Move espi's redundant stuff to the attic.
Before Width: | Height: | Size: 833 B |
Before Width: | Height: | Size: 862 B |
Before Width: | Height: | Size: 898 B |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.8 KiB |
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@ -1,14 +0,0 @@
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Here's a silly looking poorly animated pistol, but pistol nevertheless.. :)
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pisga0 = -208:-89
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pisgb0 = -210:-90
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pisgc0 = -212:-91
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pisgd0 = same as pisgb0.
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pisge0 = same as pisga0.
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I can only wonder why the last two frames are in the IWAD but aren't used by the game.
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the 320x200.gif could be used for any suitable graphic, like intermission screen.
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-----
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Espi
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@ -1,10 +0,0 @@
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I think this blood splat looks a bit better than the current, but judge for yourself.
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The offsets are:
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bluda0 = 7:5
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bludb0 = 8:7
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bludc0 = 7:7
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-----
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Espi
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Before Width: | Height: | Size: 839 B |
Before Width: | Height: | Size: 1,001 B |
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@ -1,4 +0,0 @@
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The fcan sprites all have alignment of 14:57
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-----
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Espi
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