Fixed a couple of typos in the readme.

Namely, "ancester" and "decended".
This commit is contained in:
Gaerzi 2014-02-19 14:25:24 +01:00
parent cef9f4f804
commit e23b4df9cc

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@ -104,9 +104,9 @@ The general rules go as follows:
=== Levels === Levels
Levels for Phase 1 and Phase 2 should be compatible with Boom 2.02: a Levels for Phase 1 and Phase 2 should be compatible with Boom 2.02: a
Doom-derived engine which is a common ancester for many engines Doom-derived engine which is a common ancestor for many engines
today. Its extensions are even commonly reimplemented by engines which today. Its extensions are even commonly reimplemented by engines which
are not decended from Boom. This means that you may exceed the limits are not descended from Boom. This means that you may exceed the limits
of vanilla Doom and use features introduced in Boom. However, do not of vanilla Doom and use features introduced in Boom. However, do not
use features that are not supported by Boom 2.02 and compatible use features that are not supported by Boom 2.02 and compatible
engines. Levels should be in Doom's original format, not in engines. Levels should be in Doom's original format, not in