234], rw39_1 - -4/8/2002 - -Fixed the view map script (Thanks ari) -submitted a story for doom episode 1 -- Jon - -e1m4 in dev map from geekmarine -map31 in dev from oblivion -pol2 sprite replacement from geekmarine - -forwarded 6 hires textures from the hires project: -floor6_[12], mflr8_[24], rrock19, rrock20 - ----------- part of changelog missing -------- - -updated e1m4 from geekmarine - -2/8/2002 - -wall62_1 replacement from fredrik -fogmap from oblivion -map02 in progress from tarin - -1/8/2002 - -e1m3 in progress from fraggle -e1m9 in progress from ajapted - -29/7/2002 - -boom colormaps from cyb - -bfg from twice risen (converted to sprites by railgunner) - -28/7/2002 - -added linguicas skeleton demon sprite replacements - -27/7/2002 - -sprites from geekmarine: cbra, pol1, pol6 - -d_e1m1 from ralphis (in mid format, waiting for mus conversion) - -mus converted d_e1m1 from ralphis - -25/7/2002 - -updated map25 from cyb - -fixed shtgb0 y offset (thanks railgunner) -more build system cleanup (now uses a combined config file and cpp to split -it up) - -23/7/2002 - -added waterfall textures (wfall[1-4]) from mmnpsrsoskl (dsells) - -added static waterfall textures (sfall for static sfall[1-4], etc.) -at request of jon - -build cleanup: removed hires_build.pl: this is now done by the makefile -only new or changed hires textures will be converted now which saves time -changed the build logging to dump all into one file (build.output) which -displays the output from make. Wrapper "build" script to run make redirecting -all output. - -20/7/2002 - -updated patches from espi: -ag128_[12], agb128_1, cyl1_1, door15_3, door2_[135], doortrak, -rw32_[123], rw47_1, support2, t14_[35], tomw2_[12], ttall1_2, -w13_[1a], w15_[456] -updated flats: -flat2[23] - -made AASTINKY 32 wide instead of 24 - this is a fix on the original. -textures are supposed to be powers of 2 in width - -17/7/2002 - -AOD sprites from Linguica (baron and demon replacements). I am not sure -what enemies we will replace with these yet so they are not currently -linked in. - -updated map18 from zigmund - -14/7/2002 - -in progress map08 from railgunner -in progress map25 from cyb -replacement sw19_[1234] from espi for new startan (back to new startan -for testing) - -11/7/2002 - -reverted to old startan (the new ones have been kept in -patches/espi/new_startan/) - -map18 update from zigmund - -replacement smbt/smgt (blue/green torches) sprites from me (fraggle) - -8/7/2002 - -rw25_[1234] from espi -texture replacements from espi: w33_8, wall01_[123456789abc] -replacement startan (old startan are archived in patches/espi/old_startan/ - - sw??_? - -font from ajapted: placed in http://freedoom.despayre.org:81/art/font/ - -5/7/2002 - -map18 update from zigmund - -27/6/2002 - -Added e1m1 by me (Jon), stopped external links opening in a new window -(thats what the shift key is for, IE users) - -22/6/2002 - -level 18 from zigmund (3/4 complete) - -14/6/2002 - -smrt (small red torch) replacements by me (fraggle) - -13/6/2002 - -added keen graphics (mewsefish) - by me (fraggle) -the death animation sucks, people are welcome to improve it if they -wish. - - -9/6/2002 - -Added 'Display all Graphics' to status page - Jon - -25/5/2002 - -help/help1 from cph - -intermission graphics from ajapted: wibp[1234], wicolon, wienter, wif, wifrgs -wiklrs, wiminus, wimstar, wimstt, winum[0-9], wiostf, wiosti, wiostk, wiosts, -wip[1234], wipar, wipcnt, wiscrt2, wisucks, witime, wivctms - -wilv/cwilv graphics from ajapted - -24/5/2002 - -wimap* replacements from ajapted - -21/5/2002 - -menu graphics from ajapted: - -m_detail, m_disopt, m_disp, m_endgam, m_episod, m_gdhigh, m_gdlow, -m_hurt, m_jkill, m_lgttl, m_loadg, m_messg, m_msens, m_msgoff, -m_msgon, m_musvol, m_newg, m_ngame, m_nmare, m_option, m_optttl, -m_pause, m_quitg, m_rdthis, m_rough, m_saveg, m_scrnsz, m_sfxvol, -m_sgttl, m_skill, m_svol, m_ultra - -20/5/2002 - -map03 from sgtcrispy -map05 temporarily removed (crashes prboom and doom legacy) - -added in dummy entries for wia* map animations, wisplat, wiurh[01] -wimap* are linked to interpic - -add graf_extract.pl to forward graphic offsets from wadinfo.txt -to wadinfo_sw.txt - -17/5/2002 - -bossback, m_doom graphics from ajapted - -15/5/2002 - -bosf sprites, m_doom graphic from ajapted - -14/5/2002 - -rw19_[12] reverted to espi versions (jstepp versions clash) - -12/5/2002 - -ammnum[0-9], brdr_*, m_ls* replacements from ajapted - -9/5/2002 - -tfog, ifog, pins, bon2 sprites from ajapted -dsplpain, dspopain replacements from wildweasel - -8/5/2002 - -updated textures from espi: -wall00_[5678], wall57_[1234], wall62_[12], wla128_1 -sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456] -sw18_[57], sw19[1234] -sw[124]s[01] - -hires patches: wall62_[12], wla128_1 - -6/5/2002 - -bon2 (armor helmet) replacement from ajapted - -5/5/2002 - -improved w103_[12] from fraggle - -5/5/2002 - -w105_1, wolf[234567] replacement from ajapted -rw12_1, rw15_[34], rw16_[1234], rw19_[12], rw21_[12345] replacements -from jeremy stepp - -Symlinked wall48_1 to w108_1 (temporary blank wall until the baron -replacement is done) - -wall51_2 replacement from espi -wall51_3, rsky3 replacements from fredrik - -doom2 textures finished! - -wall57_[1234] replacements from fredrik -wall03_3 replacement from fredrik -w109_[12], w110_1 replacements from fredrik -wall51_1 replacement from fredrik - -fix wadinfo.txt.real (some patches were missing and werent being built in) - -wall03_1 replacement from espi (was missing from patches list) - -all doom1 and doom textures are now done! - -25/4/2002 - -added map32 replacement from andrew apted - -14/4/2002 - -hires patches from fredrik: wall47_2, sw1s[01] - -updated map17 from nrkn - -29/3/2002 - -plasma rifle sprite (pickup sprite) from adamizer - -20/3/2002 - -backpack sprite from submerge (bpaka0); sound from submerge (dspopain) -(note: new wads haven't been built) - Jon - -12/3/2002 - -patches from spinspyder: rw47_[34], rw48_[1234] - -2/3/2002 - -Sync with doom2tr - -27/2/2002 - -Hires rw33_1 from fredrik - -21/2/2002 - -Merge with doom2 retexturing project! -Added patches_hi and flats_hi directories - pngs are converted to tgas -for use in JDoom, and dumped into the "hires" dir. This is zipped up -to freedoom_hires.zip automaticall. -All hires textures from other directories moved into hires dirs. - -26/1/2002 - -updated shotgun guy sprites from saint of killers - -updated chainsaw from fredrik - -7/1/2001 - -replacement fwater/nukage flats from fredrik - -5/1/2002 - -improved titlepic by saint of killers - -patches from espi: body_[12], rw24_[1234] - -wolf1 from espi - -25/12/2001 - -updated textures from fredik: -door2_4, door9_[12] rw33_[1234] rw38_[12], rw46_4, slime1[456] - -10/12/2001 - -plat2_1 replacement from nrkn -work in progress map17 from nrkn - -1/12/2001 - -shotgun guy from saint of killers!! - -sounds from enjay!: -barexp, brsdth, brssit, bspsit, cacdth, cacsit, claw, flame, -keswq, kntdth, kntsit, pedth, pepain, pesit, sgtatk, sgtdth, -sgtsit, skesit - -tblu, tgrn, tred from nrkn (coloured light