make: allow controlling asciidoc implementation via variables

ASCIIDOC and ASCIIDOC_MAN have been added, which default to the
(Python-based) reference implementation, but may be changed to
asciidoctor simply.

The manpages have been modified to use single-line section headings
for AsciiDoctor compatibility.
This commit is contained in:
Mike Swanson 2019-09-12 10:59:47 -07:00
parent 14280d32e2
commit db2d48a8ce
3 changed files with 11 additions and 13 deletions

3
dist/Makefile vendored
View file

@ -1,10 +1,11 @@
ASCIIDOC_MAN=a2x -f manpage
.SUFFIXES: .adoc .6
all: freedm.6 freedoom1.6 freedoom2.6 freedm.png freedoom1.png freedoom2.png
%.6: freedoom.adoc
sed -e s/freedoom/$*/ $< > $*.adoc
a2x -f manpage $*.adoc
$(ASCIIDOC_MAN) $*.adoc
freedm.png: ../graphics/titlepic/freedm_title2.png
./pillow-resize $< $@ 64 64

15
dist/freedoom.adoc vendored
View file

@ -1,17 +1,13 @@
freedoom(6)
===========
= freedoom(6)
:doctype: manpage
NAME
----
== NAME
freedoom - Automatically launch Freedoom with an engine
SYNOPSIS
--------
== SYNOPSIS
*freedoom* [_-p_ _DOOMPORT_|_--_] [_ARGS_]
DESCRIPTION
-----------
== DESCRIPTION
Freedoom is a project to create a complete free-content game based on
the _Doom_ engine (often called “source ports” or simply “ports”),
which itself is free software. In addition, it maintains
@ -36,8 +32,7 @@ as the first option, will be passed to the engine being called. This
can allow you to use options such as _-file_ to load mods or anything
else available with the engine of choice.
COPYRIGHT
---------
== COPYRIGHT
Freedoom is licensed under a permissive three-clause BSD license. For
details, see the source tree or the +COPYING+/+COPYRIGHT+ file that
was installed by distribution packaging.