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graphics: new Phase 1 ending sequences. (#1082)
> The massive brutes collapse onto the ground, falling apart bit by bit. The starport is yours. Semi-iconic stylized shot of the tripods dying on either side of the lift, the plasma room blue thing opening as a gate, revealing... something... > You kick the corpse in anger, and it feels good. You kick it again, and a remote falls out. You press the button, and the ground gives way to reveal a teleporter. Pan from the visibly smoking technospider corpse amidst the scorches and bullet holes to reveal a new teleporter. Animation types out "TO BE CONTINUED..." > The ship rumbles as she wakes up; you think of Earth as she lifts off. A serpentipede shakes its fist at the Double Impact starry sky, now covered by the smoky star-capped column of the departing rocket.
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@ -462,8 +462,8 @@ E3TEXT = The abomination explodes into oblivion.\n\
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wasteland than your old cell.\n\n\
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You kick the corpse in anger, and it feels\n\
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good. You kick it again, and a remote falls\n\
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out. You press the button, and hear a click\n\
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revealing a teleport pad nearby. You look\n\
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out. You press the button, and the ground\n\
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gives way to reveal a teleporter. You look\n\
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at the gizmo - it says "To Double Impact."\n\n\
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Wherever or whatever that is, you pray\n\
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to any listening deity that there's\n\
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