column replacements) - -rsky2 replacement from nrkn - -updated map30 from cacodemon leader - -25/11/2001 - -updated map30 from cacodemon_leader - -19/11/2001 - -music from captmellow (->d_ultima) -last of the musics replaced (now we need to replace the crap ones) - -17/11/2001 - -map04 from metabolist!! -smbt[abcd]0, smgt[abcd]0, smrt[abcd]0, tblu[abcd]0, -tgrn[abcd]0, tred[abcd]0, bal2[abcde]0 sprites from spinspyder - -musics from metabolist: -map09, 11, 12, 13, 14, 15, 20, 21, 22, 23, 25, 27, 29 -some of these are updates for previous musics, but lots are new! -thanks! - -15/11/2001 - -patches from espi(some updates, some new): -wall30_[234], wall48_[1234], wall50_[12], wall58_[123], wall59_[1234] -sprites: gorl(hanging dude) - -13/11/2001 - -updates from espi: -mwall1_[12], mwall2_1, mwall3_1, mwall4_[12] -mwall5_1, rw36_[13], rw39_2, rw7_[23], -new textures: -wall30_[234], wall42_[56], wall47_45] - -6/11/2001 - -wolf9 from isle - -patches from isle: door2_3, ps15a0, w13_8 - -5/11/2001 - -updated vines from espi(w10[67]_1) - -updates for rw30_[123] from espi - -4/11/2001 - -boss face texture from deathmaster213!!! - -2/11/2001 - -map06 from mystic! - -fixed zombieman death frame from saint of killers - -1/11/2001 - -zombieman from saint of killers!!! - -patches from espi: body_[12], rw24_[1234] - w10[67]_1 - -rsky1 from espi - -map16 from hyena! - -31/10/2001 - -d_dead2 from hyena - -rsky3 from fredrik -(rsky3 from lazer as well, I like fredriks better though. sorry :() - -armor sprites from fredrik - -wall22_1, wall23_[12] from fredrik - -30/10/2001 - -textures from linguica!! -w10[123]_[12], w9[89]_[12], wall25_1 - -29/10/2001 - -player sprites from saint of killers with shadows removed - -26/10/2001 - -Updated player sprites from saint of killers (with shadows) - -non-ear hurting sounds (dsgetpow and dsposact) from hyena - -23/10/2001 - -d_romero, d_read_m from hyena - -19/10/2001 - -map20 from lazer - -13/10/2001 - -w92_[12] from csabo - -11/10/2001 - -julians d_stalks moved to d_shawn2 (map19) -d_stalks (map02) from csabo - -8/10/2001 - -musics for map09, map11-15 from metabolist - -7/10/2001 - -fist replacement from damienc - -4/10/2001 - -Apologies for the delays to recent submissions. - -Fixed Sprites from Saint of Killers - -A work in progress map12 replacement from MDenham - -A mid from scragadelic - -28/9/2001 - -d_stalks from julian - -dsgetpow, dsposact from edd - -23/9/2001 - -textures from espi: -rw42_[134], rw43_1, rw46_[23], rw8_[1234] -rrock16 - -22/9/2001 - -hell5_[12], hell6_[23], hell8_[124] from espi -interpic from espi - -updated map05 from amarande - -dsmanatk, dsmandth, dsmansit, dsmnpain from cacodemon_leader - -genmidi lump from cph - -21/9/2001 - -shotgun #3 from fredrik - -20/9/2001 - -updated crates, w64b_[12], wall64_2 from fredrik - -19/9/2001 - -it was discovered that flat5_3 was marked as done when it was actually -not, so we were actually at 99.3% flats instead of 100%. I have temporarily -linked it to a similar looking flat, but it would be good if someone could -do a replacement flat5_3! - -TROO (imp) and HEAD (cacodemon) replacements from nightfang! - -flat5_3 from espi (thanks :) - -updated plasma rifle from Julian - -18/9/2001 - -spine3_[12], spine4_1 from espi - -wall49_[1234], wall58_[123], wall59_[1234], wall42_1, wall47_3, wall48_[1234] -from espi - -map05 from amarande! - -17/9/2001 - -updated(fixed) player sprites from saint of killers - -converted mids from hyena - -fixed sound effects from julian - -a mid from captmellow - -pldeth (player