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Merge bce871bba2
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commit
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4 changed files with 67 additions and 50 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -37,6 +37,7 @@ doom.gpl
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/graphics/fd*title.png
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/graphics/help.png
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/graphics/m_*.png
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/graphics/mbftext.png
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/graphics/prboom.png
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/graphics/t_phase*.png
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!/graphics/m_dm.png
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52
buildcfg.txt
52
buildcfg.txt
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@ -838,42 +838,56 @@ M_LSLEFT 3 11
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M_LSCNTR 3 11
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M_LSRGHT 3 11
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PRBOOM 0 1
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M_GENERL 0 1
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M_SETUP 0 1
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M_KEYBND 0 1
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M_WEAP 0 1
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M_STAT 0 1
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M_AUTO 0 1
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M_ENEM 0 1
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M_MESS 0 1
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M_CHAT 0 1
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; Source port menu
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; Boom
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M_HORSEN 0 1
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M_VERSEN 0 1
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M_SETUP 0 1
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M_KEYBND 0 1
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M_AUTO 0 1
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M_CHAT 0 1
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M_ENEM 0 1
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M_STAT 0 1
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M_WEAP 0 1
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M_MESS 0 1
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; MBF
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M_COMPAT 0 1
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MBFTEXT 0 1
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; PrBoom/PrBoom+
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PRBOOM 0 1
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M_GENERL 0 1
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M_LOKSEN 0 1
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M_ACCEL 0 1
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; SMMU
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M_ABOUT 0 1
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M_CHATM 0 1
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M_COMPAT 0 1
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M_DEMOS 0 1
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M_DMFLAG 0 1
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M_ETCOPT 0 1
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M_FEAT 0 1
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M_GSET 0 1
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M_HUD 0 1
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M_JOYSET 0 1
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M_LDSV 0 1
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M_MENUS 0 1
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M_MISC 0 1
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M_MOUSE 0 1
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M_MULTI 0 1
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M_PLAYER 0 1
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M_SERIAL 0 1
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M_SOUND 0 1
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M_STATUS 0 1
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M_TCPIP 0 1
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M_VIDEO 0 1
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M_WAD 0 1
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; Eternity
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M_CHATM 0 1
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M_DMFLAG 0 1
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M_ETCOPT 0 1
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M_GSET 0 1
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M_MENUS 0 1
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M_PLAYER 0 1
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M_STATUS 0 1
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M_WADOPT 0 1
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; Misc
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M_JOYSET 0 1
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M_CRISPY 0 1
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M_LVLTBL 0 1
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M_CSTSKL 0 1
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@ -16,7 +16,7 @@ TEXTGEN_GRAPHIC_LUMPS = \
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m_mess.png m_mouse.png m_multi.png m_player.png m_serial.png \
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m_setup.png m_sound.png m_stat.png m_status.png m_tcpip.png \
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m_versen.png m_video.png m_wad.png m_wadopt.png m_weap.png \
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m_crispy.png m_lvltbl.png m_cstskl.png \
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m_crispy.png m_lvltbl.png m_cstskl.png mbftext.png m_misc.png \
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prboom.png t_phase1.png t_phase2.png \
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m_ultra.png wibp1.png wibp2.png wibp3.png wibp4.png \
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wicolon.png wienter.png wif.png wifrgs.png wipcnt.png \
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@ -190,55 +190,57 @@ red_graphics = {
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"wiminus": "-",
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"wienter": "ENTERING",
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# "m_pause": "pause", # Doom is hard-coded to assume M_PAUSE is 68px, FD's font makes it 52
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# Extra graphics used in PrBoom's menus. Generate these as well
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# so that when we play in PrBoom the menus look consistent.
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"prboom": "PrBoom",
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"m_generl": "General",
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"m_setup": "Setup",
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"m_keybnd": "Key Bindings",
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"m_weap": "Weapons",
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"m_stat": "Status Bar/HUD",
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"m_auto": "Automap",
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"m_enem": "Enemies",
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"m_mess": "Messages",
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"m_chat": "Chat Strings",
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# Source port specific graphics start here
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# Boom:
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"m_horsen": "horizontal",
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"m_versen": "vertical",
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"m_setup": "Setup",
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"m_keybnd": "Key Bindings",
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"m_auto": "Automap",
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"m_chat": "Chat Strings",
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"m_enem": "Enemies",
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"m_stat": "Status Bar/HUD",
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"m_weap": "Weapons",
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"m_mess": "Messages",
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# MBF:
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"m_compat": "Compatibility",
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"mbftext": "Marine's Best Friend",
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# PrBoom/PrBoom+:
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"prboom": "PrBoom",
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"m_generl": "General",
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"m_loksen": "mouse look",
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"m_accel": "acceleration",
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# Extra graphics from SMMU/Eternity Engine:
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# SMMU:
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"m_about": "about",
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"m_chatm": "Chat Strings",
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"m_compat": "Compatibility",
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"m_demos": "demos",
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"m_dmflag": "deathmatch flags",
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"m_etcopt": "eternity options",
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"m_multi": "Multiplayer",
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"m_feat": "Features",
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"m_gset": "game settings",
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"m_hud": "heads up display",
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"m_joyset": "joysticks",
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"m_ldsv": "Load/Save",
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"m_menus": "Menu Options",
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"m_misc": "misc. game options",
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"m_mouse": "mouse options",
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"m_player": "player setup",
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"m_serial": "serial connection",
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"m_sound": "sound options",
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"m_status": "status bar",
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"m_tcpip": "tcp/ip connection",
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"m_video": "video options",
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"m_wad": "load wad",
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# Eternity:
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"m_chatm": "Chat Strings",
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"m_dmflag": "deathmatch flags",
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"m_etcopt": "eternity options",
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"m_gset": "game settings",
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"m_menus": "Menu Options",
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"m_player": "player setup",
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"m_status": "status bar",
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"m_wadopt": "wad options",
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# This is from SMMU too, and if we follow things to the letter,
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# ought to be all lower-case. However, same lump name is used
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# by other ports (Zandronum) which expect a taller graphic to
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# match the other main menu graphics. Eternity Engine doesn't
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# use it any more, and on SMMU there's enough space for it.
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"m_multi": "Multiplayer",
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# Unknown:
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"m_joyset": "joysticks",
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# Crispy Doom's Crispness menu:
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"m_crispy": "Crispness",
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# DSDA's Level Table
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# DSDA's Level Table:
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"m_lvltbl": "Level Table",
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# Nugget's Custom Skill
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# Woof & Nugget's Custom Skill:
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"m_cstskl": "Custom Skill...",
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}
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