diff --git a/buildcfg.txt b/buildcfg.txt index 0e266abd..ede08ded 100644 --- a/buildcfg.txt +++ b/buildcfg.txt @@ -101,6 +101,7 @@ MAP29 = dm29 MAP30 = dm30 MAP31 = dm31 MAP32 = dm32 +MAP33 = dummy #else /* #ifdef FREEDM */ @@ -136,6 +137,7 @@ MAP29 MAP30 MAP31 MAP32 +MAP33 = dummy #endif /* #ifdef FREEDM */ @@ -853,6 +855,13 @@ M_CAN 0 1 M_CHG 0 1 M_EXITO 0 1 +#ifndef ULTDOOM +; Episode titles don’t make much sense in Phase 2, but it allows +; BFG Edition to not crash when starting a new game. +M_EPI1 0 0 = M_EPI5 +M_EPI2 0 0 = M_EPI6 +#endif + BRDR_TL -5 -5 BRDR_T 0 -5 BRDR_TR 0 -5 @@ -1064,6 +1073,7 @@ CWILV29 CWILV24 CWILV30 CWILV31 +CWILV32 #else /* #ifdef FREEDM */ @@ -1101,6 +1111,7 @@ CWILV29 = DMWILV29 CWILV24 = DMWILV24 CWILV30 = DMWILV30 CWILV31 = DMWILV31 +CWILV32 = DMWILV32 #endif diff --git a/graphics/text/Makefile b/graphics/text/Makefile index 305a3164..66b1f8f1 100644 --- a/graphics/text/Makefile +++ b/graphics/text/Makefile @@ -15,7 +15,8 @@ TEXTGEN_GRAPHIC_LUMPS = \ m_mess.png m_mouse.png m_multi.png m_player.png m_serial.png \ m_setup.png m_sound.png m_stat.png m_status.png m_tcpip.png \ m_versen.png m_video.png m_wad.png m_wadopt.png m_weap.png \ - m_acpt.png m_can.png m_chg.png m_exito.png \ + m_acpt.png m_can.png m_chg.png m_exito.png m_epi5.png \ + m_epi6.png \ prboom.png t_phase1.png t_phase2.png \ m_ultra.png wibp1.png wibp2.png wibp3.png wibp4.png \ wicolon.png wienter.png wif.png wifrgs.png wipcnt.png \ @@ -30,14 +31,14 @@ TEXTGEN_GRAPHIC_LUMPS = \ dmwilv15.png dmwilv16.png dmwilv17.png dmwilv18.png dmwilv19.png \ dmwilv20.png dmwilv21.png dmwilv22.png dmwilv23.png dmwilv24.png \ dmwilv25.png dmwilv26.png dmwilv27.png dmwilv28.png dmwilv29.png \ - dmwilv30.png dmwilv31.png \ + dmwilv30.png dmwilv31.png dmwilv32.png \ cwilv00.png cwilv01.png cwilv02.png cwilv03.png cwilv04.png \ cwilv05.png cwilv06.png cwilv07.png cwilv08.png cwilv09.png \ cwilv10.png cwilv11.png cwilv12.png cwilv13.png cwilv14.png \ cwilv15.png cwilv16.png cwilv17.png cwilv18.png cwilv19.png \ cwilv20.png cwilv21.png cwilv22.png cwilv23.png cwilv24.png \ cwilv25.png cwilv26.png cwilv27.png cwilv28.png cwilv29.png \ - cwilv30.png cwilv31.png \ + cwilv30.png cwilv31.png cwilv32.png \ wilv00.png wilv01.png wilv02.png wilv03.png wilv04.png \ wilv05.png wilv06.png wilv07.png wilv08.png wilv10.png \ wilv11.png wilv12.png wilv13.png wilv14.png wilv15.png \ diff --git a/graphics/text/config.py b/graphics/text/config.py index 290efa19..5b83f89d 100644 --- a/graphics/text/config.py +++ b/graphics/text/config.py @@ -99,6 +99,8 @@ red_graphics = { 'm_epi2': 'Military Labs', 'm_epi3': 'Event Horizon', 'm_epi4': 'Double Impact', + 'm_epi5': 'Phase 2', + 'm_epi6': 'The Missing Levels', 'm_jkill': 'Please don\'t kill me!', 'm_rough': 'Will this hurt?', @@ -249,7 +251,7 @@ for e in range(4): update_level_name('wilv%i%i' % (e, m), freedoom_bex, 'HUSTR_E%iM%i' % (e + 1, m + 1)) -for m in range(32): +for m in range(33): # HUSTR_1 => cwilv00 update_level_name('cwilv%02i' % m, freedoom_bex, 'HUSTR_%i' % (m + 1)) # HUSTR_1 => dmwilv00 (from freedm.bex) diff --git a/lumps/dehacked.lmp b/lumps/dehacked.lmp index 981ae2cf..02e8213f 100644 --- a/lumps/dehacked.lmp +++ b/lumps/dehacked.lmp @@ -224,6 +224,7 @@ HUSTR_29 = MAP29: Last Stand HUSTR_30 = MAP30: Jaws of Defeat HUSTR_31 = MAP31: Be Quiet HUSTR_32 = MAP32: Not Sure +HUSTR_33 = MAP33: Empty Facility PHUSTR_1 = MAP01 PHUSTR_2 = MAP02 PHUSTR_3 = MAP03 diff --git a/lumps/fdm_deh.lmp b/lumps/fdm_deh.lmp index 5a7d492e..1c8c8e54 100644 --- a/lumps/fdm_deh.lmp +++ b/lumps/fdm_deh.lmp @@ -185,6 +185,7 @@ HUSTR_29 = DM29: Tag Deathmatch HUSTR_30 = DM30: Last Man Standing HUSTR_31 = DM31: Fort Macabre HUSTR_32 = DM32: Aberration +HUSTR_33 = DM33: Empty PHUSTR_1 = DM01 PHUSTR_2 = DM02 PHUSTR_3 = DM03 @@ -217,6 +218,7 @@ PHUSTR_29 = DM29 PHUSTR_30 = DM30 PHUSTR_31 = DM31 PHUSTR_32 = DM32 +PHUSTR_33 = DM33 THUSTR_1 = DM01 THUSTR_2 = DM02 THUSTR_3 = DM03 @@ -249,6 +251,7 @@ THUSTR_29 = DM29 THUSTR_30 = DM30 THUSTR_31 = DM31 THUSTR_32 = DM32 +THUSTR_33 = DM33 HUSTR_PLRGREEN = g: HUSTR_PLRINDIGO = i: HUSTR_PLRBROWN = b: