diff --git a/levels/map09.wad b/levels/map09.wad deleted file mode 120000 index acb94d08..00000000 --- a/levels/map09.wad +++ /dev/null @@ -1 +0,0 @@ -wesley/map09.wad \ No newline at end of file diff --git a/levels/wesley/map09.txt b/levels/wesley/map09.txt deleted file mode 100644 index f3add2dc..00000000 --- a/levels/wesley/map09.txt +++ /dev/null @@ -1,141 +0,0 @@ -MAP09 for FreeDoom "The Pit" -Wesley D. Johnson -john son 24 12 @ usgo net - - -Release Revision 11. Mar 6, 2013 - -CHANGES Rev11: - Created entrance area with connecting tunnels. - Converted odd rooms to electrical rooms near entrance and exit. - River gorge reworked, lengthened, with added dam. - Added posts near waste water pipe. - Missing bridge is now rubble in river. - Cave area reworked extensively. - Some of cave area converted to former mining, now tailing dumping. - Added dirt pushing machine. - Clarified areas of ore rock, and waste rock, and bedrock. - Improved lifts and added tracks. - Fixed textures in mine chief office. - Moved blue weapons storage room. - Added toolbox, parts washer, machinery, in maintenance. - Added some trashbins. - Added a few more zombies in mine. - Added two vending machines in waterworks office. - Moved lair to conference room, converting former lair - to an electrical room. -CHANGES Rev10: - Added lights in mine passages and mine floor. - Adjusted lighting levels in all mine areas. - Lowered the mine floor, steeper main passage. - Lowered the pump pit, redesigned the pump piping. - Adjusted pump sounds and added mech. room sound. - Adjusted the ventilation system. - Added more ore cars. - Move knapsack secret from cave to mine. - Reduced linedefs in cave, smaller tighter design. - Adjusted gorge bank, ditch, and gorge bottom for easier monster movement. - Changed monster teleport in gorge to a design that does not jam. - Added lights in office areas and corridors. - Adjusted sizes of furniture. - Moved storage room with monsters, and modified the L corridor, added lights. - Larger platforms in water tank room. -CHANGES Rev9: - Added pumps, ventilation, equipment rooms, and connections to them. - Added pump sounds. - Added locker room, and moved armor and health there. - Adjusted offices, adjusted corridor, and added monitors, cabinets, table. - Moved passages around ventilation area, and added doors. - Moved cave connection passages at back of mine. - Added lights in main mine passages. - Raised depth of river gorge. - Added equipment, monitors, in water works control room. - Added fountain and flora to lower water works foyer. - Adjusted size and shape of upper water works foyer. -CHANGES Rev8: - Added pillars and more depth to mine ceiling. - Adjusted some mine shafts, and the size of some pillars. - Added a roof bolter machine. - Moved some of the monsters in river, and changed some at the waterworks. - Adjusted all mud and friction. - Added a pump discharge pipe to river. -CHANGES Rev7: - Added closet in office. - Modified one mine machine. - Put some kinks in some long corridors. - Increased the outdoor light level. - Added a conference table. - Moved one weapons room from work shop to a storage room. - Adjusted missile weapons room shape, added crates, multiplayer ammo. - Moved deathmatch starts (9) to be evenly spaced, gave them shotguns. - Moved some monsters away from deathmatch starts so that deathmatch - with monsters is playable. - Added weapons and armor for multiplayer, coop and deathmatch. -CHANGES Rev6: - Fixed texture items discussed in Forum. - Roof on some of mine pit with pillars to hold it up. - Removed monster caves in mine area and redistributed the contents. - Redid all of river and its relation to the caves and mine. - Removed half of river, added fallen bridge section to block river. - Rotated and reversed right half of map to move entrance across from mine. - Added mining machine that monsters used to cut into corridor. - Added mining equipment. - Added desks, tool chests, etc.. - Moved some ammo and weapons. -CHANGES Rev5: - Moved supershotgun for medium and hard. - Has benches and boxes to stand upon in waterlogged rooms, so - conceptually player does not drown, and player can get a look around. - Changed layout of mine shafts to prevent being met at top of - elevator by smart revenants, as this elevator is only access to top level. - Added vertical shaft to cut passageway, with narrow path for the brave. - Moved mine weapons room (red door) to be harder to get to. - Modified particular mine shaft doorways so monsters get stuck less. - Connected mine shaft to cave as alternative entrance. - Improved caves, with alternative passages, connection to pit cave, and a - tight secret passage. -CHANGES Rev4: - Added support pillars in mine area, for visual effect. - Mine area passageways extended for more interest. - Modified the monster lair shapes. - Fixed problem of imps not coming out of their lair. - Yellow door now blocks access to all of office. - Moved storage room to hallway outside of office. - There is now more variation on how the monsters attack, as they do - not get stuck in one area so much. -CHANGES Rev3: - Changed missing passageway to missing bridge. - Altered layout of entryways. - Marked doors with skull. - Waterfall as source of flooding. - Additional traps and difficulties in water treatment area. - Added two secret areas. -CHANGES Rev2: - Added water treatment plant as exit. - Added some rewards and obstacles there. - Removed some swamp and simplified. - Removed trees and plants. - -HAS BEEN DONE: - Play tested at levels 4,3,2,1. - Finished at level 4,3. - Play tested on Legacy, prboom. - -Level is medium size. - secrets: 4 - sectors: 766 - linedefs: 4259 - single, 4 coop, 9 deathmatch starts - -Play: - Non-linear, 5 keys. - 1 key is necessary to reach exit. - Other keys help with ammo and weapons. - -Features: - A multi-level mine. - Tunnels through the area have been cut by the mining. - River gorge. - The pit and buildings are flooded, and some battles are in and under muddy water. - Exit area is in flooded water treatment plant. - diff --git a/levels/wesley/map09.wad b/levels/wesley/map09.wad deleted file mode 100644 index fbd70082..00000000 Binary files a/levels/wesley/map09.wad and /dev/null differ