Update dehacked

This commit is contained in:
Ayub Ahmed 2017-01-30 12:11:32 +00:00 committed by Mike Swanson
parent 626f393e9c
commit bb29fed8f1
2 changed files with 149 additions and 132 deletions

View file

@ -79,8 +79,8 @@ par 32 0 # 00:00 - Catoptromancy OLD run for v0.7
STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================ STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
GOTARMOR = picked up a light armor vest. GOTARMOR = picked up a light armor vest.
GOTMEGA = picked up a heavy armor vest. GOTMEGA = picked up a heavy armor vest.
GOTHTHBONUS = got a 1% health bonus. GOTHTHBONUS = got an 1% health bonus.
GOTARMBONUS = got a 1% armor bonus. GOTARMBONUS = got an 1% armor bonus.
GOTSTIM = picked up a small health pack. GOTSTIM = picked up a small health pack.
GOTMEDINEED = found a large health pack, just in time! GOTMEDINEED = found a large health pack, just in time!
GOTMEDIKIT = picked up a large health pack. GOTMEDIKIT = picked up a large health pack.
@ -93,9 +93,9 @@ GOTYELWSKUL = picked up a yellow skeleton key.
GOTREDSKULL = picked up a red skeleton key. GOTREDSKULL = picked up a red skeleton key.
GOTINVUL = you are untouchable! GOTINVUL = you are untouchable!
GOTBERSERK = punch 'em to death! GOTBERSERK = punch 'em to death!
GOTINVIS = you got the stealth drive! GOTINVIS = you got the stealth sphere!
GOTSUIT = picked up a hazard suit. GOTSUIT = picked up a hazard suit.
GOTMAP = got the architecture device. GOTMAP = got the tactical survey map.
GOTVISOR = got the night vision goggles. GOTVISOR = got the night vision goggles.
GOTMSPHERE = you got the ultra-overdrive sphere! GOTMSPHERE = you got the ultra-overdrive sphere!
GOTCLIP = picked up an ammo clip. GOTCLIP = picked up an ammo clip.
@ -107,7 +107,7 @@ GOTCELLBOX = picked up a large polaric recharge.
GOTSHELLS = picked up some shotgun shells. GOTSHELLS = picked up some shotgun shells.
GOTSHELLBOX = picked up a box of shotgun shells. GOTSHELLBOX = picked up a box of shotgun shells.
GOTBACKPACK = second backpack! GOTBACKPACK = second backpack!
GOTBFG9000 = the SKAG 1337 ... time to kick some ass! GOTBFG9000 = the SKAG 1337 ... time to kick some butt!
GOTCHAINGUN = you got the minigun! GOTCHAINGUN = you got the minigun!
GOTCHAINSAW = you got the angle grinder! GOTCHAINSAW = you got the angle grinder!
GOTLAUNCHER = you got the missile launcher! GOTLAUNCHER = you got the missile launcher!
@ -128,14 +128,14 @@ PD_REDS = this door requires the red skeleton key.
PD_YELLOWS = this door requires the yellow skeleton key. PD_YELLOWS = this door requires the yellow skeleton key.
PD_ANY = this door requires any key. PD_ANY = this door requires any key.
PD_ALL3 = this door requires all three keys. PD_ALL3 = this door requires all three keys.
PD_ALL6 = this door requires all six keys and passcards! PD_ALL6 = this door requires all six keys!
