sprites: make armor bonuses red instead of green. (#861)
They used to be red a long time ago and GZDoom's lights definitions still use red for them. This works because Freedoom's MegaArmor is also red, which gives us this natural color coding that red = get armor above 100.
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 441 B |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 446 B |