diff --git a/levels/wesley/map13.txt b/levels/wesley/map13.txt index 45b0f721..8bf194ec 100644 --- a/levels/wesley/map13.txt +++ b/levels/wesley/map13.txt @@ -3,20 +3,25 @@ Wesley D. Johnson john son 24 12 @ usgo net -Release Revision 1.1. Sept, 9, 2009 +Release Revision 1.2 Sept 18, 2009 Change: + Made some bars impassable. + Adjusted some textures. + Moved some ammo. +Previously: Fixed Boom Deep-water colormap usage - + Adjusted crusher. + Adjusted weapons, ammo. HAS BEEN DONE: Play tested at 1,2,3,4. Finished at level 4. Play tested on Legacy, prboom. - Not all combinations. + Not all combinations tested. Level is large, - 1030 sectors, 6000+ sidedefs. + 1028 sectors, 6000+ sidedefs. I have spent a week cutting anything I could. If it has to get smaller then I would have to cut the elevator, or the curved stairs. diff --git a/levels/wesley/map13.wad b/levels/wesley/map13.wad index c1818f01..f0f75ed8 100644 Binary files a/levels/wesley/map13.wad and b/levels/wesley/map13.wad differ