graphics: new Phase 1 ending sequences. (#1082)

> The massive brutes collapse onto the ground, falling apart bit by bit. The starport is yours.
Semi-iconic stylized shot of the tripods dying on either side of the lift, the plasma room blue thing opening as a gate, revealing... something...

> You kick the corpse in anger, and it feels good. You kick it again, and a remote falls out. You press the button, and the ground gives way to reveal a teleporter.
Pan from the visibly smoking technospider corpse amidst the scorches and bullet holes to reveal a new teleporter. Animation types out "TO BE CONTINUED..."

> The ship rumbles as she wakes up; you think of Earth as she lifts off.
A serpentipede shakes its fist at the Double Impact starry sky, now covered by the smoky star-capped column of the departing rocket.
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mc776 2023-09-08 20:28:27 -07:00 committed by GitHub
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commit e0266a4968
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13 changed files with 9 additions and 9 deletions

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@ -949,13 +949,13 @@ PFUB2
ENDPIC
; "The End" animation from E3 endgame screen:
END0 -20 -52
END1 -20 -52
END2 -20 -52
END3 -20 -52
END4 -20 -52
END5 -20 -52
END6 -20 -52
END0 21 34
END1 21 34
END2 21 34
END3 21 34
END4 21 34
END5 21 34
END6 21 34
; inter level map

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@ -462,8 +462,8 @@ E3TEXT = The abomination explodes into oblivion.\n\
wasteland than your old cell.\n\n\
You kick the corpse in anger, and it feels\n\
good. You kick it again, and a remote falls\n\
out. You press the button, and hear a click\n\
revealing a teleport pad nearby. You look\n\
out. You press the button, and the ground\n\
gives way to reveal a teleporter. You look\n\
at the gizmo - it says "To Double Impact."\n\n\
Wherever or whatever that is, you pray\n\
to any listening deity that there's\n\