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2 changed files with 149 additions and 132 deletions
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@ -79,8 +79,8 @@ par 32 0 # 00:00 - Catoptromancy OLD run for v0.7
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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GOTARMOR = picked up a light armor vest.
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GOTMEGA = picked up a heavy armor vest.
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GOTHTHBONUS = got a 1% health bonus.
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GOTARMBONUS = got a 1% armor bonus.
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GOTHTHBONUS = got an 1% health bonus.
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GOTARMBONUS = got an 1% armor bonus.
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GOTSTIM = picked up a small health pack.
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GOTMEDINEED = found a large health pack, just in time!
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GOTMEDIKIT = picked up a large health pack.
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@ -93,9 +93,9 @@ GOTYELWSKUL = picked up a yellow skeleton key.
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GOTREDSKULL = picked up a red skeleton key.
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GOTINVUL = you are untouchable!
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GOTBERSERK = punch 'em to death!
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GOTINVIS = you got the stealth drive!
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GOTINVIS = you got the stealth sphere!
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GOTSUIT = picked up a hazard suit.
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GOTMAP = got the architecture device.
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GOTMAP = got the tactical survey map.
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GOTVISOR = got the night vision goggles.
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GOTMSPHERE = you got the ultra-overdrive sphere!
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GOTCLIP = picked up an ammo clip.
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@ -107,7 +107,7 @@ GOTCELLBOX = picked up a large polaric recharge.
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GOTSHELLS = picked up some shotgun shells.
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GOTSHELLBOX = picked up a box of shotgun shells.
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GOTBACKPACK = second backpack!
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GOTBFG9000 = the SKAG 1337 ... time to kick some ass!
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GOTBFG9000 = the SKAG 1337 ... time to kick some butt!
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GOTCHAINGUN = you got the minigun!
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GOTCHAINSAW = you got the angle grinder!
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GOTLAUNCHER = you got the missile launcher!
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@ -128,14 +128,14 @@ PD_REDS = this door requires the red skeleton key.
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PD_YELLOWS = this door requires the yellow skeleton key.
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PD_ANY = this door requires any key.
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PD_ALL3 = this door requires all three keys.
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PD_ALL6 = this door requires all six keys and passcards!
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HUSTR_E1M1 = C1M1: Starport
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PD_ALL6 = this door requires all six keys!
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HUSTR_E1M1 = C1M1: Outer Prison
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HUSTR_E1M2 = C1M2: Communications Center
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HUSTR_E1M3 = C1M3: Waste Disposal
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HUSTR_E1M4 = C1M4: Supply Depot
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HUSTR_E1M5 = C1M5: Main Control
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HUSTR_E1M6 = C1M6: Training Facility
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HUSTR_E1M7 = C1M7: Genetics Experimentation
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HUSTR_E1M7 = C1M7: Viral Research
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HUSTR_E1M8 = C1M8: Quarry
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HUSTR_E1M9 = C1M9: Armory
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HUSTR_E2M1 = C2M1: Ruins
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@ -154,7 +154,7 @@ HUSTR_E3M4 = C3M4: Sacrificial Bastion
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HUSTR_E3M5 = C3M5
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HUSTR_E3M6 = C3M6: Igneous Intrusion
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HUSTR_E3M7 = C3M7: No Regrets
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HUSTR_E3M8 = C3M8: The Lair
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HUSTR_E3M8 = C3M8: Ancient Lair
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HUSTR_E3M9 = C3M9: Acquainted With Grief
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HUSTR_E4M1 = C4M1: Maintenance Area
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HUSTR_E4M2 = C4M2: Research Complex
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@ -168,14 +168,14 @@ HUSTR_E4M9 = C4M9: Operations
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CC_ZOMBIE = zombie
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CC_SHOTGUN = shotgun zombie
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CC_HEAVY = minigun zombie
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CC_IMP = serpentide
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CC_IMP = serpentipede
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CC_DEMON = flesh worm
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CC_LOST = deadflare
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CC_CACO = orb monster
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CC_CACO = trilobite
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CC_HELL = pain bringer
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CC_BARON = pain lord
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CC_ARACH = technospider
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CC_PAIN = deadflare ball
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CC_PAIN = summoner