HUSTR_E1M1 = C1M1: Starport HUSTR_E1M1 = C1M1: Outer Prison
HUSTR_E1M2 = C1M2: Communications Center HUSTR_E1M2 = C1M2: Communications Center
HUSTR_E1M3 = C1M3: Waste Disposal HUSTR_E1M3 = C1M3: Waste Disposal
HUSTR_E1M4 = C1M4: Supply Depot HUSTR_E1M4 = C1M4: Supply Depot
HUSTR_E1M5 = C1M5: Main Control HUSTR_E1M5 = C1M5: Main Control
HUSTR_E1M6 = C1M6: Training Facility HUSTR_E1M6 = C1M6: Training Facility
HUSTR_E1M7 = C1M7: Genetics Experimentation HUSTR_E1M7 = C1M7: Viral Research
HUSTR_E1M8 = C1M8: Quarry HUSTR_E1M8 = C1M8: Quarry
HUSTR_E1M9 = C1M9: Armory HUSTR_E1M9 = C1M9: Armory
HUSTR_E2M1 = C2M1: Ruins HUSTR_E2M1 = C2M1: Ruins
@ -154,7 +154,7 @@ HUSTR_E3M4 = C3M4: Sacrificial Bastion
HUSTR_E3M5 = C3M5 HUSTR_E3M5 = C3M5
HUSTR_E3M6 = C3M6: Igneous Intrusion HUSTR_E3M6 = C3M6: Igneous Intrusion
HUSTR_E3M7 = C3M7: No Regrets HUSTR_E3M7 = C3M7: No Regrets
HUSTR_E3M8 = C3M8: The Lair HUSTR_E3M8 = C3M8: Ancient Lair
HUSTR_E3M9 = C3M9: Acquainted With Grief HUSTR_E3M9 = C3M9: Acquainted With Grief
HUSTR_E4M1 = C4M1: Maintenance Area HUSTR_E4M1 = C4M1: Maintenance Area
HUSTR_E4M2 = C4M2: Research Complex HUSTR_E4M2 = C4M2: Research Complex
@ -168,14 +168,14 @@ HUSTR_E4M9 = C4M9: Operations
CC_ZOMBIE = zombie CC_ZOMBIE = zombie
CC_SHOTGUN = shotgun zombie CC_SHOTGUN = shotgun zombie
CC_HEAVY = minigun zombie CC_HEAVY = minigun zombie
CC_IMP = serpentide CC_IMP = serpentipede
CC_DEMON = flesh worm CC_DEMON = flesh worm
CC_LOST = deadflare CC_LOST = deadflare
CC_CACO = orb monster CC_CACO = trilobite
CC_HELL = pain bringer CC_HELL = pain bringer
CC_BARON = pain lord CC_BARON = pain lord
CC_ARACH = technospider CC_ARACH = technospider
CC_PAIN = deadflare ball CC_PAIN = summoner
CC_REVEN = dark soldier CC_REVEN = dark soldier
CC_MANCU = combat slug CC_MANCU = combat slug
CC_ARCH = flame bringer CC_ARCH = flame bringer
@ -186,7 +186,7 @@ HUSTR_1 = MAP01: Hydroelectric Plant
HUSTR_2 = MAP02: Filtration Tunnels HUSTR_2 = MAP02: Filtration Tunnels
HUSTR_3 = MAP03: Crude Processing Center HUSTR_3 = MAP03: Crude Processing Center
HUSTR_4 = MAP04: Containment Bay HUSTR_4 = MAP04: Containment Bay
HUSTR_5 = MAP05: Waste Water Basin HUSTR_5 = MAP05: Sludge Burrow
HUSTR_6 = MAP06: Gamma Labs HUSTR_6 = MAP06: Gamma Labs
HUSTR_7 = MAP07: Outer Storage Warehouse HUSTR_7 = MAP07: Outer Storage Warehouse
HUSTR_8 = MAP08: Astronomy Complex HUSTR_8 = MAP08: Astronomy Complex
@ -194,26 +194,26 @@ HUSTR_9 = MAP09: Datacenter
HUSTR_10 = MAP10: Deadly Outlands HUSTR_10 = MAP10: Deadly Outlands
HUSTR_11 = MAP11: Infinite Plain HUSTR_11 = MAP11: Infinite Plain
HUSTR_12 = MAP12: Railroads HUSTR_12 = MAP12: Railroads
HUSTR_13 = MAP13: Return to Earth HUSTR_13 = MAP13: Station Earth
HUSTR_14 = MAP14: The Acid Trip HUSTR_14 = MAP14: Nuclear Zone
HUSTR_15 = MAP15: Hostile Takeover HUSTR_15 = MAP15: Hostile Takeover
HUSTR_16 = MAP16: Urban Jungle HUSTR_16 = MAP16: Urban Jungle
HUSTR_17 = MAP17: The Capitol HUSTR_17 = MAP17: City Capitol
HUSTR_18 = MAP18: Abandoned Monastery HUSTR_18 = MAP18: Abandoned Monastery
HUSTR_19 = MAP19: Castle HUSTR_19 = MAP19: Sewage Control
HUSTR_20 = MAP20: The Blood Ember Fortress HUSTR_20 = MAP20: Blood Ember Fortress
HUSTR_21 = MAP21: The Under-Realm HUSTR_21 = MAP21: Under Realm
HUSTR_22 = MAP22: Lava Canyon HUSTR_22 = MAP22: Remanasu
HUSTR_23 = MAP23: Underground Facility HUSTR_23 = MAP23: Underground Facility
HUSTR_24 = MAP24: Tertiary Loading Bay HUSTR_24 = MAP24: Tertiary Loading Bay
HUSTR_25 = MAP25: Blood Church HUSTR_25 = MAP25: Red Works
HUSTR_26 = MAP26: The Depths HUSTR_26 = MAP26: Dark Depths
HUSTR_27 = MAP27: Warped Elementality HUSTR_27 = MAP27: Warped Elementality
HUSTR_28 = MAP28: Grim Redoubt HUSTR_28 = MAP28: Grim Redoubt
HUSTR_29 = MAP29: Last Stand HUSTR_29 = MAP29: Last Stand
HUSTR_30 = MAP30: Jaws of Defeat HUSTR_30 = MAP30: Jaws of Defeat
HUSTR_31 = MAP31: Safety in Numbers HUSTR_31 = MAP31: Be Quiet
HUSTR_32 = MAP32: Summer Residence HUSTR_32 = MAP32: Not Sure
PHUSTR_1 = MAP01 PHUSTR_1 = MAP01
PHUSTR_2 = MAP02 PHUSTR_2 = MAP02
PHUSTR_3 = MAP03 PHUSTR_3 = MAP03
@ -317,42 +317,47 @@ NIGHTMARE = this is the highest skill level.\n\
#HUSTR_TALKTOSELF4 #HUSTR_TALKTOSELF4
#HUSTR_TALKTOSELF5 #HUSTR_TALKTOSELF5
#HUSTR_MESSAGESENT #HUSTR_MESSAGESENT
# Temporary end-of-chapter texts. Please replace them. # End-of-chapter texts. Feel free to improve them.
E1TEXT = This Site is safe now.\n\ E1TEXT = You made it out, alive.\n\
Sure, everyone's dead, but so are they.\n\ Sure, everyone's dead, but so are they.\n\
The monsters that infested this place\n\ The monsters that infested this place\n\
no longer exist in this reality. But it\n\ no longer exist in the outpost. But it\n\
feels wrong. Too simple. They never stopped\n\ feels wrong. Too simple. They never\n\
you, only slowed you down. Why?\n\n\ stopped you, only slowed you down.\n\
What were they hiding from you so\n\ Or maybe you're better than what\n\
desperately anyway?\n\n\ AGM expected from you.\n\
You step on the teleporter hoping to find\n\ Speaking of AGM, you wonder what\n\
out right now. they did to cause this.\n\n\
"What happened here anyway?"\n\
With nothing in your way, you jump on\n\
the teleporter leading to Military Labs\n\n\
hoping to find out.
E2TEXT = The brutes rip themselves apart\n\ E2TEXT = The brutes rip themselves apart\n\
as they fall on the soft ground\n\ as they fall on the soft ground.\n\
blood leaking.\n\ Blood leaking.\n\
metal burning.\n\ Metal burning.\n\
They're dead. But is it over? No.\n\n\ They're dead. But is it over? No.\n\n\
The soil beneath your feet starts to quake.\n\ The soil beneath your feet starts\n\
It opens up, swallowing you down into\n\ to quake. It opens up, swallowing\n\
the darkness below.\n\n\ you down into the darkness below.\n\n\
Another portal lies down there.\n\ Another portal lies down there.\n\
And you fall right through it.\n\n\ And you fall right through it.\n\n\
No, it's only the beginning. No, it's only the beginning.
E3TEXT = The spider explodes into oblivion.\n\ E3TEXT = The abomination explodes into\n\
The monsters look confused.\n\ oblivion. The monsters lose focus\n\
But fuck them. As you kill off the rest of\n\ as their leader's corpse degenerates\n\
the creatures, you see a hidden door.\n\ into a pile of nuts and bolts.\n\
And behind it, lies an AGM teleporter\n\n\ As you kill them off, you see a\n\
Set for Earth.\n\n\ hidden door, behind it lies a\n\
Well, at least it's better than here.\n\ teleporter set for another facility:\n\n\
You step on the teleporter, waiting for that\n\ Double Impact\n\n\
strange feeling of speed and pain.\n\ "At least it's better than here."\n\
You step on the teleporter, waiting for\n\
that feeling of disintegration.\n\
Nothing happens. Too much weight.\n\ Nothing happens. Too much weight.\n\
You drop all your weapons on the ground\n\ You drop all your weapons on\n\
and step on the platform one more time.\n\ the ground and step on the platform\n\
You feel your body break down\n\ one more time.
then reassemble back on Earth...
E4TEXT = Despite fighting an army of monsters\n\ E4TEXT = Despite fighting an army of monsters\n\
you manage to reach the\n\ you manage to reach the\n\
spacecraft by the skin of your teeth.\n\n\ spacecraft by the skin of your teeth.\n\n\
@ -362,73 +367,86 @@ E4TEXT = Despite fighting an army of monsters\n\
The ship rumbles as she wakes up,\n\ The ship rumbles as she wakes up,\n\
thrusters warmed up,\n\ thrusters warmed up,\n\
As you lift off, something comes up.\n\n\ As you lift off, something comes up.\n\n\
"What's happening back on Earth?"\n\n\ "What's happening back on Earth?"\n\
A part of you says you don't want to know.\n\ A part of you says you don't want\n\
But you're no backstabbing coward.\n\ to know, but you're no coward.\n\
Destination: Earth Destination: Earth
# After MAP06, before MAP07: # After MAP06, before MAP07:
C1TEXT = You've found your way to the complex's\n\ C1TEXT = You've found your way to the\n\
outer storage warehouse. You hear growls.\n\ complex's outer storage warehouse.\n\
A squadron was sent here, judging from the\n\ A squadron was sent here, judging\n\
two 4x4 vehicles parked near the gates.\n\n\ from the bodies and guns littered\n\
So where are they?\n\n\ everywhere.\n\n\
Most likely dead. Or turned into monsters.\n\ "Where are they?"\n\
Best to end their misery now than later.\n\ Most likely dead. Or turned into\n\
You loot the vehicles and open the gates.\n\ monsters. Best to end their misery\n\
The lift hums as you enter, lowering down.\n\ now than later. The lift lowers down.\n\
Planted your feet and checked your weapon.\n\n\ Planted your feet.\n\n\
Checked your weapons.\n\n\
Time to go up. Time to go up.
