diff --git a/levels/airraid/endmap.wad b/levels/airraid/endmap.wad new file mode 100644 index 00000000..573ed982 Binary files /dev/null and b/levels/airraid/endmap.wad differ diff --git a/levels/ajapted/e1m9.wad b/levels/ajapted/e1m9.wad new file mode 100644 index 00000000..a36c62e5 Binary files /dev/null and b/levels/ajapted/e1m9.wad differ diff --git a/levels/ajapted/e1m9_readme.txt b/levels/ajapted/e1m9_readme.txt new file mode 100644 index 00000000..a5437988 --- /dev/null +++ b/levels/ajapted/e1m9_readme.txt @@ -0,0 +1,9 @@ +======================================================================== + +E1M9 replacement level for FreeDOOM. + +by Andrew Apted + +This is just for trying out, it is a LONG way from being finished. + +======================================================================== diff --git a/levels/ajapted/grosse.txt b/levels/ajapted/grosse.txt new file mode 100644 index 00000000..6147cace --- /dev/null +++ b/levels/ajapted/grosse.txt @@ -0,0 +1,9 @@ +======================================================================== + +Grosse.wad is a replacement MAP32 level for FreeDOOM. + +Created from scratch by Andrew Apted + +Made on April 21st 2002 in about 7 hours. + +======================================================================== diff --git a/levels/ajapted/map32.wad b/levels/ajapted/map32.wad new file mode 100644 index 00000000..f142ae6b Binary files /dev/null and b/levels/ajapted/map32.wad differ diff --git a/levels/amarande/map05.txt b/levels/amarande/map05.txt new file mode 100644 index 00000000..e0d3675d --- /dev/null +++ b/levels/amarande/map05.txt @@ -0,0 +1,2 @@ +MAP05 version 3 +Patrick "Amarande" Kalinauskas - amarande@lunasanguine.com diff --git a/levels/amarande/map05.wad b/levels/amarande/map05.wad new file mode 100644 index 00000000..cf34f774 Binary files /dev/null and b/levels/amarande/map05.wad differ diff --git a/levels/amarande/map21.txt b/levels/amarande/map21.txt new file mode 100644 index 00000000..384df0da --- /dev/null +++ b/levels/amarande/map21.txt @@ -0,0 +1,2 @@ +MAP21 - Patrick Kalinauskas (Amarande) (avarvae@concentric.net) + diff --git a/levels/amarande/map21.wad b/levels/amarande/map21.wad new file mode 100644 index 00000000..d0dc931e Binary files /dev/null and b/levels/amarande/map21.wad differ diff --git a/levels/amarande/map29.txt b/levels/amarande/map29.txt new file mode 100644 index 00000000..1cc0b1cb --- /dev/null +++ b/levels/amarande/map29.txt @@ -0,0 +1,8 @@ +MAP29 - Patrick Kalinauskas (Amarande) (avarvae@concentric.net) + +Updated version. ZDoom testers reported that the originally uploaded +version of MAP29 had an excessively difficult jump to the teleporter +pad on the green torch platform (out the window from the backpack lift); +also, this version contains deathmatch starts, which were omitted in the +initial upload. + diff --git a/levels/amarande/map29.wad b/levels/amarande/map29.wad new file mode 100644 index 00000000..d8a1d963 Binary files /dev/null and b/levels/amarande/map29.wad differ diff --git a/levels/archvile46/av46e1m7.txt b/levels/archvile46/av46e1m7.txt new file mode 100644 index 00000000..82440aa7 --- /dev/null +++ b/levels/archvile46/av46e1m7.txt @@ -0,0 +1,18 @@ +E1M7 Completed Version #2 + +Archvile46 +pudge@att.net + +This is the second complete version of E1M7. Please give me some feedback! +If it meets with your approval, it might be the final version. If you have +any gripes, tell me so I can fix whatever the problem might be and upload +it again. + +There's a decent amount of monsters, but they're all pretty weak as this is still an E1 level. Health and ammo shouldn't be too much of a problem, depending on how you start the level after playing through E1M1-M6. There's a few helpful secrets along the way, and I designed the level so that it's better to use the chainsaw to conserve ammo in a few