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CC_REVEN = dark soldier
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CC_MANCU = combat slug
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CC_ARCH = flame bringer
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@ -186,7 +186,7 @@ HUSTR_1 = MAP01: Hydroelectric Plant
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HUSTR_2 = MAP02: Filtration Tunnels
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HUSTR_3 = MAP03: Crude Processing Center
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HUSTR_4 = MAP04: Containment Bay
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HUSTR_5 = MAP05: Waste Water Basin
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HUSTR_5 = MAP05: Sludge Burrow
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HUSTR_6 = MAP06: Gamma Labs
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HUSTR_7 = MAP07: Outer Storage Warehouse
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HUSTR_8 = MAP08: Astronomy Complex
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@ -194,26 +194,26 @@ HUSTR_9 = MAP09: Datacenter
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HUSTR_10 = MAP10: Deadly Outlands
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HUSTR_11 = MAP11: Infinite Plain
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HUSTR_12 = MAP12: Railroads
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HUSTR_13 = MAP13: Return to Earth
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HUSTR_14 = MAP14: The Acid Trip
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HUSTR_13 = MAP13: Station Earth
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HUSTR_14 = MAP14: Nuclear Zone
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HUSTR_15 = MAP15: Hostile Takeover
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HUSTR_16 = MAP16: Urban Jungle
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HUSTR_17 = MAP17: The Capitol
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HUSTR_17 = MAP17: City Capitol
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HUSTR_18 = MAP18: Abandoned Monastery
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HUSTR_19 = MAP19: Castle
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HUSTR_20 = MAP20: The Blood Ember Fortress
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HUSTR_21 = MAP21: The Under-Realm
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HUSTR_22 = MAP22: Lava Canyon
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HUSTR_19 = MAP19: Sewage Control
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HUSTR_20 = MAP20: Blood Ember Fortress
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HUSTR_21 = MAP21: Under Realm
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HUSTR_22 = MAP22: Remanasu
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HUSTR_23 = MAP23: Underground Facility
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HUSTR_24 = MAP24: Tertiary Loading Bay
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HUSTR_25 = MAP25: Blood Church
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HUSTR_26 = MAP26: The Depths
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HUSTR_25 = MAP25: Red Works
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HUSTR_26 = MAP26: Dark Depths
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HUSTR_27 = MAP27: Warped Elementality
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HUSTR_28 = MAP28: Grim Redoubt
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HUSTR_29 = MAP29: Last Stand
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HUSTR_30 = MAP30: Jaws of Defeat
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HUSTR_31 = MAP31: Safety in Numbers
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HUSTR_32 = MAP32: Summer Residence
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HUSTR_31 = MAP31: Be Quiet
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HUSTR_32 = MAP32: Not Sure
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PHUSTR_1 = MAP01
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PHUSTR_2 = MAP02
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PHUSTR_3 = MAP03
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@ -317,42 +317,47 @@ NIGHTMARE = this is the highest skill level.\n\
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#HUSTR_TALKTOSELF4
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#HUSTR_TALKTOSELF5
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#HUSTR_MESSAGESENT
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# Temporary end-of-chapter texts. Please replace them.
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E1TEXT = This Site is safe now.\n\
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# End-of-chapter texts. Feel free to improve them.
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E1TEXT = You made it out, alive.\n\
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Sure, everyone's dead, but so are they.\n\
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The monsters that infested this place\n\
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no longer exist in this reality. But it\n\
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feels wrong. Too simple. They never stopped\n\
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you, only slowed you down. Why?\n\n\
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What were they hiding from you so\n\
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desperately anyway?\n\n\
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You step on the teleporter hoping to find\n\
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out right now.
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no longer exist in the outpost. But it\n\
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feels wrong. Too simple. They never\n\
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stopped you, only slowed you down.\n\
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Or maybe you're better than what\n\
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AGM expected from you.\n\
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Speaking of AGM, you wonder what\n\
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they did to cause this.\n\n\
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"What happened here anyway?"\n\
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With nothing in your way, you jump on\n\
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the teleporter leading to Military Labs\n\n\
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hoping to find out.
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E2TEXT = The brutes rip themselves apart\n\
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as they fall on the soft ground\n\
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blood leaking.\n\
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metal burning.\n\
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as they fall on the soft ground.\n\
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Blood leaking.\n\
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Metal burning.\n\
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They're dead. But is it over? No.\n\n\
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The soil beneath your feet starts to quake.\n\
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It opens up, swallowing you down into\n\
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the darkness below.\n\n\
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The soil beneath your feet starts\n\
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to quake. It opens up, swallowing\n\
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you down into the darkness below.\n\n\
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Another portal lies down there.\n\
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And you fall right through it.\n\n\
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No, it's only the beginning.
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E3TEXT = The spider explodes into oblivion.\n\
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The monsters look confused.\n\
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But fuck them. As you kill off the rest of\n\
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the creatures, you see a hidden door.\n\
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And behind it, lies an AGM teleporter\n\n\
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Set for Earth.\n\n\
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Well, at least it's better than here.\n\
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You step on the teleporter, waiting for that\n\
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strange feeling of speed and pain.\n\
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E3TEXT = The abomination explodes into\n\
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oblivion. The monsters lose focus\n\
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as their leader's corpse degenerates\n\
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into a pile of nuts and bolts.\n\
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As you kill them off, you see a\n\
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hidden door, behind it lies a\n\
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teleporter set for another facility:\n\n\
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Double Impact\n\n\
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"At least it's better than here."\n\
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You step on the teleporter, waiting for\n\
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that feeling of disintegration.\n\
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Nothing happens. Too much weight.\n\
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You drop all your weapons on the ground\n\
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and step on the platform one more time.\n\
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You feel your body break down\n\
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then reassemble back on Earth...
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You drop all your weapons on\n\
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the ground and step on the platform\n\
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one more time.
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E4TEXT = Despite fighting an army of monsters\n\
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you manage to reach the\n\
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spacecraft by the skin of your teeth.\n\n\
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@ -362,73 +367,86 @@ E4TEXT = Despite fighting an army of monsters\n\
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The ship rumbles as she wakes up,\n\
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thrusters warmed up,\n\
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As you lift off, something comes up.\n\n\
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"What's happening back on Earth?"\n\n\
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A part of you says you don't want to know.\n\
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But you're no backstabbing coward.\n\
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"What's happening back on Earth?"\n\
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A part of you says you don't want\n\
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to know, but you're no coward.\n\
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Destination: Earth
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# After MAP06, before MAP07:
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C1TEXT = You've found your way to the complex's\n\
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outer storage warehouse. You hear growls.\n\
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A squadron was sent here, judging from the\n\
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two 4x4 vehicles parked near the gates.\n\n\
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So where are they?\n\n\
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Most likely dead. Or turned into monsters.\n\
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Best to end their misery now than later.\n\
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You loot the vehicles and open the gates.\n\
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The lift hums as you enter, lowering down.\n\
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Planted your feet and checked your weapon.\n\n\
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C1TEXT = You've found your way to the\n\
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complex's outer storage warehouse.\n\
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A squadron was sent here, judging\n\
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from the bodies and guns littered\n\
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everywhere.\n\n\
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"Where are they?"\n\
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Most likely dead. Or turned into\n\
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monsters. Best to end their misery\n\
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now than later. The lift lowers down.\n\
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Planted your feet.\n\n\
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Checked your weapons.\n\n\
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Time to go up.
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# After MAP11, before MAP12:
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C2TEXT = You're on the ledge, looking down\n\
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into the void below. It pulls you inch by\n\
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inch. But you fight back against the\n\
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force. Looking back at the city, you\n\
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know that it's hopeless to save it now.\n\
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The whole place is yielding to the void.\n\n\
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As you get near the teleporter, one of\n\
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the steel bars holding it in place flys off\n\
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right into the abyss. You don't have much\n\
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time until the teleporter goes in too.\n\n\
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You quickly hop on the platform, and feel\n\
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that tingling sensation of movement.\n\n\
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But you're not going somewhere\n\
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familiar. You're going to the source.
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into the void below. It pulls you\n\
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inch by inch. Glancing back at\n\
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the site, you know that it's\n\
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hopeless to save it now. As\n\
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you get near the teleporter, one of\n\
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the steel bars holding it in place\n\
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flies off right into the abyss.\n\
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There's no time.\n\n\
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You quickly hop on the platform\n\
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and reintegrate at the city.\n\
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It's been destroyed to the ground.\n\n\
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Thing's are about to get personal.
