From dbabcb00e6d90c77ed246a631fe4b86187b575cf Mon Sep 17 00:00:00 2001 From: mc776 <24984517+mc776@users.noreply.github.com> Date: Sun, 9 Feb 2025 14:26:24 -0800 Subject: [PATCH] lumps: add GLDEFS. (#1482) --- buildcfg.txt | 3 + lumps/gldefs.lmp | 1265 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 1268 insertions(+) create mode 100644 lumps/gldefs.lmp diff --git a/buildcfg.txt b/buildcfg.txt index e9dd18b9..bac38a16 100644 --- a/buildcfg.txt +++ b/buildcfg.txt @@ -220,6 +220,9 @@ PNAMES = fd2pname #endif +; light definitions for ports that use them +GLDEFS + ; List of Sounds [sounds] DSPISTOL diff --git a/lumps/gldefs.lmp b/lumps/gldefs.lmp new file mode 100644 index 00000000..9cf9bc45 --- /dev/null +++ b/lumps/gldefs.lmp @@ -0,0 +1,1265 @@ +// ------------------------------------------------------ +// ------------------ DOOM GAME LIGHTS ------------------ +// ------------------------------------------------------ + +// ------------------ +// -- Doom Weapons -- +// ------------------ + +// Bullet puff +flickerlight BPUFF1 +{ + color 0.5 0.5 0.0 + size 9 + secondarySize 12 + chance 0.8 + attenuate 1 +} + +flickerlight BPUFF2 +{ + color 0.5 0.5 0.0 + size 4 + secondarySize 6 + chance 0.8 + attenuate 1 +} + +object BulletPuff +{ + frame PUFFA { light BPUFF1 } + frame PUFFB { light BPUFF2 } +} + +// Rocket +pointlight ROCKET +{ + color 1.0 1.0 0.0 + size 56 + attenuate 1 +} + +flickerlight ROCKET_X1 +{ + color 1.0 1.0 0.5 + size 96 + secondarySize 108 + chance 0.3 + attenuate 1 +} + +flickerlight ROCKET_X2 +{ + color 0.5 0.5 0.2 + size 120 + secondarySize 132 + chance 0.3 + attenuate 1 +} + +flickerlight ROCKET_X3 +{ + color 0.3 0.3 0.1 + size 144 + secondarySize 156 + chance 0.3 + attenuate 1 +} + +object Rocket +{ + frame MISLA { light ROCKET } + + frame MISLB { light ROCKET_X1 } + frame MISLC { light ROCKET_X2 } + frame MISLD { light ROCKET_X3 } +} + +// Plasma +pointlight PLASMABALL +{ + color 0.5 0.5 1.0 + size 84 + attenuate 1 +} + +flickerlight PLASMA_X1 +{ + color 0.5 0.5 1.0 + size 96 + secondarySize 108 + chance 0.4 + attenuate 1 +} + +flickerlight PLASMA_X2 +{ + color 0.4 0.4 0.8 + size 120 + secondarySize 132 + chance 0.4 + attenuate 1 +} + +flickerlight PLASMA_X3 +{ + color 0.25 0.25 0.5 + size 96 + secondarySize 108 + chance 0.4 + attenuate 1 +} + +flickerlight PLASMA_X4 +{ + color 0.1 0.1 0.2 + size 12 + secondarySize 24 + chance 0.4 + attenuate 1 +} + +object PlasmaBall +{ + frame PLSSA { light PLASMABALL } + frame PLSSB { light PLASMABALL } + + frame PLSEA { light PLASMA_X1 } + frame PLSEB { light PLASMA_X2 } + frame PLSEC { light PLASMA_X2 } + frame PLSED { light PLASMA_X3 } + frame PLSEE { light PLASMA_X4 } +} + +// Beta Plasma 1 +pointlight PLASMABALL1 +{ + color 0.1 1.0 0.0 + size 84 + attenuate 1 +} + +flickerlight PLASMA1_X1 +{ + color 0.2 1.0 0.2 + size 96 + secondarySize 108 + chance 0.4 + attenuate 1 +} + +flickerlight PLASMA1_X2 +{ + color 0.2 0.8 0.2 + size 120 + secondarySize 132 + chance 0.4 + attenuate 1 +} + +flickerlight PLASMA1_X3 +{ + color 0.1 0.5 0.1 + size 96 + secondarySize 108 + chance 0.4 + attenuate 1 +} + +flickerlight PLASMA1_X4 +{ + color 0.0 0.2 0.0 + size 12 + secondarySize 24 + chance 0.4 + attenuate 1 +} + +object PlasmaBall1 +{ + frame PLS1A { light PLASMABALL1 } + frame PLS1B { light PLASMABALL1 } + + frame PLS1C { light PLASMA1_X1 } + frame PLS1D { light PLASMA1_X2 } + frame PLS1E { light PLASMA1_X2 } + frame PLS1F { light PLASMA1_X3 } + frame PLS1G { light PLASMA1_X4 } +} + +// Beta Plasma 2 +pointlight PLASMABALL2 +{ + color 1.0 0.1 0.0 + size 84 + attenuate 1 +} + +flickerlight PLASMA1_X1 +{ + color 0.9 0.2 0.2 + size 96 + secondarySize 108 + chance 0.4 + attenuate 1 +} + +flickerlight PLASMA1_X2 +{ + color 0.6 0.2 0.2 + size 120 + secondarySize 132 + chance 0.4 + attenuate 1 +} + +flickerlight PLASMA1_X3 +{ + color 0.2 0.0 0.0 + size 12 + secondarySize 24 + chance 0.4 + attenuate 1 +} + +object PlasmaBall2 +{ + frame PLS2A { light PLASMABALL2 } + frame PLS2B { light PLASMABALL2 } + + frame PLS2C { light PLASMA2_X1 } + frame PLS2D { light PLASMA2_X2 } + frame PLS2E { light PLASMA2_X3 } +} + +// BFG +pointlight BFGBALL +{ + color 0.5 0.5 1.0 + size 120 + attenuate 1 +} + +flickerlight BFGBALL_X1 +{ + color 0.5 0.5 1.0 + size 120 + secondarySize 132 + chance 0.3 + attenuate 1 +} + +flickerlight BFGBALL_X2 +{ + color 0.6 0.6 1.0 + size 156 + secondarySize 168 + chance 0.3 + attenuate 1 +} + +flickerlight BFGBALL_X3 +{ + color 0.7 0.7 1.0 + size 180 + secondarySize 192 + chance 0.3 + attenuate 1 +} + +flickerlight BFGBALL_X4 +{ + color 0.4 0.4 0.7 + size 84 + secondarySize 96 + chance 0.3 + attenuate 1 +} + +flickerlight BFGBALL_X5 +{ + color 0.1 0.1 0.3 + size 72 + secondarySize 84 + chance 0.3 + attenuate 1 +} + +object BFGBall +{ + frame BFS1A { light BFGBALL } + frame BFS1B { light BFGBALL } + + frame BFE1A { light BFGBALL_X1 } + frame BFE1B { light BFGBALL_X2 } + frame BFE1C { light BFGBALL_X3 } + frame BFE1D { light BFGBALL_X1 } + frame BFE1E { light BFGBALL_X4 } + frame BFE1F { light BFGBALL_X5 } +} + + +object BFGExtra +{ + frame BFE2A { light BFGBALL } + frame BFE2B { light BFGBALL_X1 } + frame BFE2C { light BFGBALL_X4 } + frame BFE2D { light BFGBALL_X5 } +} + + + +// ---------------------- +// -- Doom Decorations -- +// ---------------------- + +// Barrel +pulselight BARREL +{ + color 0.0 0.3 0.0 + size 20 + secondarySize 21 + interval 0.5 + offset 0 36 0 + dontlightself 1 + attenuate 1 +} + +object ExplosiveBarrel +{ + frame BAR1 { light BARREL } + + frame BEXPC { light ROCKET_X1 } + frame BEXPD { light ROCKET_X2 } + frame BEXPE { light ROCKET_X3 } +} + +// Floor lamp +pointlight LAMP +{ + color 1.0 1.0 0.6 + size 84 + offset 0 44 0 + attenuate 1 +} + +object Column +{ + frame COLU { light LAMP } +} + +// Short tech lamp +pulselight SMALLLAMP +{ + color 1.0 1.0 0.7 + size 84 + secondarySize 87 + interval 0.4 + offset 0 44 0 + attenuate 1 +} + +object TechLamp2 +{ + frame TLP2 { light SMALLLAMP } +} + +// Tall tech lamp +pointlight BIGLAMP1 +{ + color 1.0 0.9 0.4 + size 100 + offset 0 72 0 + attenuate 1 +} + +pointlight BIGLAMP2 +{ + color 0.97 0.87 0.37 + size 99 + offset 0 72 0 + attenuate 1 +} + +pointlight BIGLAMP3 +{ + color 0.94 0.84 0.34 + size 98 + offset 0 72 0 + attenuate 1 +} + +object TechLamp +{ + frame TLMPA { light BIGLAMP1 } + frame TLMPB { light BIGLAMP2 } + frame TLMPC { light BIGLAMP3 } + frame TLMPD { light BIGLAMP2 } +} + +// Tall red torch +flickerlight2 BIGREDTORCH +{ + color 1.0 0.9 0.2 + size 90 + secondarySize 99 + interval 0.1 + offset 0 60 0 + attenuate 1 +} + +object RedTorch +{ + frame TRED { light BIGREDTORCH } +} + +// Tall green torch +flickerlight2 BIGGREENTORCH +{ + color 0.3 1.0 0.3 + size 90 + secondarySize 99 + interval 0.1 + offset 0 60 0 + attenuate 1 +} + +object GreenTorch +{ + frame TGRN { light BIGGREENTORCH } +} + +// Tall blue torch +flickerlight2 BIGBLUETORCH +{ + color 0.3 0.3 1.0 + size 90 + secondarySize 99 + interval 0.1 + offset 0 50 0 + attenuate 1 +} + +object BlueTorch +{ + frame TBLU { light BIGBLUETORCH } +} + +// Small red torch +flickerlight2 SMALLREDTORCH +{ + color 1.0 0.5 0.2 + size 72 + secondarySize 81 + interval 0.1 + offset 0 35 0 + attenuate 1 +} + +object ShortRedTorch +{ + frame SMRT { light SMALLREDTORCH } +} + +// Small green torch +flickerlight2 SMALLGREENTORCH +{ + color 0.3 1.0 0.3 + size 72 + secondarySize 81 + interval 0.1 + offset 0 35 0 + attenuate 1 +} + +object ShortGreenTorch +{ + frame SMGT { light SMALLGREENTORCH } +} + +// Small blue torch +flickerlight2 SMALLBLUETORCH +{ + color 0.3 0.3 1.0 + size 72 + secondarySize 81 + interval 0.1 + offset 0 35 0 + attenuate 1 +} + +object ShortBlueTorch +{ + frame SMBT { light SMALLBLUETORCH } +} + +// Burning barrel +flickerlight2 FIREBARREL +{ + color 1.0 0.9 0.4 + size 72 + secondarySize 81 + interval 0.1 + offset 0 32 0 + attenuate 1 +} + +object BurningBarrel +{ + frame FCAN { light FIREBARREL } +} + +// Skulls w/candles +flickerlight2 SKULLCANDLES +{ + color 1.0 1.0 0.3 + size 48 + secondarySize 51 + interval 0.1 + offset 0 24 0 + attenuate 1 +} + +object HeadCandles +{ + frame POL3 { light SKULLCANDLES } +} + +// Candle +pointlight CANDLE +{ + color 1.0 1.0 0.3 + size 24 + offset 0 16 0 + attenuate 1 +} + +object Candlestick +{ + frame CAND { light CANDLE } +} + +// Floating Skull Rock +pulselight SKULLROCK +{ + color 0.5 0.4 0.1 + offset 0 5 0 + size 60 + secondarysize 40 + interval 0.6 + attenuate 1 +} +object FloatingSkull +{ + frame FSKU { light SKULLROCK } +} + +// ---------------- +// -- Doom Items -- +// ---------------- + +// Soul Sphere +pulselight SOULSPHERE +{ + color 1.0 1.0 0.3 + size 60 + secondarySize 63 + interval 2.0 + offset 0 16 0 + attenuate 1 +} + +object SoulSphere +{ + frame SOUL { light SOULSPHERE } +} + +// Soul Sphere +pulselight MEGASPHERE +{ + color 1.0 0.8 0.4 + size 60 + secondarySize 63 + interval 2.0 + offset 0 16 0 + attenuate 1 +} + +object MegaSphere +{ + frame MEGA { light MEGASPHERE } +} + +// Invulnerability Sphere +pulselight INVULN +{ + color 0.6 1.0 0.6 + size 60 + secondarySize 63 + interval 2.0 + offset 0 16 0 + attenuate 1 +} + +object InvulnerabilitySphere +{ + frame PINV { light INVULN } +} + +// Blur Sphere +pulselight BLURSPHERE1 +{ + color 0.6 0.6 0.6 + size 40 + secondarysize 35 + offset 0 16 0 + subtractive 1 + attenuate 1 + interval 0.3 +} + +object BlurSphere +{ + frame PINS { light BLURSPHERE1 } +} + +// Armour Shield +pulselight ARMORBONUS +{ + color 0.3 0.1 0.1 + size 16 + secondarySize 20 + interval 1.0 + attenuate 1 + offset 0 10 0 +} + +object ArmorBonus +{ + frame BON2 { light ARMORBONUS } +} + +// Blue Keys +pulselight BLUEKEY +{ + color 0.2 0.2 0.8 + size 15 + secondarySize 27 + interval 2.0 + attenuate 1 + offset 0 10 0 +} +object BlueCard +{ + frame BKEY { light BLUEKEY } +} + +object BlueSkull +{ + frame BSKU { light BLUEKEY } +} + +// Yellow Keys +pulselight YELLOWKEY +{ + color 0.6 0.6 0.0 + size 15 + secondarySize 27 + interval 2.0 + attenuate 1 + offset 0 10 0 +} + +object YellowCard +{ + frame YKEY { light YELLOWKEY } +} + +object YellowSkull +{ + frame YSKU { light YELLOWKEY } +} + +// Red Keys +pulselight REDKEY +{ + color 0.6 0.0 0.0 + size 24 + secondarySize 27 + interval 2.0 + attenuate 1 + offset 0 10 0 +} + +object RedCard +{ + frame RKEY { light REDKEY } +} + +object RedSkull +{ + frame RSKU { light REDKEY } +} + + +// Both armor pickups have a big red blinking light in the middle +pointlight GREENARMOR2 +{ + color 0.1 0.2 0.0 + size 40 + attenuate 1 + offset 0 10 0 +} +pointlight REDARMOR +{ + color 0.2 0.0 0.0 + size 40 + attenuate 1 + offset 0 10 0 +} +pointlight ARMORLITE +{ + color 0.4 0.0 0.0 + size 10 + attenuate 1 + offset 0 20 0 +} + +object GreenArmor +{ + frame ARM1 { light GREENARMOR2 } + frame ARM1B { light ARMORLITE } +} + +object BlueArmor +{ + frame ARM2 { light REDARMOR } + frame ARM2B { light ARMORLITE } +} + + +// ------------------ +// -- Doom Enemies -- +// ------------------ + +// Zombies +flickerlight2 ZOMBIEATK +{ + color 1.0 0.8 0.2 + size 72 + secondarySize 84 + interval 1 + offset 0 40 0 + attenuate 1 +} + +object ZombieMan +{ + frame POSSF { light ZOMBIEATK } +} + +object ShotgunGuy +{ + frame SPOSF { light ZOMBIEATK } +} + +object ChaingunGuy +{ + frame CPOSE { light ZOMBIEATK } + frame CPOSF { light ZOMBIEATK } +} + +object DoomPlayer +{ + frame PLAYF { light ZOMBIEATK } +} + + +// Doom Imp Fireball +pointlight IMPBALL +{ + color 0.8 0.7 0.4 + size 96 + attenuate 1 +} + +// Doom imp fireball explosion +flickerlight IMPBALL_X1 +{ + color 0.9 0.7 0.25 + size 120 + secondarySize 132 + chance 0.25 + attenuate 1 +} + +flickerlight IMPBALL_X2 +{ + color 0.5 0.4 0.1 + size 144 + secondarySize 156 + chance 0.25 + attenuate 1 +} + +flickerlight IMPBALL_X3 +{ + color 0.3 0.2 0.0 + size 168 + secondarySize 180 + chance 0.25 + attenuate 1 +} + +object DoomImpBall +{ + frame BAL1A { light IMPBALL } + frame BAL1B { light IMPBALL } + + frame BAL1C { light IMPBALL_X1 } + frame BAL1D { light IMPBALL_X2 } + frame BAL1E { light IMPBALL_X3 } +} + +pointlight SPECTRE +{ + color 0.5 0.5 0.5 + size 72 + offset 0 24 0 + subtractive 1 + attenuate 1 +} + +/* +object Spectre +{ + frame SARG { light SPECTRE } +} +*/ + +// Cacodemon fireball +flickerlight CACOBALL +{ + color 1.0 0.5 0.8 + size 84 + secondarySize 96 + chance 0.5 + attenuate 1 +} + +flickerlight CACOBALL_X1 +{ + color 0.7 0.4 0.9 + size 108 + secondarySize 120 + chance 0.25 + attenuate 1 +} + +flickerlight CACOBALL_X2 +{ + color 0.5 0.3 0.6 + size 132 + secondarySize 144 + chance 0.25 + attenuate 1 +} + +flickerlight CACOBALL_X3 +{ + color 0.1 0.1 0.3 + size 156 + secondarySize 168 + chance 0.25 + attenuate 1 +} + +object CacodemonBall +{ + frame BAL2A { light CACOBALL } + frame BAL2B { light CACOBALL } + + frame BAL2C { light CACOBALL_X1 } + frame BAL2D { light CACOBALL_X2 } + frame BAL2E { light CACOBALL_X3 } +} + +// Baron / Hell Knight fireball +pointlight BARONBALL +{ + color 0.0 1.0 0.0 + size 96 + attenuate 1 +} + +flickerlight BARONBALL_X1 +{ + color 0.6 0.9 0.6 + size 120 + secondarySize 132 + chance 0.25 + attenuate 1 +} + +flickerlight BARONBALL_X2 +{ + color 0.45 0.6 0.45 + size 144 + secondarySize 156 + chance 0.25 + attenuate 1 +} + +flickerlight BARONBALL_X3 +{ + color 0.2 0.3 0.2 + size 168 + secondarySize 180 + chance 0.25 + attenuate 1 +} + +object BaronBall +{ + frame BAL7A { light BARONBALL } + frame BAL7B { light BARONBALL } + + frame BAL7C { light BARONBALL_X1 } + frame BAL7D { light BARONBALL_X2 } + frame BAL7E { light BARONBALL_X3 } +} + +// Lost Soul +pulselight LOSTSOUL +{ + color 0.4 0.4 0.2 + size 64 + secondarysize 44 + interval 0.9 + attenuate 1 +} +flickerlight HATCHLING_ATK +{ + color 0.8 0.8 0.5 + size 84 + secondarysize 64 + chance 0.3 + attenuate 1 +} + +flickerlight LOSTSOUL_X1 +{ + color 0.8 0.5 0.3 + size 108 + secondarySize 120 + chance 0.25 + attenuate 1 +} + +flickerlight LOSTSOUL_X2 +{ + color 0.6 0.3 0.2 + size 132 + secondarySize 144 + chance 0.25 + attenuate 1 +} + +flickerlight LOSTSOUL_X3 +{ + color 0.4 0.1 0.0 + size 156 + secondarySize 168 + chance 0.25 + attenuate 1 +} + +flickerlight LOSTSOUL_X4 +{ + color 0.2 0.0 0.0 + size 168 + secondarySize 180 + chance 0.25 + attenuate 1 +} + +object LostSoul +{ + frame SKULA { light LOSTSOUL } + frame SKULB { light LOSTSOUL } + frame SKULC { light HATCHLING_ATK } + frame SKULD { light HATCHLING_ATK } + frame SKULE { light LOSTSOUL } + frame SKULF { light LOSTSOUL } + frame SKULG { light LOSTSOUL } + + frame SKULH { light LOSTSOUL_X1 } + frame SKULI { light LOSTSOUL_X2 } + frame SKULJ { light LOSTSOUL_X3 } + frame SKULK { light LOSTSOUL_X4 } +} + +// Mancubus Fireball +pointlight MANCBALL +{ + color 0.8 0.4 0.4 + size 64 +} + + +object FatShot +{ + frame MANFA { light MANCBALL } + frame MANFB { light MANCBALL } + + frame MISLB { light ROCKET_X1 } + frame MISLC { light ROCKET_X2 } + frame MISLD { light ROCKET_X3 } +} + +// Arachnotron Fireball +pointlight ARACHPLAS +{ + color 0.4 1.0 0.4 + size 84 + attenuate 1 +} + +flickerlight ARACHPLAS_X1 +{ + color 0.3 0.8 0.3 + size 108 + secondarySize 120 + chance 0.3 + attenuate 1 +} + +flickerlight ARACHPLAS_X2 +{ + color 0.3 0.6 0.3 + size 132 + secondarySize 144 + chance 0.3 + attenuate 1 +} + +flickerlight ARACHPLAS_X3 +{ + color 0.2 0.4 0.2 + size 72 + secondarySize 48 + chance 0.3 + attenuate 1 +} + +flickerlight ARACHPLAS_X4 +{ + color 