From b865ae20ac31b132eb474eca82d64bcfdfe8cd61 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 16 Aug 2019 04:08:49 +0100 Subject: [PATCH] manual: Link screenshots into manual. This was supposed to be included in the previous commit. --- manual/manual.adoc | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/manual/manual.adoc b/manual/manual.adoc index a16ba766..10ed1292 100644 --- a/manual/manual.adoc +++ b/manual/manual.adoc @@ -114,6 +114,8 @@ messages shown when you collect an item. == How to Play +image::images/c5m1-sshot.png[Freedoom Screenshot,width="640",pdfwidth="70vw",align="center"] + Freedoom is a real-time first-person shooter (FPS). You'll be exploring a series of levels, in each one trying to find the way to the exit. An assortment of monsters will try to stop you, and you'll need to use weapons @@ -150,6 +152,8 @@ right now (for example, you can't pick up a health pack when you already have At the bottom of the screen, you'll see the status bar, which is divided into the following sections: +image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",align="center"] + [cols="1,6",width="90%",align="center",valign="middle"] |========================== | **Ammo** | Number of units of ammunition remaining for the current weapon.