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# After MAP20, before MAP21:
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C3TEXT = There is no AGM here. no humans.\n\
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Just monsters and monsters. And you.\n\
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This could be the beginning of the end.\n\n\
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The end of this massacre of mankind.\n\n\
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No man has ever entered this wasteland.\n\n\
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This path to the very core of the slaughter.\n\n\
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Filled with toxicity.\n\n\
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Just monsters and monsters.\n\
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And you.\n\
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This could be the beginning of\n\
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the end.\n\
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The end of this massacre of\n\
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mankind.\n\
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No man has ever entered this\n\
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wasteland.\n\
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This path to the very core of\n\
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the slaughter.\n\
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Filled with toxicity.\n\
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Fueled with agony.\n\n\
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And you're going to take it.
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# After MAP30 (endgame text):
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C4TEXT = The gigantic beast becomes unstable.\n\
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Its final roar echoes throughout the room\n\
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till it crumples in a billow of smoke and a\n\
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pool of blood and molten metal.\n\n\
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A portal opens up, and in it, you see a small\n\
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town. You jump in, forgetting the past.\n\
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C4TEXT = The evil thing becomes unstable.\n\n\
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Its final roars echoes throughout the\n\
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room till it crumples into scrap metal.\n\
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A portal opens up, and in it, you see a\n\
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small town. You jump in quickly.\n\
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Humanity learned its lesson this time.\n\n\
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Hopefully.\n\n\
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No one will know know who saved them.\n\n\
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No one will know what happened here.\n\n\
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No one will ever find you again.
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# Before MAP31 (secret level #1):
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C5TEXT = You step onto the machine and after a\n\
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strange flash you find yourself in an\n\
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old castle. What is this place? Before\n\
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you can wander further, you hear\n\
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noises coming towards you.
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C5TEXT = You step onto the machine and\n\
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after a strange flash you find\n\
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yourself in a rusty cage.\n\n\
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"What is this place?"\n\n\
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Before you can wonder further\n\
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you hear noises behind you.\n\
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Noises you know you've heard\n\
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before. You silently bring out\n\
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your gun, ready to kill.
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# Before MAP32 (secret level #2):
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C6TEXT = You place your hand on the strange\n\
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yellow column, and hope for the best.\n\n\
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Only, things got worse\n\
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for you.\n\n\
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C6TEXT = The world dissipitates around\n\
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you. You got out of that trap. Only\n\
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to find yourself inside another.\n\
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As the glow of the teleporter\n\
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subsides, it looks like you may have\n\
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made a wrong turn.
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subsides, it looks like you may\n\
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have made a wrong turn. Again.\n\
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"What the - "\n\n\
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The world comes back to you.\n\
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The monsters you sought out\n\
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to kill, raise their weapons,\n\
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aiming for your head.\n\n\
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#P1TEXT
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#P2TEXT
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#P3TEXT
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@ -462,18 +480,18 @@ C6TEXT = You place your hand on the strange\n\
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OB_STEALTHBABY=%o thought %g saw a Technospider.
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OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
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OB_STEALTHBARON=%o thought %g saw a Pain Lord.
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OB_STEALTHCACO=%o thought %g saw an Orb Monster.
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OB_STEALTHCACO=%o thought %g saw a Trilobite
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OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
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OB_STEALTHDEMON=%o thought %g saw a Flesh Worm.
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OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
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OB_STEALTHIMP=%o thought %g saw a Serpentide.
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OB_STEALTHIMP=%o thought %g saw a Serpentipede.
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OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
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OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
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OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
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OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
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OB_UNDEADHIT=%o was punched by a Dark Soldier.
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OB_IMPHIT=%o was slashed by a Serpentide.
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OB_CACOHIT=%o got too close to an Orb Monster.
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OB_IMPHIT=%o was slashed by a Serpentipede.
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OB_CACOHIT=%o got too close to a Trilobite.
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OB_DEMONHIT=%o was bitten by a Flesh Worm.
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OB_SPECTREHIT=%o was eaten by a Stealth Worm.
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OB_BARONHIT=%o was torn open by a Pain Lord.