# After MAP11, before MAP12: # After MAP11, before MAP12:
C2TEXT = You're on the ledge, looking down\n\ C2TEXT = You're on the ledge, looking down\n\
into the void below. It pulls you inch by\n\ into the void below. It pulls you\n\
inch. But you fight back against the\n\ inch by inch. Glancing back at\n\
force. Looking back at the city, you\n\ the site, you know that it's\n\
know that it's hopeless to save it now.\n\ hopeless to save it now. As\n\
The whole place is yielding to the void.\n\n\ you get near the teleporter, one of\n\
As you get near the teleporter, one of\n\ the steel bars holding it in place\n\
the steel bars holding it in place flys off\n\ flies off right into the abyss.\n\
right into the abyss. You don't have much\n\ There's no time.\n\n\
time until the teleporter goes in too.\n\n\ You quickly hop on the platform\n\
You quickly hop on the platform, and feel\n\ and reintegrate at the city.\n\
that tingling sensation of movement.\n\n\ It's been destroyed to the ground.\n\n\
But you're not going somewhere\n\ Thing's are about to get personal.
familiar. You're going to the source.
# After MAP20, before MAP21: # After MAP20, before MAP21:
C3TEXT = There is no AGM here. no humans.\n\ C3TEXT = There is no AGM here. no humans.\n\
Just monsters and monsters. And you.\n\ Just monsters and monsters.\n\
This could be the beginning of the end.\n\n\ And you.\n\
The end of this massacre of mankind.\n\n\ This could be the beginning of\n\
No man has ever entered this wasteland.\n\n\ the end.\n\
This path to the very core of the slaughter.\n\n\ The end of this massacre of\n\
Filled with toxicity.\n\n\ mankind.\n\
No man has ever entered this\n\
wasteland.\n\
This path to the very core of\n\
the slaughter.\n\
Filled with toxicity.\n\
Fueled with agony.\n\n\ Fueled with agony.\n\n\
And you're going to take it. And you're going to take it.
# After MAP30 (endgame text): # After MAP30 (endgame text):
C4TEXT = The gigantic beast becomes unstable.\n\ C4TEXT = The evil thing becomes unstable.\n\n\
Its final roar echoes throughout the room\n\ Its final roars echoes throughout the\n\
till it crumples in a billow of smoke and a\n\ room till it crumples into scrap metal.\n\
pool of blood and molten metal.\n\n\ A portal opens up, and in it, you see a\n\
A portal opens up, and in it, you see a small\n\ small town. You jump in quickly.\n\
town. You jump in, forgetting the past.\n\
Humanity learned its lesson this time.\n\n\ Humanity learned its lesson this time.\n\n\
Hopefully.\n\n\ Hopefully.\n\n\
No one will know know who saved them.\n\n\ No one will know know who saved them.\n\n\
No one will know what happened here.\n\n\ No one will know what happened here.\n\n\
No one will ever find you again. No one will ever find you again.
# Before MAP31 (secret level #1): # Before MAP31 (secret level #1):
C5TEXT = You step onto the machine and after a\n\ C5TEXT = You step onto the machine and\n\
strange flash you find yourself in an\n\ after a strange flash you find\n\
old castle. What is this place? Before\n\ yourself in a rusty cage.\n\n\
you can wander further, you hear\n\ "What is this place?"\n\n\
noises coming towards you. Before you can wonder further\n\
you hear noises behind you.\n\
Noises you know you've heard\n\
before. You silently bring out\n\
your gun, ready to kill.
# Before MAP32 (secret level #2): # Before MAP32 (secret level #2):
C6TEXT = You place your hand on the strange\n\ C6TEXT = The world dissipitates around\n\
yellow column, and hope for the best.\n\n\ you. You got out of that trap. Only\n\
Only, things got worse\n\ to find yourself inside another.\n\
for you.\n\n\
As the glow of the teleporter\n\ As the glow of the teleporter\n\
subsides, it looks like you may have\n\ subsides, it looks like you may\n\
made a wrong turn. have made a wrong turn. Again.\n\
"What the - "\n\n\
The world comes back to you.\n\
The monsters you sought out\n\
to kill, raise their weapons,\n\
aiming for your head.\n\n\
#P1TEXT #P1TEXT
#P2TEXT #P2TEXT
#P3TEXT #P3TEXT
@ -462,18 +480,18 @@ C6TEXT = You place your hand on the strange\n\
OB_STEALTHBABY=%o thought %g saw a Technospider. OB_STEALTHBABY=%o thought %g saw a Technospider.