death) sound from spike - -16/9/2001 - -player sprites from saint of killers!!! - -comp01_[156], comp1b_4, comp1c_6 from cph - -ceil3_[12], flat22, flat3, flat5_2, flat9, floor0_[567], mflr8_2 -updates from espi - -15/9/2001 - -map30 from cacodemon_leader - -fixed impsounds from geekmarine - -dsplasma, dspstop from julian - -puff, blud sprites from geekmarine - -wall21_[135] from cph - -bal1 sprite from geekmarine - -fixed map30 from cacodemon_leader - -bal1, puff, blud, dsbgsit* temporarily unlinked (incorrect palette -on background colour, one of the sounds is in the wrong format) - -fixed sprites (bal1, puff, blud) - -Added a script to make a png representation of a map on the status -page based on some works by Tom Robinson. - Jon - -my mistake - the dsbgsit sounds were ok, it was julians sounds that -are in the wrong format - -13/9/2001 - -Updated map29 from Amarande - -12/9/2001 - -patches from espi: rw19_[1234], rw20_[1234], rw26_[234], -rw27_2, rw28_3, rw31_[12], rw32_3, rw36_[13], rw39_2, -rw41_2, rw5_[1234] - -rw45_1 from airraid - -midi from AndrewB: "balancing act" - -completed level from amarande: map29! - -sw2_[34] from kks (please contact me, you left no contact address) -updated chaingun sprites from kks - -11/9/2001 - -ceye sprite (the eye) from isle - -10/9/2001 - -hdb[1-6] (hanging corpses) from espi - -rw24_[34], rw1_4 from airraid - -updates for hanging corpses from espi -mwall4_1 update from espi - -9/9/2001 - -wolf1[347] from pickle_hammer - -pol4 from airraid -rw37_4 from airraid -wall57_1 from airraid - -patches from jonr: -r28_2 (?), rw28_2, rw36_2, rw43_[34] - -patches from isle: -wolf13, wolf14, wolf17 - -shotgun sprite from captmellow - -patches added in that are identical to existing flats: -flat23->w13_1, lava[1-4] -> rwdm11[a-d] - -a better plasma rifle from fredrik - -fixed w13_1 from isle - -d_read_m update from hyena - -8/9/2001 - -flamp, w13_a, w15_[456] from cph - -updated mancubus sprites from saint of killers - -7/9/2001 - -mancubus sprites from saint of killers!! - -6/9/2001 - -w74a_[12], w74b_1 from cph -rw28_4, wolf11, wolf18 from cph - -fixed rw33_[23] (airraid) which were not being built in - -5/9/2001 - -d_evil (map31) from hyena - -4/9/2001 - -genmidi lump from cph -ttall1_2 from cph - -Updated blood flats from espi - -Updates for w65b_1 and w65b_2 from airraid - -patches from cph: -doortrak, w73a_[12], w73b_1, wolf10, wolf12 - -BFG Replacement from fredrik - -3/9/2001 - -comp03_7 and rw37_1 added (were not being built in) - -2/9/2001 - -pistol psprite from espi -updated patches: rw37_1, wall24_1 - -rsky2 from hyena - -shotgun psprite removed by popular demand :) - -1/9/2001 - -updated mwall5_1 from espi (another demon face) - -31/8/2001 - -Patches from espi: -mwall5_1, rw44_[24], sw2_[34], w94_1, wall24_1, wall42_1, -wall47_3 -sound: dsbgact - -d_dead2 from ralphis - -30/8/2001 - -patches from kman: door3_[456], sw2_[56], t14_5 - -plasma sprites from hyena: plss, plse, apbx, apls - -fixed sound effects from sgtcrispy - -PUFF bullet puffs from picklehammer - -29/8/2001 - -TLP2 Replacement from Sir Fragsalot - -mwall5_1 replacement from espi - Marble demon face - -Fixed smita0 (was an interlaced gif and was appearing weird in game) - -28/8/2001 - -TechLamp (TLMP) sprite from Sir Fragsalot - -Relinked in Vicious's submitted midi "Surrounded Panic" as the music -for map17. This is a randomly chosen level - it is not intended to -be its final placement. Quite a few of the midis in general will need -to be reshuffled to fit the levels. - -27/8/2001 - -Updated patches from nrkn (less similar to the originals) - -Updates from espi for rw12_[23] - -Musics from picklehammer: -countd ddtblu dead dm2int dm2ttl doom intro introa openin shawn the_da - -Note: some of these have already been submitted but were submitted as -.mids. I meant to convert these to mus but havent got round to it yet. -When I convert them I will put them in instead, as technically they -were submitted first and should have priority. - -Map21 from Amarande - -Converted all held-back midis - -The sound effects submitted by SgtCrispy yesterday are screwed up in -some way and are not being converted - I have unlinked them until I -can fix the problem. - -26/8/2001 - -Replacement sounds from SgtCrispy: -dsbgdth[12], dsbgsit[12], dsbgact, dssklatk - -Updates for the "face" wall textures (demon faces etc): -mwall4_[12], mwall5_1 - -Patches from nb_nmare: -comp02_4, comp03_[67], rw23_[34], rw38_4 - -Patch from nrkn: tscrn4 - -25/8/2001 - -m_skull replacements from Isle - -24/8/2001 - -New patches from espi: -door15[124], rw11_2, rw12_1, rw15_[1234], rw16_[1234], rw21_[12345] -Updates: -ladder16, rw12_[23], wall03_4 - -Patches from nrkn: -door2_[15], t14_3, wall03_1 - -wall05_2 replacement from nb_nmare - -fixed tlite6_* flats from nb_nmare (correct shape) - -23/8/2001 - -New patches from espi: -nukedge, wla128_1, rw14_1, wall03_4, wall04_[23457] - -22/8/2001 - -wall78_1 replacement from meat_head - -berserk pack replacement from dsells - -21/8/2001 - -New/updated patches from nb_nmare: -hell8_[24], rw22_*, rw35_*, wall01_*, wall47_2 - -20/8/2001 - -New patches from espi: -door1[12]_1, ladder16, m1_1, ripw15, step[01..10] -updated stuff: -fcan[abc]0, floor0_[123], floor5_[23] - -d_betwee replacement from csabo, and also an ENDOOM replacement - -wall49_4 temporarily unlinked as it is too narrow and causing -"column without a patch" errors. - -Added dynamic titlepic: shows the build date and time. ppmcaption -is a very useful little program ;) - -replacements for the menu "thermometers" from isle - -First finished level! map07 replacement from tarin - -Fixed wall49_4 from airraid - -rw32_2 from lazer - -19/8/2001 - -Added a "FREEDOOM" lump at the suggestion of Quasar - this is so that -ports can tell that the FreeDOOM iwad is being used. - -Added replacement patches from airraid - fix for alignment problems. - -Added d_runnin music from csabo - -There are several other musics which have been contributed and are not -currently being built because they are in .mid format and deutex -needs .mus :(. I will convert these as soon as possible. - -Added some sound effects from Eddddd: dstelept and dsslop replacements. -I am currently only building in dstelept as i'm not sure the slop -sound sounds right. - -16/8/2001 - -Added a replacement for rw46_4 based on the slime16 flat. Credited to -Tarin since he made the image :) - -Added Rocket sprites from the Hyena TC - -sw2_7 and sw2_8 patches from isle -w108_2, 3, 4 from isle - -dsitmbk and dstink replacements from edd - -15/8/2001 - -Lots of wall patches from fredrik: 5 doors (although they are still work -in progress apparently), rp1_*, rp2_*, an updated support2 (based on -maonths earlier texture), tp2_*, tp3_*, tp5_*, tp7_*, wall02_* - -More patches from fredrik: comp02_*, several comp03_* and comp04_*, -and tscrn* - -13/8/2001 - -Added the ruby gun from Doom:Millenium (submitted by Lu:t). The frames -are designed for use with a dehacked patch. I have set them up using -some of the frames for the plasma rifle, but they are not