de-symlinkify: fraggle
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fraggle/pfubanim1.gif
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Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6 KiB |
BIN
graphics/end0.gif
Normal file
Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6 KiB |
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fraggle/pfubanim2.gif
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Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6.1 KiB |
BIN
graphics/end1.gif
Normal file
Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6.1 KiB |
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fraggle/pfubanim1.gif
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Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6 KiB |
BIN
graphics/end2.gif
Normal file
Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6 KiB |
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fraggle/pfubanim2.gif
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Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6.1 KiB |
BIN
graphics/end3.gif
Normal file
Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6.1 KiB |
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fraggle/pfubanim1.gif
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Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6 KiB |
BIN
graphics/end4.gif
Normal file
Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6 KiB |
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fraggle/pfubanim2.gif
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Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6.1 KiB |
BIN
graphics/end5.gif
Normal file
Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6.1 KiB |
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fraggle/pfubanim1.gif
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Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6 KiB |
BIN
graphics/end6.gif
Normal file
Before Width: | Height: | Size: 21 B After Width: | Height: | Size: 6 KiB |
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fraggle/endpic.gif
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Before Width: | Height: | Size: 18 B After Width: | Height: | Size: 28 KiB |
BIN
graphics/endpic.gif
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Before Width: | Height: | Size: 18 B After Width: | Height: | Size: 28 KiB |
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These are stopgap endgame screens created from screenshots of the last
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levels of each episode.
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VICTORY2: screenshot from E2M8 showing killed boss monster. I took this
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screenshot with the full brightness cheat on and "artificially"
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darkened it afterwards.
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PFUB1/2: screenshot from E3M8 showing killed boss monster. I took this
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in PrBoom+ at 640x480, then cropped it down into two 320x200 images
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that seamlessly scroll together. The marine sprite was added in
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afterwards.
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ENDPIC: screenshot from E4M8 showing killed boss monsters.
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All screenshots were taken with the game running in 640x480, and were
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resized to 640x400 to take into account Doom's aspect ratio issues.
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Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 60 KiB |
Before Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 996 B |
Before Width: | Height: | Size: 925 B |
Before Width: | Height: | Size: 28 KiB |
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fraggle/pfub1.gif
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Before Width: | Height: | Size: 17 B After Width: | Height: | Size: 60 KiB |
BIN
graphics/pfub1.gif
Normal file
Before Width: | Height: | Size: 17 B After Width: | Height: | Size: 60 KiB |
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fraggle/pfub2.gif
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Before Width: | Height: | Size: 17 B After Width: | Height: | Size: 56 KiB |
BIN
graphics/pfub2.gif
Normal file
Before Width: | Height: | Size: 17 B After Width: | Height: | Size: 56 KiB |
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fraggle/stcdrom.gif
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Before Width: | Height: | Size: 19 B After Width: | Height: | Size: 996 B |
BIN
graphics/stcdrom.gif
Normal file
Before Width: | Height: | Size: 19 B After Width: | Height: | Size: 996 B |
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fraggle/stdisk.gif
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Before Width: | Height: | Size: 18 B After Width: | Height: | Size: 925 B |
BIN
graphics/stdisk.gif
Normal file
Before Width: | Height: | Size: 18 B After Width: | Height: | Size: 925 B |
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@ -49,7 +49,7 @@ $(TEXTGEN_GRAPHICS): graphics.stamp
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$(MAKE) data.stamp; \
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fi
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graphics.stamp: config.py fontchars ../../lumps/fraggle/freedoom.bex
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graphics.stamp: config.py fontchars ../../lumps/dehacked.lmp
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@rm -f graphics.tmp
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@touch graphics.tmp
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./textgen
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fraggle/victory2.gif
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Before Width: | Height: | Size: 20 B After Width: | Height: | Size: 28 KiB |
BIN
graphics/victory2.gif
Normal file
Before Width: | Height: | Size: 20 B After Width: | Height: | Size: 28 KiB |