de-symlinkify: ajapted

This commit is contained in:
Mike Swanson 2015-12-16 23:12:43 -08:00
parent e29cb6ee98
commit e8dd705b21
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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM graphics: AMMNUM0 to AMMNUM9 (small gray digits).
Trivially created using existing FreeDOOM graphics (STYSNUM#).
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM graphic: BOSSBACK (picture behind cast parade).
Trivially created from the existing FreeDOOM image:
art/deathmaster213/Icon Of Sin_Full.png
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM graphic: M_DOOM (appears above main menu).
Drawn from scratch, scanned, then edited.
Transparent color is (0,255,255).
Deutex info:
[GRAPHICS]
M_DOOM 0 -2
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM graphics:
M_LSLEFT, M_LSCNTR, M_LSRGHT (load/save input boxes).
Drawn from scratch.
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM texture patch W105_1 (used in texture BIGDOOR7).
Image sources:
(a) Existing FreeDOOM images (w96_1, art/skull*.png)
Includes a hires version (w105_1_full2x.png), although only the
skulls have more detail/color (not the door itself).
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
Six texture patches for FreeDOOM:
WOLF2, WOLF3, WOLF4, WOLF5, WOLF6 and WOLF7.
Image sources:
(a) Existing FreeDOOM images (wolf1, wolf14, wolf17, w96_1).
(b) Eagle was from a public domain collection.
(c) Soldier was drawn by hand, then scanned and edited.
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM sprites:
COL1A0 (tall green column)
COL2A0 (short green column)
COL3A0 (tall red column)
COL4A0 (short red column)
COL5A0 / COL5B0 (short green column with beating heart).
COL6A0 (short red column with skull)
Images drawn using the GIMP.
Transparent color is (0,255,255).
Deutex info:
[SPRITES]
COL1A0 18 53
COL2A0 18 40
COL3A0 18 53
COL4A0 18 40
COL5A0 18 47
COL5B0 18 47
COL6A0 18 50
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM sprites: FSKUA0 to FSKUC0 (floating skull rock)
Drawn using some C code, the GIMP, and existing FreeDOOM graphics.
Transparent color is (0,255,255).
Deutex info:
[SPRITES]
FSKUA0 22 55
FSKUB0 22 55
FSKUC0 22 55
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM sprites: PINSA0 to PINSD0 (invis sphere).
Images created with the "zRcube" ray-tracing program.
Transparent color is (0,255,255).
Deutex info:
[SPRITES]
PINSA0 14 38
PINSB0 14 38
PINSC0 14 38
PINSD0 14 38
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM sprites: POL3A0 and POL3B0 (pile of skulls with candles)
Drawn using the GIMP, and existing FreeDOOM graphics.
Transparent color is (0,255,255).
Deutex info:
[SPRITES]
POL3A0 19 48
POL3B0 19 48
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM sprite: SMT2A0 (grey stalagmite).
Drawn using the GIMP.
Transparent color is (0,255,255).
Deutex info:
[SPRITES]
SMT2A0 10 42
========================================================================

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========================================================================
Contributed by Andrew Apted <ajapted@users.sourceforge.net>
FreeDOOM monster sprites: SSWV* (wolfenstein nazi)
Created from scratch. I first drew the sailor frames on paper,
scanned them, then spent the next six days post-processing with
the GIMP.
Transparent color is (0,255,255).
Deutex info:
[SPRITES]
SSWVA1 18 61
SSWVA2A8 15 64
SSWVA3A7 11 66
SSWVA4A6 17 64
SSWVA5 21 55
SSWVB1 20 64
SSWVB2B8 19 65
SSWVB3B7 18 62
SSWVB4B6 16 69
SSWVB5 19 57
SSWVC1 17 60
SSWVC2C8 15 62
SSWVC3C7 14 64
SSWVC4C6 15 65
SSWVC5 19 60
SSWVD1 17 57
SSWVD2D8 14 61
SSWVD3D7 18 62
SSWVD4D6 20 63
SSWVD5 21 61
SSWVE1 14 62
SSWVE2E8 16 64
SSWVE3E7 15 63
SSWVE4E6 15 67
SSWVE5 15 64
SSWVF1 18 65
SSWVF2F8 18 67
SSWVF3F7 31 59
SSWVF4F6 20 66
SSWVF5 15 64
SSWVG1 18 65
SSWVG2G8 22 67
SSWVG3G7 36 59
SSWVG4G6 24 66
SSWVG5 15 64
SSWVH1 18 62
SSWVH2H8 18 63
SSWVH3H7 15 60
SSWVH4H6 15 62
SSWVH5 18 61
SSWVI0 25 59
SSWVJ0 28 53
SSWVK0 26 43
SSWVL0 23 22
SSWVM0 21 7
SSWVN0 26 66
SSWVO0 27 70
SSWVP0 31 67
SSWVQ0 28 69
SSWVR0 28 67
SSWVS0 27 39
SSWVT0 27 32
SSWVU0 27 22
SSWVV0 27 17
========================================================================

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