supposed to -be permanent. It needs to be decided which frame goes where... - -Added cons1_9: east facing console, this is "missing" from the original -doom flats list - -Added powerup sounds by Hyena - -Added Draconio_SoundFX.zip : currently the dspos* sounds are the only ones -linked in - -12/8/2001 - -Rewrote builder script in perl. - -Added rw18_3 and rw18_4 replacements - my own work, colourised versions -of rw18_1 and rw18_2 - -11/8/2001 - -Started Maintaining a ChangeLog. - -Received missingflats.zip from espi filling in some of the last holes in -the flats. All flats are now done or assigned. Also snak7_1 and snak8_1 to -patches. - -Added mewses status bar replacement. - -Added fredriks circular saw graphics - replacement for the chainsaw - -Added vilefire.zip - updated archvile fire sprites from espi - -jond_last_three_flats!.zip from Jon^D - the last remaining flats. We now -have all the flats done. - diff --git a/NEWS b/NEWS deleted file mode 100644 index 7645f4b0..00000000 --- a/NEWS +++ /dev/null @@ -1,83 +0,0 @@ -2012.05.12 v0.8-beta1 -More stuff and too long between releases. - -2011.01.22 v0.7 -Finalization of 0.7! Whoo! - -2010.09.15 v0.7-rc1 -Lot's of new changes. First release candidate for 0.7. New levels, -new sprites, new sounds. See the ChangeLog (or git log) for full -details :-) - -2009.01.01 v0.6.3 - -Happy New Year's! :) Quite a bit is in store for a minor version point; -new maintainer, new website, new version control. For the most part, -however, this consists of bug fixes with few added resources, not yet -worthy of the big 0.7. Enjoy! - -2008.03.05 v0.6.2 - -Quality control? What quality control? :) Thanks to Catoptromancy for fixing -a total show-stopper bug on MAP18 and tweaking several other files. Thanks -also to Hawkwind for a variety of level fixes. - -2008.03.05 v0.6.1 - -0.6.1 released. Include all patches in all IWADS, to prevent crashes with -WADs that use custom TEXTURE1 lumps. Several map fixes too (see ChangeLog) - -2008.02.28 v0.6 - -0.6 released. - -2008.02.25 v0.6-rc2 - -Tagging -rc2. We've made a big change to the TEXTURE lump definitions. -We cut out all the multi-patch definitions as they were copied from -the doom data. We made the decision not to cut out the single patch -definitions, as those are effectively a naming scheme (a 1-1 -translation from patches to textures) and not copyrightable. - -The texture data has been re-implemented using a cleanroom tool -(available in tools/cleanroom). - -2008.01.03 v0.6-rc1 - -Tagging 0.6-rc1 as the first release candidate for the 0.6 release. -This will mostly be a maintenance release, but there are significant -level changes. - -2006.09.02 v0.5 - -Freedoom 0.5 released (less than a year since 0.4!) Quite a few new -sprites. Placeholders for the sprites we haven't done yet that are -a bit better than the hovering box. - -2006.03.03 v0.4.1 - -Bugfix release: a texture error prevented 0.4 from working properly in -some ports (prboom 2.2, eternity, possibly other early boom -derivatives). I have also taken this opportunity to update the -resource wads. - -2005.12.27 v0.4 - -A belated christmas release: three new levels, a handful of new sounds -and a lot of work behind the scenes. - -2004.12.25 v0.3 - -This Christmas release features new levels and sprites as well as -fixes for various bugs. - -2003.12.10 v0.2 - -Changes in this release are mostly bugfixes. There are some new -sprites, however, and two new levels. This release is -celebrate Doom's 10th Anniversary. - -2003.04.16 v0.1 - -Initial release -