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@ -486,7 +504,7 @@ OB_FATSO=%o was blasted by a Combat Slug.
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OB_CHAINGUY=%o was perforated by a Minigun Zombie.
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OB_SKULL=%o was slammed by a Deadflare.
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OB_IMP=%o was burned by a Serpentide.
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OB_CACO=%o was smitten by an Orb Monster.
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OB_CACO=%o was smitten by a Trilobite.
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OB_BARON=%o was bruised by a Pain Lord.
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OB_KNIGHT=%o was splayed by a Pain Bringer.
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OB_SPIDER=%o stood in awe of the Large Technospider.
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@ -75,8 +75,8 @@ par 32 0
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STARTUP5============================================================================\nThis is FreeDM, the free content deathmatch FPS.\n\nFreeDM is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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GOTARMOR = picked up a light armor vest.
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GOTMEGA = picked up a heavy armor vest.
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GOTHTHBONUS = got a 1% health bonus.
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||||
GOTARMBONUS = got a 1% armor bonus.
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||||
GOTHTHBONUS = got an 1% health bonus.
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||||
GOTARMBONUS = got an 1% armor bonus.
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||||
GOTSTIM = picked up a small health pack.
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||||
GOTMEDINEED = found a large health pack, just in time!
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||||
GOTMEDIKIT = picked up a large health pack.
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@ -87,8 +87,8 @@ GOTREDCARD = picked up a red passcard.
|
|||
GOTBLUESKUL = picked up a blue skeleton key.
|
||||
GOTYELWSKUL = picked up a yellow skeleton key.
|
||||
GOTREDSKULL = picked up a red skeleton key.
|
||||
GOTINVUL = temporary invulnerability!
|
||||
GOTBERSERK = you got the steroid pack!
|
||||
GOTINVUL = you are untouchable!
|
||||
GOTBERSERK = punch 'em to death!
|
||||
GOTINVIS = you got the stealth sphere!
|
||||
GOTSUIT = picked up a hazard suit.
|
||||
GOTMAP = got the tactical survey map.
|
||||
|
@ -98,12 +98,12 @@ GOTCLIP = picked up an ammo clip.
|
|||
GOTCLIPBOX = picked up a box of ammo.
|
||||
GOTROCKET = picked up a missile.
|
||||
GOTROCKBOX = picked up a crate of missiles.
|
||||
GOTCELL = picked up a small energy recharge.
|
||||
GOTCELLBOX = picked up a large energy recharge.
|
||||
GOTCELL = picked up a small polaric recharge.
|
||||
GOTCELLBOX = picked up a large polaric recharge.
|
||||
GOTSHELLS = picked up some shotgun shells.
|
||||
GOTSHELLBOX = picked up a box of shotgun shells.
|
||||
GOTBACKPACK = second backpack!
|
||||
GOTBFG9000 = the SKAG 1337 ... time to kick some ass!
|
||||
GOTBFG9000 = the SKAG 1337 ... time to kick some butt!
|
||||
GOTCHAINGUN = you got the minigun!
|
||||
GOTCHAINSAW = you got the angle grinder!
|
||||
GOTLAUNCHER = you got the missile launcher!
|
||||
|
@ -124,7 +124,7 @@ PD_REDS = this door requires the red skeleton key.
|
|||
PD_YELLOWS = this door requires the yellow skeleton key.
|
||||
PD_ANY = this door requires any key.
|
||||
PD_ALL3 = this door requires all three keys.
|
||||
PD_ALL6 = this door requires all six keys and passcards!
|
||||
PD_ALL6 = this door requires all six keys!
|
||||
HUSTR_E1M1 = E1M1
|
||||
HUSTR_E1M2 = E1M2
|
||||
HUSTR_E1M3 = E1M3
|
||||
|
@ -164,14 +164,14 @@ HUSTR_E4M9 = E4M9
|
|||
CC_ZOMBIE = zombie
|
||||
CC_SHOTGUN = shotgun zombie
|
||||
CC_HEAVY = minigun zombie
|
||||
CC_IMP = serpent
|
||||
CC_DEMON = worm
|
||||
CC_IMP = serpentipede
|
||||
CC_DEMON = flesh worm
|
||||
CC_LOST = deadflare
|
||||
CC_CACO = orb monster
|
||||
CC_CACO = trilobite
|
||||
CC_HELL = pain bringer
|
||||
CC_BARON = pain lord
|
||||
CC_ARACH = small technospider
|
||||
CC_PAIN = deadflare ball
|
||||
CC_ARACH = technospider
|
||||
CC_PAIN = summoner
|
||||
CC_REVEN = dark soldier
|
||||
CC_MANCU = combat slug
|
||||
CC_ARCH = flame bringer
|
||||
|
@ -384,22 +384,22 @@ C6TEXT = You're playing FreeDM, the Freedoom\n\
|
|||
#STARTUP5
|
||||
#SAVEGAMENAME
|
||||
# Obituary texts, for ZDoom-based ports.
|
||||
OB_STEALTHBABY=%o thought %g saw a Small Technospider.
|
||||
OB_STEALTHVILE=%o thought %g saw an Flame Bringer.
|
||||
OB_STEALTHBABY=%o thought %g saw a Technospider.
|
||||
OB_STEALTHVILE=%o thought %g saw a Flame Bringer.
|
||||
OB_STEALTHBARON=%o thought %g saw a Pain Lord.
|
||||
OB_STEALTHCACO=%o thought %g saw an Orb Monster.
|
||||
OB_STEALTHCACO=%o thought %g saw a Trilobite.
|
||||
OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie.
|
||||
OB_STEALTHDEMON=%o thought %g saw a Worm.
|
||||
OB_STEALTHDEMON=%o thought %g saw a Flesh Worm.
|
||||
OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer.
|
||||
OB_STEALTHIMP=%o thought %g saw an Serpent.
|
||||
OB_STEALTHIMP=%o thought %g saw a Serpentipede.
|
||||
OB_STEALTHFATSO=%o thought %g saw a Combat Slug.
|
||||
OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier.
|
||||
OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie.
|
||||
OB_STEALTHZOMBIE=%o thought %g saw a Zombie.
|
||||
OB_UNDEADHIT=%o was punched by a Dark Soldier.
|
||||
OB_IMPHIT=%o was slashed by a Serpent.
|
||||
OB_CACOHIT=%o got too close to an Orb Monster.
|
||||
OB_DEMONHIT=%o was bitten by a Worm.
|
||||
OB_IMPHIT=%o was slashed by a Serpentipede.
|
||||
OB_CACOHIT=%o got too close to a Trilobite.
|
||||
OB_DEMONHIT=%o was bitten by a Flesh Worm.
|
||||
OB_SPECTREHIT=%o was eaten by a Stealth Worm.
|
||||
OB_BARONHIT=%o was torn open by a Pain Lord.
|
||||
OB_KNIGHTHIT=%o was gutted by a Pain Bringer.
|
||||
|
@ -410,12 +410,12 @@ OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball.
|
|||
OB_FATSO=%o was blasted by a Combat Slug.
|
||||
OB_CHAINGUY=%o was perforated by a Minigun Zombie.
|
||||
OB_SKULL=%o was slammed by a Deadflare.
|
||||
OB_IMP=%o was burned by an Serpent.
|
||||
OB_CACO=%o was smitten by an Orb Monster.
|
||||
OB_IMP=%o was burned by a Serpentipede.
|
||||
OB_CACO=%o was smitten by a Trilobite.
|
||||
OB_BARON=%o was bruised by a Pain Lord.
|
||||
OB_KNIGHT=%o was splayed by a Pain Bringer.
|
||||
OB_SPIDER=%o stood in awe of the Large Technospider.
|
||||
OB_BABY=%o let a Small Technospider get %h.
|
||||
OB_BABY=%o let a Technospider get %h.
|
||||
OB_CYBORG=%o was splattered by an Assault Tripod.
|
||||
OB_WOLFSS=%o met a Sailor.
|
||||
OB_MPFIST=%k punched %o to death.
|
||||
|
@ -432,4 +432,3 @@ OB_MPBFG_SPLASH=%o couldn't hide from %k's SKAG.
|
|||
OB_MPTELEFRAG=%o stood where %k was teleporting.
|
||||
OB_RAILGUN=%o was railed by %k.
|
||||
OB_MPBFG_MBF=%o had %p ass kicked by %k's SKAG!
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue