From e1d13373426208ae626abdb8fe1f15ecb25b74b3 Mon Sep 17 00:00:00 2001 From: RjY Date: Fri, 17 Mar 2017 20:25:56 +0000 Subject: [PATCH] c1m7: fix unreachable spectre using lower floor to lowest Revert to previous version then change type of line 655 from W1 lower to highest adjacent floor, to W1 lower to lowest. It's clear from examining the map that sector 247, the platform with the two sergeants, is meant to lower as you hurl yourself across and grab the red key in mid-flight, revealing the spectre in sector 246. However, the linedef action incorrectly selected the _highest_ adjacent floor as destination, selecting the height of sector 195, and not moving at all. The previous fix for this took the sledgehammer approach and deleted the whole thing, which I felt was a shame. --- levels/c1m7.wad | Bin 519391 -> 519391 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/levels/c1m7.wad b/levels/c1m7.wad index 077cb7bebd939ecb7c093525271ccd41d9cd66f1..db0df879bdc559b70b70931be70df64f38b003e9 100644 GIT binary patch delta 52 zcmcbAQ~v%<`3