OB_STEALTHVILE=%o thought %g saw a Flame Bringer. OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
OB_STEALTHBARON=%o thought %g saw a Pain Lord. OB_STEALTHBARON=%o thought %g saw a Pain Lord.
OB_STEALTHCACO=%o thought %g saw an Orb Monster. OB_STEALTHCACO=%o thought %g saw a Trilobite
OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie. OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
OB_STEALTHDEMON=%o thought %g saw a Flesh Worm. OB_STEALTHDEMON=%o thought %g saw a Flesh Worm.
OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer. OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
OB_STEALTHIMP=%o thought %g saw a Serpentide. OB_STEALTHIMP=%o thought %g saw a Serpentipede.
OB_STEALTHFATSO=%o thought %g saw a Combat Slug. OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier. OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie. OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
OB_STEALTHZOMBIE=%o thought %g saw a Zombie. OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
OB_UNDEADHIT=%o was punched by a Dark Soldier. OB_UNDEADHIT=%o was punched by a Dark Soldier.
OB_IMPHIT=%o was slashed by a Serpentide. OB_IMPHIT=%o was slashed by a Serpentipede.
OB_CACOHIT=%o got too close to an Orb Monster. OB_CACOHIT=%o got too close to a Trilobite.
OB_DEMONHIT=%o was bitten by a Flesh Worm. OB_DEMONHIT=%o was bitten by a Flesh Worm.
OB_SPECTREHIT=%o was eaten by a Stealth Worm. OB_SPECTREHIT=%o was eaten by a Stealth Worm.
OB_BARONHIT=%o was torn open by a Pain Lord. OB_BARONHIT=%o was torn open by a Pain Lord.
@ -486,7 +504,7 @@ OB_FATSO=%o was blasted by a Combat Slug.
OB_CHAINGUY=%o was perforated by a Minigun Zombie. OB_CHAINGUY=%o was perforated by a Minigun Zombie.
OB_SKULL=%o was slammed by a Deadflare. OB_SKULL=%o was slammed by a Deadflare.
OB_IMP=%o was burned by a Serpentide. OB_IMP=%o was burned by a Serpentide.
OB_CACO=%o was smitten by an Orb Monster. OB_CACO=%o was smitten by a Trilobite.
OB_BARON=%o was bruised by a Pain Lord. OB_BARON=%o was bruised by a Pain Lord.
OB_KNIGHT=%o was splayed by a Pain Bringer. OB_KNIGHT=%o was splayed by a Pain Bringer.
OB_SPIDER=%o stood in awe of the Large Technospider. OB_SPIDER=%o stood in awe of the Large Technospider.

View file

@ -75,8 +75,8 @@ par 32 0
STARTUP5============================================================================\nThis is FreeDM, the free content deathmatch FPS.\n\nFreeDM is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================ STARTUP5============================================================================\nThis is FreeDM, the free content deathmatch FPS.\n\nFreeDM is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
GOTARMOR = picked up a light armor vest. GOTARMOR = picked up a light armor vest.
GOTMEGA = picked up a heavy armor vest. GOTMEGA = picked up a heavy armor vest.
GOTHTHBONUS = got a 1% health bonus. GOTHTHBONUS = got an 1% health bonus.
GOTARMBONUS = got a 1% armor bonus. GOTARMBONUS = got an 1% armor bonus.
GOTSTIM = picked up a small health pack. GOTSTIM = picked up a small health pack.
GOTMEDINEED = found a large health pack, just in time! GOTMEDINEED = found a large health pack, just in time!
GOTMEDIKIT = picked up a large health pack. GOTMEDIKIT = picked up a large health pack.
@ -87,8 +87,8 @@ GOTREDCARD = picked up a red passcard.
GOTBLUESKUL = picked up a blue skeleton key. GOTBLUESKUL = picked up a blue skeleton key.
