mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-04 04:25:46 -04:00
patches: apply x offset to M_GD{HIGH,LOW} (shadow1013)
Freedoom's menu font is wider than Doom's, but vanilla-like engines such as Chocolate Doom hard-code the location of the indicator to the right of the graphic detail menu option, so it ends up overdrawn. Apply a patch x-offset of -15, as suggested by shadow1013 in <http://www.doomworld.com/vb/freedoom/57738-option-menu-bug/>. [RjY: note: I am slightly concerned that it is just papering over the cracks of an engine deficiency, and will cause problems for any engine that tries to be more intelligent about setting out its menus.]
This commit is contained in:
parent
613a596e88
commit
bf9b65e1fa
1 changed files with 2 additions and 2 deletions
|
@ -743,8 +743,8 @@ M_SAVEG 0 0
|
|||
M_LOADG 0 0
|
||||
M_DISP 0 0
|
||||
M_MSENS 0 0
|
||||
M_GDHIGH 0 -3
|
||||
M_GDLOW 0 -3
|
||||
M_GDHIGH -15 -3
|
||||
M_GDLOW -15 -3
|
||||
M_DETAIL 0 0
|
||||
M_DISOPT 0 0
|
||||
M_SCRNSZ 0 0
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue