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levels: Map12 tweaks.
- Fixed the misaligned textures on the big train gates. - Extended the corridor in front of the main yellow door and made it open instead of a dead end, then extended the windowed building by the tracks to the southwest. This cuts off the view from the corner to the northeast where all that HOM is. Since there's nothing back there for the player and most of the activity is going to be eastwards, the technospiders that spawn in hard generally will not get stuck, though the player does have quite a bit more cover. (Meanwhile, opening up that corridor makes this fight a lot less claustrophobic.) - Added yellow key indicator on both sides of the main yellow door. - Simplified the geometry of the northern corridor leading out into the southwest crate area. - The green panels used to have a big SUPPORT3 section where they touched the lifts. Only some of these remain and they look like accidents. Replaced all of them with warning stripes. - Made the crates on the southwest near the elevator full height again. There does not appear to be any visplane issue resulting from this.
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