GOTYELWSKUL = picked up a yellow skeleton key. GOTYELWSKUL = picked up a yellow skeleton key.
GOTREDSKULL = picked up a red skeleton key. GOTREDSKULL = picked up a red skeleton key.
GOTINVUL = temporary invulnerability! GOTINVUL = you are untouchable!
GOTBERSERK = you got the steroid pack! GOTBERSERK = punch 'em to death!
GOTINVIS = you got the stealth sphere! GOTINVIS = you got the stealth sphere!
GOTSUIT = picked up a hazard suit. GOTSUIT = picked up a hazard suit.
GOTMAP = got the tactical survey map. GOTMAP = got the tactical survey map.
@ -98,12 +98,12 @@ GOTCLIP = picked up an ammo clip.
GOTCLIPBOX = picked up a box of ammo. GOTCLIPBOX = picked up a box of ammo.
GOTROCKET = picked up a missile. GOTROCKET = picked up a missile.
GOTROCKBOX = picked up a crate of missiles. GOTROCKBOX = picked up a crate of missiles.
GOTCELL = picked up a small energy recharge. GOTCELL = picked up a small polaric recharge.
GOTCELLBOX = picked up a large energy recharge. GOTCELLBOX = picked up a large polaric recharge.
GOTSHELLS = picked up some shotgun shells. GOTSHELLS = picked up some shotgun shells.
GOTSHELLBOX = picked up a box of shotgun shells. GOTSHELLBOX = picked up a box of shotgun shells.
GOTBACKPACK = second backpack! GOTBACKPACK = second backpack!
GOTBFG9000 = the SKAG 1337 ... time to kick some ass! GOTBFG9000 = the SKAG 1337 ... time to kick some butt!
GOTCHAINGUN = you got the minigun! GOTCHAINGUN = you got the minigun!
GOTCHAINSAW = you got the angle grinder! GOTCHAINSAW = you got the angle grinder!
GOTLAUNCHER = you got the missile launcher! GOTLAUNCHER = you got the missile launcher!
@ -124,7 +124,7 @@ PD_REDS = this door requires the red skeleton key.
PD_YELLOWS = this door requires the yellow skeleton key. PD_YELLOWS = this door requires the yellow skeleton key.
PD_ANY = this door requires any key. PD_ANY = this door requires any key.
PD_ALL3 = this door requires all three keys. PD_ALL3 = this door requires all three keys.
PD_ALL6 = this door requires all six keys and passcards! PD_ALL6 = this door requires all six keys!
HUSTR_E1M1 = E1M1 HUSTR_E1M1 = E1M1
HUSTR_E1M2 = E1M2 HUSTR_E1M2 = E1M2
HUSTR_E1M3 = E1M3 HUSTR_E1M3 = E1M3
@ -164,14 +164,14 @@ HUSTR_E4M9 = E4M9
CC_ZOMBIE = zombie CC_ZOMBIE = zombie
CC_SHOTGUN = shotgun zombie CC_SHOTGUN = shotgun zombie
CC_HEAVY = minigun zombie CC_HEAVY = minigun zombie
CC_IMP = serpent CC_IMP = serpentipede
CC_DEMON = worm CC_DEMON = flesh worm
CC_LOST = deadflare CC_LOST = deadflare
CC_CACO = orb monster CC_CACO = trilobite
CC_HELL = pain bringer CC_HELL = pain bringer
CC_BARON = pain lord CC_BARON = pain lord
CC_ARACH = small technospider CC_ARACH = technospider
CC_PAIN = deadflare ball CC_PAIN = summoner
CC_REVEN = dark soldier CC_REVEN = dark soldier
CC_MANCU = combat slug CC_MANCU = combat slug
CC_ARCH = flame bringer CC_ARCH = flame bringer
@ -384,22 +384,22 @@ C6TEXT = You're playing FreeDM, the Freedoom\n\
#STARTUP5 #STARTUP5
#SAVEGAMENAME #SAVEGAMENAME
# Obituary texts, for ZDoom-based ports. # Obituary texts, for ZDoom-based ports.
OB_STEALTHBABY=%o thought %g saw a Small Technospider. OB_STEALTHBABY=%o thought %g saw a Technospider.
OB_STEALTHVILE=%o thought %g saw an Flame Bringer. OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
OB_STEALTHBARON=%o thought %g saw a Pain Lord. OB_STEALTHBARON=%o thought %g saw a Pain Lord.
OB_STEALTHCACO=%o thought %g saw an Orb Monster. OB_STEALTHCACO=%o thought %g saw a Trilobite.
OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie. OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
OB_STEALTHDEMON=%o thought %g saw a Worm. OB_STEALTHDEMON=%o thought %g saw a Flesh Worm.
OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer. OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
OB_STEALTHIMP=%o thought %g saw an Serpent. OB_STEALTHIMP=%o thought %g saw a Serpentipede.
OB_STEALTHFATSO=%o thought %g saw a Combat Slug. OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier. OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie. OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
OB_STEALTHZOMBIE=%o thought %g saw a Zombie. OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
OB_UNDEADHIT=%o was punched by a Dark Soldier. OB_UNDEADHIT=%o was punched by a Dark Soldier.
OB_IMPHIT=%o was slashed by a Serpent. OB_IMPHIT=%o was slashed by a Serpentipede.
OB_CACOHIT=%o got too close to an Orb Monster. OB_CACOHIT=%o got too close to a Trilobite.
OB_DEMONHIT=%o was bitten by a Worm. OB_DEMONHIT=%o was bitten by a Flesh Worm.
OB_SPECTREHIT=%o was eaten by a Stealth Worm. OB_SPECTREHIT=%o was eaten by a Stealth Worm.
OB_BARONHIT=%o was torn open by a Pain Lord. OB_BARONHIT=%o was torn open by a Pain Lord.
OB_KNIGHTHIT=%o was gutted by a Pain Bringer. OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
@ -410,12 +410,12 @@ OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
OB_FATSO=%o was blasted by a Combat Slug. OB_FATSO=%o was blasted by a Combat Slug.
OB_CHAINGUY=%o was perforated by a Minigun Zombie. OB_CHAINGUY=%o was perforated by a Minigun Zombie.
OB_SKULL=%o was slammed by a Deadflare. OB_SKULL=%o was slammed by a Deadflare.
OB_IMP=%o was burned by an Serpent. OB_IMP=%o was burned by a Serpentipede.
OB_CACO=%o was smitten by an Orb Monster. OB_CACO=%o was smitten by a Trilobite.
OB_BARON=%o was bruised by a Pain Lord. OB_BARON=%o was bruised by a Pain Lord.
OB_KNIGHT=%o was splayed by a Pain Bringer. OB_KNIGHT=%o was splayed by a Pain Bringer.
OB_SPIDER=%o stood in awe of the Large Technospider. OB_SPIDER=%o stood in awe of the Large Technospider.
OB_BABY=%o let a Small Technospider get %h. OB_BABY=%o let a Technospider get %h.
OB_CYBORG=%o was splattered by an Assault Tripod. OB_CYBORG=%o was splattered by an Assault Tripod.
OB_WOLFSS=%o met a Sailor. OB_WOLFSS=%o met a Sailor.
OB_MPFIST=%k punched %o to death. OB_MPFIST=%k punched %o to death.
@ -432,4 +432,3 @@ OB_MPBFG_SPLASH=%o couldn't hide from %k's SKAG.
OB_MPTELEFRAG=%o stood where %k was teleporting. OB_MPTELEFRAG=%o stood where %k was teleporting.
OB_RAILGUN=%o was railed by %k. OB_RAILGUN=%o was railed by %k.
OB_MPBFG_MBF=%o had %p ass kicked by %k's SKAG! OB_MPBFG_MBF=%o had %p ass kicked by %k's SKAG!