diff --git a/NEWS.adoc b/NEWS.adoc index dd1c3cc5..8beb8223 100644 --- a/NEWS.adoc +++ b/NEWS.adoc @@ -1,9 +1,9 @@ = Freedoom project news -0.11.3 (2017-07-18):: +== 0.11.3 (2017-07-18) * Builds with DeuTex 5.0 and newer. -0.11.2 (2017-03-15):: +== 0.11.2 (2017-03-15) * Missing multiplayer starts have been added to several levels. * A few mapping errors were repaired by changing sector heights. Speedrunners can better appreciate smooth flow through the levels. @@ -12,7 +12,7 @@ * Cleaned up the title screen using the _Freedoom_ font for “Phase 1” and “Phase 2” on-screen. -0.11.1 (2017-02-22):: +== 0.11.1 (2017-02-22) * 1% armor bonus picks are recolored from red to green. They were too easily confused for health pickups. * New _TNT: Evilution_ compatible textures. @@ -25,7 +25,7 @@ * Widescreen statusbar for ZDoom removed. This created incompatibility with some mods. -0.11 (2017-02-16):: +== 0.11 (2017-02-16) * _Freedoom_ is now a limit-removing game rather than using Boom specials. * Lots of new music. @@ -36,11 +36,11 @@ * New medkit and armor pickup sprites. * New project logo -0.10.1 (2015-12-23):: +== 0.10.1 (2015-12-23) * Repairs an incompatibility in _Phase 1_ C3M7 with Boom 2.02. * Fully-completed sprite set for the flame bringer. -0.10 (2015-12-16):: +== 0.10 (2015-12-16) * Brand new status bar. * New sprites for the serpent and orb monsters. * New HUD graphics for the single- and double-barreled shotguns, @@ -48,7 +48,7 @@ * New pain sounds for many monsters and the player. * New maps in _Phase 1_ and _Phase 2_. -0.9 (2014-10-14):: +== 0.9 (2014-10-14) * New file names that no longer conflict with _Doom_’s ** +freedoom1.wad+ is _Freedoom: Phase 1_ -- compatible with _The Ultimate Doom_. @@ -66,7 +66,7 @@ textures missing to support mods for both _TNT: Evilution_ and _The Plutonia Experiment_, thanks to fraggle and AXDOOMER. -0.8 (2014-01-01):: +== 0.8 (2014-01-01) * _Ultimate Freedoom_’s episode 4 is now the Cacoward-winning _Double Impact_. * Many maps have been updated * Improved sprites and sounds