From d7befc62d81fb7f3c3123be0d189bfdaba7f0280 Mon Sep 17 00:00:00 2001 From: mc776 <24984517+mc776@users.noreply.github.com> Date: Sat, 18 Mar 2023 11:11:06 -0700 Subject: [PATCH] dehacked: just say "invisibility". You're not really infiltrating anything with this powerup (GZDoom weirdness notwithstanding); meanwhile, it's generally assumed in the story that the monsters will have some idea that you're around somewhere and they should be shooting in your general inferred direction. Most of them can probably locate you by sound or even smell or possibly even psychically, but they won't have the precision of being able to see you. There's no real need to qualify the invisibility in this context, and given the options available under the letter I the need for this specfic word is practically a functional requirement. --- lumps/dehacked/dehacked.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lumps/dehacked/dehacked.txt b/lumps/dehacked/dehacked.txt index 6f92ecc6..b34c3fb9 100644 --- a/lumps/dehacked/dehacked.txt +++ b/lumps/dehacked/dehacked.txt @@ -158,7 +158,7 @@ GOTYELWSKUL = Picked up a yellow skeleton key. GOTREDSKULL = Picked up a red skeleton key. GOTINVUL = Vanguard of the gods! GOTBERSERK = Smash them to pieces! -GOTINVIS = Infiltrate, subvert, destroy! +GOTINVIS = Invisibility! GOTSUIT = Rescue operations suit. GOTMAP = Area survey map. GOTVISOR = Low-light goggles. @@ -406,7 +406,7 @@ STSTR_FAADDED = Weapons and ammo added. STSTR_NCON = Noclip on. STSTR_NCOFF = Noclip off. STSTR_CHOPPERS = Vroom! -STSTR_BEHOLD = vanguard, smash, infil, rescue, area or light? +STSTR_BEHOLD = vanguard, smash, invis, rescue, area or light? NIGHTMARE = The game is not designed to be\n\ beatable at this skill level.\n\n\ Not recommended unless you're\n\