0.1 0.2 0.1 + size 36 + secondarySize 24 + chance 0.3 + attenuate 1 +} + +object ArachnotronPlasma +{ + frame APLSA { light ARACHPLAS } + frame APLSB { light ARACHPLAS } + + frame APBXA { light ARACHPLAS_X1 } + frame APBXB { light ARACHPLAS_X2 } + frame APBXC { light ARACHPLAS_X2 } + frame APBXD { light ARACHPLAS_X3 } + frame APBXE { light ARACHPLAS_X4 } +} + +// Revenant tracer +pointlight TRACER +{ + color 1.0 0.5 0.3 + size 72 + attenuate 1 +} + +flickerlight TRACER_X1 +{ + color 1.0 0.7 0.2 + size 96 + secondarySize 108 + chance 0.25 + attenuate 1 +} + +flickerlight TRACER_X2 +{ + color 0.6 0.4 0.1 + size 120 + secondarySize 132 + chance 0.25 + attenuate 1 +} + +flickerlight TRACER_X3 +{ + color 0.3 0.2 0.0 + size 144 + secondarySize 156 + chance 0.25 + attenuate 1 +} + +object RevenantTracer +{ + frame FATBA { light TRACER } + frame FATBB { light TRACER } + + frame FBXPA { light TRACER_X1 } + frame FBXPB { light TRACER_X2 } + frame FBXPC { light TRACER_X3 } +} + +// Arch Vile Fire +flickerlight ARCHFIRE1 +{ + color 1.0 1.0 0.5 + size 36 + secondarySize 48 + chance 0.3 + offset 0 8 0 + attenuate 1 +} + +flickerlight ARCHFIRE2 +{ + color 1.0 1.0 0.5 + size 60 + secondarySize 72 + chance 0.3 + offset 0 24 0 + attenuate 1 +} + +flickerlight ARCHFIRE3 +{ + color 1.0 1.0 0.5 + size 96 + secondarySize 108 + chance 0.3 + offset 0 32 0 + attenuate 1 +} + +flickerlight ARCHFIRE4 +{ + color 0.8 0.8 0.4 + size 96 + secondarySize 108 + chance 0.3 + offset 0 40 0 + attenuate 1 +} + +flickerlight ARCHFIRE5 +{ + color 0.8 0.8 0.4 + size 96 + secondarySize 108 + chance 0.3 + offset 0 48 0 + attenuate 1 +} + +flickerlight ARCHFIRE6 +{ + color 0.6 0.6 0.3 + size 72 + secondarySize 84 + chance 0.3 + offset 0 64 0 + attenuate 1 +} + +flickerlight ARCHFIRE7 +{ + color 0.4 0.4 0.2 + size 48 + secondarySize 60 + chance 0.3 + offset 0 72 0 + attenuate 1 +} + +flickerlight ARCHFIRE8 +{ + color 0.2 0.2 0.1 + size 24 + secondarySize 36 + chance 0.3 + offset 0 80 0 + attenuate 1 +} + +object ArchvileFire +{ + frame FIREA { light ARCHFIRE1 } + frame FIREB { light ARCHFIRE2 } + frame FIREC { light ARCHFIRE3 } + frame FIRED { light ARCHFIRE4 } + frame FIREE { light ARCHFIRE5 } + frame FIREF { light ARCHFIRE6 } + frame FIREG { light ARCHFIRE7 } + frame FIREH { light ARCHFIRE8 } +} + +// ------------------ +// -- Doom Effects -- +// ------------------ + +// Doom Teleport fog +flickerlight DTFOG1 +{ + color 0.4 1.0 0.4 + size 84 + secondarySize 96 + chance 0.4 + attenuate 1 +} + +flickerlight DTFOG2 +{ + color 0.4 1.0 0.4 + size 60 + secondarySize 72 + chance 0.4 + attenuate 1 +} + +flickerlight DTFOG3 +{ + color 0.4 1.0 0.4 + size 36 + secondarySize 48 + chance 0.4 + attenuate 1 +} + +flickerlight DTFOG4 +{ + color 0.4 1.0 0.4 + size 15 + secondarySize 24 + chance 0.4 + attenuate 1 +} + +object TeleportFog +{ + frame TFOGA { light DTFOG1 } + frame TFOGB { light DTFOG2 } + frame TFOGC { light DTFOG2 } + frame TFOGD { light DTFOG2 } + frame TFOGE { light DTFOG3 } + frame TFOGF { light DTFOG4 } + frame TFOGI { light DTFOG4 } + frame TFOGJ { light DTFOG3 } +}