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graphics: new Phase 1 ending sequences. (#1082)
> The massive brutes collapse onto the ground, falling apart bit by bit. The starport is yours. Semi-iconic stylized shot of the tripods dying on either side of the lift, the plasma room blue thing opening as a gate, revealing... something... > You kick the corpse in anger, and it feels good. You kick it again, and a remote falls out. You press the button, and the ground gives way to reveal a teleporter. Pan from the visibly smoking technospider corpse amidst the scorches and bullet holes to reveal a new teleporter. Animation types out "TO BE CONTINUED..." > The ship rumbles as she wakes up; you think of Earth as she lifts off. A serpentipede shakes its fist at the Double Impact starry sky, now covered by the smoky star-capped column of the departing rocket.
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buildcfg.txt
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buildcfg.txt
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@ -949,13 +949,13 @@ PFUB2
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ENDPIC
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; "The End" animation from E3 endgame screen:
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END0 -20 -52
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END1 -20 -52
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END2 -20 -52
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END3 -20 -52
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END4 -20 -52
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END5 -20 -52
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END6 -20 -52
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END0 21 34
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END1 21 34
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END2 21 34
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END3 21 34
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END4 21 34
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END5 21 34
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END6 21 34
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; inter level map
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