levels: rename e*.wad to c*.wad in Phase 1

We're calling these chapters now instead of episodes, let's reflect
that.  Sorry if anyone gets confused at first :P
This commit is contained in:
Mike Swanson 2014-10-13 21:56:29 -07:00
parent 94f9e2078f
commit e8a434dc19
89 changed files with 104 additions and 104 deletions

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@ -54,42 +54,42 @@
[levels] [levels]
#ifndef DOOM2 #ifndef DOOM2
E1M1 E1M1 = c1m1
E1M2 E1M2 = c1m2
E1M3 E1M3 = c1m3
E1M4 E1M4 = c1m4
E1M5 E1M5 = c1m5
E1M6 E1M6 = c1m6
E1M7 E1M7 = c1m7
E1M8 E1M8 = c1m8
E1M9 E1M9 = c1m9
E2M1 E2M1 = c2m1
E2M2 E2M2 = c2m2
E2M3 E2M3 = c2m3
E2M4 E2M4 = c2m4
E2M5 E2M5 = c2m5
E2M6 E2M6 = c2m6
E2M7 E2M7 = c2m7
E2M8 E2M8 = c2m8
E2M9 E2M9 = c2m9
E3M1 E3M1 = c3m1
E3M2 E3M2 = c3m2
E3M3 E3M3 = c3m3
E3M4 E3M4 = c3m4
E3M5 E3M5 = c3m5
E3M6 E3M6 = c3m6
E3M7 E3M7 = c3m7
E3M8 E3M8 = c3m8
E3M9 E3M9 = c3m9
E4M1 E4M1 = c4m1
E4M2 E4M2 = c4m2
E4M3 E4M3 = c4m3
E4M4 E4M4 = c4m4
E4M5 E4M5 = c4m5
E4M6 E4M6 = c4m6
E4M7 E4M7 = c4m7
E4M8 E4M8 = c4m8
E4M9 E4M9 = c4m9
#else /* #ifndef DOOM2 */ #else /* #ifndef DOOM2 */

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levels/c1m1.wad Symbolic link
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jond/c1m1.wad

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levels/c1m2.wad Symbolic link
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acc/acc_c1m2.wad

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levels/c1m3.wad Symbolic link
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paar/c1m3.wad

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levels/c1m4.wad Symbolic link
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geekmarine/c1m4.wad

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levels/c1m5.wad Symbolic link
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zok/c1m5.wad

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levels/c1m6.wad Symbolic link
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protox/c1m6.wad

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levels/c1m8.wad Symbolic link
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protox/c1m8.wad

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levels/c1m9.wad Symbolic link
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protox/c1m9.wad

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levels/c2m1.wad Symbolic link
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protox/c2m1.wad

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levels/c2m3.wad Symbolic link
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protox/c2m3.wad

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levels/c2m4.wad Symbolic link
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catoptromancy/cw_c2m4.wad

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levels/c2m5.wad Symbolic link
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zok/c2m5.wad

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levels/c2m8.wad Symbolic link
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protox/c2m8.wad

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levels/c2m9.wad Symbolic link
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protox/c2m9.wad

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levels/c3m1.wad Symbolic link
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sargebaldy/c3m1.wad

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levels/c3m4.wad Symbolic link
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sgtcrispy/c3m4.wad

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levels/c3m6.wad Symbolic link
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archfile/FreeC3M6.wad

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levels/c3m8.wad Symbolic link
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torn/fdc3m8.wad

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levels/c4m1.wad Symbolic link
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dbimpact/c4m1.wad

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levels/c4m2.wad Symbolic link
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dbimpact/c4m2.wad

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levels/c4m3.wad Symbolic link
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dbimpact/c4m3.wad

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levels/c4m4.wad Symbolic link
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dbimpact/c4m4.wad

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levels/c4m5.wad Symbolic link
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dbimpact/c4m5.wad

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levels/c4m6.wad Symbolic link
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dbimpact/c4m6.wad

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levels/c4m7.wad Symbolic link
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dbimpact/c4m7.wad

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levels/c4m8.wad Symbolic link
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dbimpact/c4m8.wad

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levels/c4m9.wad Symbolic link
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dbimpact/c4m9.wad

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jond/e1m1.wad

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acc/acc_e1m2.wad

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paar/e1m3.wad

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geekmarine/e1m4.wad

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zok/e1m5.wad

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protox/e1m6.wad

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protox/e1m8.wad

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protox/e1m9.wad

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protox/e2m1.wad

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protox/e2m3.wad

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catoptromancy/cw_e2m4.wad

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zok/e2m5.wad

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protox/e2m8.wad

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protox/e2m9.wad

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sargebaldy/e3m1.wad

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sgtcrispy/e3m4.wad

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archfile/FreeE3M6.wad

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torn/fde3m8.wad

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dbimpact/e4m1.wad

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dbimpact/e4m2.wad

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dbimpact/e4m3.wad

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dbimpact/e4m4.wad

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dbimpact/e4m5.wad

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dbimpact/e4m6.wad

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dbimpact/e4m7.wad

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dbimpact/e4m8.wad

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dbimpact/e4m9.wad

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@ -314,10 +314,10 @@ NIGHTMARE = this is the highest skill level.\n\
#HUSTR_TALKTOSELF5 #HUSTR_TALKTOSELF5
#HUSTR_MESSAGESENT #HUSTR_MESSAGESENT
# For FreeDM we shouldn't be seeing these... # For FreeDM we shouldn't be seeing these...
E1TEXT = You've finished episode 1! E1TEXT = You've finished chapter 1!
E2TEXT = You've finished episode 2! E2TEXT = You've finished chapter 2!
E3TEXT = You've finished episode 3! E3TEXT = You've finished chapter 3!
E4TEXT = You've finished episode 4! E4TEXT = You've finished chapter 4!
# After MAP06, before MAP07: # After MAP06, before MAP07:
C1TEXT = You're playing FreeDM, the Freedoom\n\ C1TEXT = You're playing FreeDM, the Freedoom\n\
deathmatch spinoff project.\n\n\ deathmatch spinoff project.\n\n\

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@ -129,42 +129,42 @@ PD_YELLOWS = this door requires the yellow skeleton key.
PD_ANY = this door requires any key. PD_ANY = this door requires any key.
PD_ALL3 = this door requires all three keys. PD_ALL3 = this door requires all three keys.
PD_ALL6 = this door requires all six keys and passcards! PD_ALL6 = this door requires all six keys and passcards!
HUSTR_E1M1 = E1M1: Starport HUSTR_E1M1 = C1M1: Starport
HUSTR_E1M2 = E1M2: Communications Center HUSTR_E1M2 = C1M2: Communications Center
HUSTR_E1M3 = E1M3: Waste Disposal HUSTR_E1M3 = C1M3: Waste Disposal
HUSTR_E1M4 = E1M4: Supply Depot HUSTR_E1M4 = C1M4: Supply Depot
HUSTR_E1M5 = E1M5: Control Center HUSTR_E1M5 = C1M5: Control Center
HUSTR_E1M6 = E1M6: Training Center HUSTR_E1M6 = C1M6: Training Center
HUSTR_E1M7 = E1M7: Research Labs HUSTR_E1M7 = C1M7: Research Labs
HUSTR_E1M8 = E1M8: Quarry HUSTR_E1M8 = C1M8: Quarry
HUSTR_E1M9 = E1M9: Armory HUSTR_E1M9 = C1M9: Armory
HUSTR_E2M1 = E2M1: Ruins HUSTR_E2M1 = C2M1: Ruins
HUSTR_E2M2 = E2M2: Power Plant HUSTR_E2M2 = C2M2: Power Plant
HUSTR_E2M3 = E2M3 HUSTR_E2M3 = C2M3
HUSTR_E2M4 = E2M4: Sample Holding Center HUSTR_E2M4 = C2M4: Sample Holding Center
HUSTR_E2M5 = E2M5: Fortress 31 HUSTR_E2M5 = C2M5: Fortress 31
HUSTR_E2M6 = E2M6 HUSTR_E2M6 = C2M6
HUSTR_E2M7 = E2M7 HUSTR_E2M7 = C2M7
HUSTR_E2M8 = E2M8: Containment Center HUSTR_E2M8 = C2M8: Containment Center
HUSTR_E2M9 = E2M9 HUSTR_E2M9 = C2M9
HUSTR_E3M1 = E3M1: Land of the Lost HUSTR_E3M1 = C3M1: Land of the Lost
HUSTR_E3M2 = E3M2: Infernal Caverns HUSTR_E3M2 = C3M2: Infernal Caverns
HUSTR_E3M3 = E3M3 HUSTR_E3M3 = C3M3
HUSTR_E3M4 = E3M4 HUSTR_E3M4 = C3M4
HUSTR_E3M5 = E3M5 HUSTR_E3M5 = C3M5
HUSTR_E3M6 = E3M6: Igneous Intrusion HUSTR_E3M6 = C3M6: Igneous Intrusion
HUSTR_E3M7 = E3M7 HUSTR_E3M7 = C3M7
HUSTR_E3M8 = E3M8: The Lair HUSTR_E3M8 = C3M8: The Lair
HUSTR_E3M9 = E3M9 HUSTR_E3M9 = C3M9
HUSTR_E4M1 = E4M1: Maintenance Area HUSTR_E4M1 = C4M1: Maintenance Area
HUSTR_E4M2 = E4M2: Research Complex HUSTR_E4M2 = C4M2: Research Complex
HUSTR_E4M3 = E4M3: Central Computing HUSTR_E4M3 = C4M3: Central Computing
HUSTR_E4M4 = E4M4: Hydroponic Facility HUSTR_E4M4 = C4M4: Hydroponic Facility
HUSTR_E4M5 = E4M5: Engineering Station HUSTR_E4M5 = C4M5: Engineering Station
HUSTR_E4M6 = E4M6: Command Center HUSTR_E4M6 = C4M6: Command Center
HUSTR_E4M7 = E4M7: Waste Treatment HUSTR_E4M7 = C4M7: Waste Treatment
HUSTR_E4M8 = E4M8: Launch Bay HUSTR_E4M8 = C4M8: Launch Bay
HUSTR_E4M9 = E4M9: Operations HUSTR_E4M9 = C4M9: Operations
CC_ZOMBIE = zombie CC_ZOMBIE = zombie
CC_SHOTGUN = shotgun zombie CC_SHOTGUN = shotgun zombie
CC_HEAVY = minigun zombie CC_HEAVY = minigun zombie
@ -317,7 +317,7 @@ NIGHTMARE = this is the highest skill level.\n\
#HUSTR_TALKTOSELF4 #HUSTR_TALKTOSELF4
#HUSTR_TALKTOSELF5 #HUSTR_TALKTOSELF5
#HUSTR_MESSAGESENT #HUSTR_MESSAGESENT
# Temporary end-of-episode texts. Please replace them. # Temporary end-of-chapter texts. Please replace them.
E1TEXT = You've completed chapter 1!!\n\n\ E1TEXT = You've completed chapter 1!!\n\n\
But your work isn't done yet.\n\n\ But your work isn't done yet.\n\n\
There are more monsters still to kill.\n\n\ There are more monsters still to kill.\n\n\