mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-02 07:25:45 -04:00
Merge pull request #1411 from freedoom/fragglet-patch-1
README: Remove outdated paragraph
This commit is contained in:
commit
db1418e1e3
1 changed files with 0 additions and 3 deletions
|
@ -154,9 +154,6 @@ It is sensible to also heed the following guidelines:
|
||||||
engines, especially those that use hardware accelerated rendering,
|
engines, especially those that use hardware accelerated rendering,
|
||||||
may not render it properly. Examples of tricks to avoid include
|
may not render it properly. Examples of tricks to avoid include
|
||||||
those used to simulate 3D bridges and “deep water” effects.
|
those used to simulate 3D bridges and “deep water” effects.
|
||||||
* While unrestricted by limits, do not make excessively complicated
|
|
||||||
scenes. It is desirable that _Freedoom_ levels should be playable
|
|
||||||
on low-powered hardware, such as phones and old computers.
|
|
||||||
* Test your levels in https://www.chocolate-doom.org/[Chocolate
|
* Test your levels in https://www.chocolate-doom.org/[Chocolate
|
||||||
Doom] to make sure that vanilla compatibility is maintained. This
|
Doom] to make sure that vanilla compatibility is maintained. This
|
||||||
is an engine with strict adherence to vanilla Doom limits and
|
is an engine with strict adherence to vanilla Doom limits and
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue