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Change quotes in AsciiDoc to left/right Unicode versions
GitHub’s AsciiDoc parser barfs on the standard AsciiDoc syntax to represent such characters with only ASCII… Well, everybody should support UTF‐8 these days. Let’s just use these directly.
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4 changed files with 28 additions and 28 deletions
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@ -8,7 +8,7 @@ system.
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Freedoom is built using 'deutex', which is a command-line tool for
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automated building of Doom WAD files. However, multiple different WAD
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files are built from the Freedoom material. Therefore, the Freedoom
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build system is more complicated than a ``normal'' deutex build would
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build system is more complicated than a “normal” deutex build would
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otherwise be.
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A top-level +Makefile+ controls the build system and executes the
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@ -204,7 +204,7 @@ It reads level names from the dehacked lumps.
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Found in +lumps/cph/misc-lumps+, this script builds the +PLAYPAL+
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lump which contains the 256-color palettes used for special
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effects (injured "red" flash, the green "radiation suit" effect,
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effects (injured “red” flash, the green “radiation suit” effect,
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etc.)
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=== +colormap.py+
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@ -214,7 +214,7 @@ lump that is used for the diminished lighting within the game.
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This script is also reused to generate additional colormaps that
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can be used for special effects. It has a number of command line
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options that allow it to do various different colorizing and
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"fog" effects.
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“fog” effects.
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=== +mkgenmidi+
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@ -259,7 +259,7 @@ deutex is an old tool and has various quirks that must be worked
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around. Some of them are listed here.
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* The default background color for sprites is magenta. The
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``standard'' background color of cyan is used instead by providing
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“standard” background color of cyan is used instead by providing
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the +-rgb 0 255 255+ command line parameter.
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* By default, deutex attempts to convert sound effects to 11,025Hz
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@ -274,6 +274,6 @@ around. Some of them are listed here.
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* deutex requires an existing IWAD file in order to build WAD files,
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and includes the contents of the +TEXTURE1+ lump from the IWAD in
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any +TEXTURE1+ lumps it generates. To work around this, a ``dummy''
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any +TEXTURE1+ lumps it generates. To work around this, a “dummy”
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IWAD file containing an empty +TEXTURE1+ lump is contained inside
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the +dummy+ directory.
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