places. + +Skill settings have been implemented. There's also some DM starts and stuff, but it's basically just a lame spinoff of Dwango5 Map18. + +Enjoy! + + +Note: I fixed some things that NiGHTMARE pointed out. \ No newline at end of file diff --git a/levels/archvile46/av46m10.txt b/levels/archvile46/av46m10.txt new file mode 100644 index 00000000..d5091fe5 --- /dev/null +++ b/levels/archvile46/av46m10.txt @@ -0,0 +1,5 @@ +Freedoom Doom2 Map 10 beta 2 + +Archvile46 (pudge@att.net) + +Here's an updated version of map10 for you all to enjoy. Let me know what you think, especially about ammo/monster balance/placement, something that's always been my weak point when designing levels. \ No newline at end of file diff --git a/levels/archvile46/e1m7.wad b/levels/archvile46/e1m7.wad new file mode 100644 index 00000000..581eb46d Binary files /dev/null and b/levels/archvile46/e1m7.wad differ diff --git a/levels/archvile46/map10-pre-fraggle-edit.wad b/levels/archvile46/map10-pre-fraggle-edit.wad new file mode 100644 index 00000000..0a675ebb Binary files /dev/null and b/levels/archvile46/map10-pre-fraggle-edit.wad differ diff --git a/levels/archvile46/map10.wad b/levels/archvile46/map10.wad new file mode 100644 index 00000000..ed5a4350 Binary files /dev/null and b/levels/archvile46/map10.wad differ diff --git a/levels/archvile46/new/av46m10.txt b/levels/archvile46/new/av46m10.txt new file mode 100644 index 00000000..02b0fb47 --- /dev/null +++ b/levels/archvile46/new/av46m10.txt @@ -0,0 +1,7 @@ +Freedoom Doom2 Map 10 beta 3 + +Archvile46 (pudge@att.net) + +This map has come a long way since the last beta. Gameplay is implemented up until the blue door, then there are no more items and monsters after that but feel free to look around and check stuff out. The TEKGREN area after the underground monorail type thing is a mess, so don't bother with that. + +Let me know what you think, comments would be greatly appreciated. \ No newline at end of file diff --git a/levels/bastetfurry/map27.wad b/levels/bastetfurry/map27.wad new file mode 100644 index 00000000..03bb8f59 Binary files /dev/null and b/levels/bastetfurry/map27.wad differ diff --git a/levels/cacodemon_leader/fdmap30.txt b/levels/cacodemon_leader/fdmap30.txt new file mode 100644 index 00000000..bcb76bcc --- /dev/null +++ b/levels/cacodemon_leader/fdmap30.txt @@ -0,0 +1,24 @@ +This is the final version of Map30 for Freedoom. Beware, because though +this level is legalized, it is more tougher now, and I have set up some traps +which can quickly kill you, so make sure you try to evade those traps somehow. + +I also added more secrets, with one which makes one part of the level easier, +helps you find another secret as well. Two of the secrets are quite hard +to reach, and require some thinking to find them. The third of the four +secrets can and will help you get an item in the level. + +I've also made the Baphomet Room Much Tougher (And totally Different as well), +and very hard to actually inflict damage to the Baphomet now. + +I have throughly tested it in Ultra-Violence, so the map can be completed +without trouble. I'm not sure if the level can be completed on Nightmare +Difficulty, though. + +You may want to save often, because there will be a lot of times on +Ultra-Violence in which you may die. + +I have also added deathmatch support, but I haven't tested it yet. + +UPDATE: Oops. A few mistakes in the level involving near the end of the +level. They are fixed now. +Cacodemon Leader diff --git a/levels/cacodemon_leader/map30.wad b/levels/cacodemon_leader/map30.wad new file mode 100644 index 00000000..c5133551 Binary files /dev/null and b/levels/cacodemon_leader/map30.wad differ diff --git a/levels/cacodemon_leader/new/fdmap30.txt b/levels/cacodemon_leader/new/fdmap30.txt new file mode 100644 index 00000000..bcb76bcc --- /dev/null +++ b/levels/cacodemon_leader/new/fdmap30.txt @@ -0,0 +1,24 @@ +This is the final version of Map30 for Freedoom. Beware, because though +this level is legalized, it is more tougher now, and I have set up some traps +which can quickly kill you, so make sure you try to evade those traps somehow. + +I also added more secrets, with one which makes one part of the level easier, +helps you find another secret as well. Two of the secrets are quite hard +to reach, and require some thinking to find them. The third of the four +secrets can and will help you get an item in the level. + +I've also made the Baphomet Room Much Tougher (And totally Different as well), +and very hard to actually inflict damage to the Baphomet now. + +I have throughly tested it in Ultra-Violence, so the map can be completed +without trouble. I'm not sure if the level can be completed on Nightmare +Difficulty, though. + +You may want to save often, because there will be a lot of times on +Ultra-Violence in which you may die. + +I have also added deathmatch support, but I haven't tested it yet. + +UPDATE: Oops. A few mistakes in the level involving near the end of the +level. They are fixed now. +Cacodemon Leader diff --git a/levels/cacodemon_leader/new/fdmap30.wad b/levels/cacodemon_leader/new/fdmap30.wad new file mode 100644 index 00000000..90664c2b Binary files /dev/null and b/levels/cacodemon_leader/new/fdmap30.wad differ diff --git a/levels/cyb/idunno.txt b/levels/cyb/idunno.txt new file mode 100644 index 00000000..13ab379c --- /dev/null +++ b/levels/cyb/idunno.txt @@ -0,0 +1,36 @@ +Map 25 Changelog (whee, this is necessary!) + +Okay now it's done. +--- + +Should be done now. Fixed/improved a few teleporters, tweaked monsters a few +places. Blah blah blah. + +--- +Pretty much the final version. I removed a few monsters, added some ammo and +health, aligned a few textures and whatnot. The DM area is also done. + +--- +Map is now completable in SP play, and essentially done except for some tweaks +and detailing and play testing a little I assume. Also added a small DM arena +which needs detail and to become bigger. Few more hallways should do it I +reckon. + +--- +more areas, and monsters. Horrah! You can get the two keys without cheating +now, but still need clip or kdfa for the yellow door/key. + +--- +yeesh.wad, by Cyb (same map, name change thanks to wauthor being a bitch) + +More areas added, if you idkfa it's actually possible to exit the map. With +idclip you can get the two keys. That's about it. + + +--- +idunno.wad, by Cyb + +cyb@frad.org, heh. I figured this could maybe replace map25, Bloodfalls, as it +fits in with the theme sorta (lots of blood, whee). It's not finished yet, but +in progress wads are fun, hooray! + diff --git a/levels/cyb/map25.wad b/levels/cyb/map25.wad new file mode 100644 index 00000000..9a4d1dae Binary files /dev/null and b/levels/cyb/map25.wad differ diff --git a/levels/dummy.wad b/levels/dummy.wad new file mode 100644 index 00000000..ad952520 Binary files /dev/null and b/levels/dummy.wad differ diff --git a/levels/e1m1.wad b/levels/e1m1.wad new file mode 120000 index 00000000..0f962e5f --- /dev/null +++ b/levels/e1m1.wad @@ -0,0 +1 @@ +jond/e1m1.wad \ No newline at end of file diff --git a/levels/e1m3.wad b/levels/e1m3.wad new file mode 120000 index 00000000..07db611a --- /dev/null +++ b/levels/e1m3.wad @@ -0,0 +1 @@ +fraggle/e1m3.wad \ No newline at end of file diff --git a/levels/e1m4.wad b/levels/e1m4.wad new file mode 120000 index 00000000..05c9bcf4 --- /dev/null +++ b/levels/e1m4.wad @@ -0,0 +1 @@ +geekmarine/e1m4.wad \ No newline at end of file diff --git a/levels/e1m6.wad b/levels/e1m6.wad new file mode 120000 index 00000000..b4003375 --- /dev/null +++ b/levels/e1m6.wad @@ -0,0 +1 @@ +geekmarine/e1m6.wad \ No newline at end of file diff --git a/levels/e1m7.wad b/levels/e1m7.wad new file mode 120000 index 00000000..6868ad72 --- /dev/null +++ b/levels/e1m7.wad @@ -0,0 +1 @@ +archvile46/e1m7.wad \ No newline at end of file diff --git a/levels/e1m8.wad b/levels/e1m8.wad new file mode 120000 index 00000000..e4b7a9c9 --- /dev/null +++ b/levels/e1m8.wad @@ -0,0 +1 @@ +godcells/e1m8.wad \ No newline at end of file diff --git a/levels/e1m9.wad b/levels/e1m9.wad new file mode 120000 index 00000000..57dae13d --- /dev/null +++ b/levels/e1m9.wad @@ -0,0 +1 @@ +ajapted/e1m9.wad \ No newline at end of file diff --git a/levels/e2m1.wad b/levels/e2m1.wad new file mode 120000 index 00000000..ae058add --- /dev/null +++ b/levels/e2m1.wad @@ -0,0 +1 @@ +shadowrunner/e2m1.wad \ No newline at end of file diff --git a/levels/e3m1.wad b/levels/e3m1.wad new file mode 120000 index 00000000..13b1b432 --- /dev/null +++ b/levels/e3m1.wad @@ -0,0 +1 @@ +sargebaldy/e3m1.wad \ No newline at end of file diff --git a/levels/e3m8.wad b/levels/e3m8.wad new file mode 120000 index 00000000..cad8fb8c --- /dev/null +++ b/levels/e3m8.wad @@ -0,0 +1 @@ +torn/e3m8.wad \ No newline at end of file diff --git a/levels/e4m1.wad b/levels/e4m1.wad new file mode 120000 index 00000000..6be15489 --- /dev/null +++ b/levels/e4m1.wad @@ -0,0 +1 @@ +nb_nmare/e4m1.wad \ No newline at end of file diff --git a/levels/fraggle/e1m3-old.wad b/levels/fraggle/e1m3-old.wad new file mode 100644 index 00000000..352d6b02 Binary files /dev/null and b/levels/fraggle/e1m3-old.wad differ diff --git a/levels/fraggle/e1m3.wad b/levels/fraggle/e1m3.wad new file mode 100644 index 00000000..ad5625ca Binary files /dev/null and b/levels/fraggle/e1m3.wad differ diff --git a/levels/geekmarine/e1m4.txt b/levels/geekmarine/e1m4.txt new file mode 100644 index 00000000..d59c6677 --- /dev/null +++ b/levels/geekmarine/e1m4.txt @@ -0,0 +1 @@ +Hey, geekmarine here. This is another in-progress version of my E1M4. I'm almost finished, just need to add a couple of rooms (and of course, monsters) as well as some final asthetic touches. \ No newline at end of file diff --git a/levels/geekmarine/e1m4.wad b/levels/geekmarine/e1m4.wad new file mode 100644 index 00000000..9d22dbc9 Binary files /dev/null and b/levels/geekmarine/e1m4.wad differ diff --git a/levels/geekmarine/e1m6.wad b/levels/geekmarine/e1m6.wad new file mode 100644 index 00000000..d6419b76 Binary files /dev/null and b/levels/geekmarine/e1m6.wad differ diff --git a/levels/geekmarine/geekmarine_e1m4.txt b/levels/geekmarine/geekmarine_e1m4.txt new file mode 100644 index 00000000..0c98b8ee --- /dev/null +++ b/levels/geekmarine/geekmarine_e1m4.txt @@ -0,0 +1 @@ +Hey, yeah, it's me again, and this is basically my finished E1M4. I've run through it a couple of times, but of course there's always a chance I missed something. Hopefully not, though, because by now I never want to see this level again :P \ No newline at end of file diff --git a/levels/geekmarine/geekmarine_e1m4_tweak.txt b/levels/geekmarine/geekmarine_e1m4_tweak.txt new file mode 100644 index 00000000..b5ac3199 --- /dev/null +++ b/levels/geekmarine/geekmarine_e1m4_tweak.txt @@ -0,0 +1,3 @@ +Sorry about this, not really much changed, just tweaked a couple of things, fixed a couple of textures, etc. Also I moved the shotgun out from the secret and replaced it with a beserker. + +-geekmarine (weirdguy@zeldaclassic.com) \ No newline at end of file diff --git a/levels/geekmarine/geekmarine_e1m6.txt b/levels/geekmarine/geekmarine_e1m6.txt new file mode 100644 index 00000000..5dbd2afa --- /dev/null +++ b/levels/geekmarine/geekmarine_e1m6.txt @@ -0,0 +1,3 @@ +Here is an updated WIP for E1M6. I've almost finished all areas not behind a key door. Just making sure I have someplace to start in case something were to happen to cause me to lose all my work. + +-geekmarine (weirdguy@zeldaclassic.com) \ No newline at end of file diff --git a/levels/godcells/e1m8.txt b/levels/godcells/e1m8.txt new file mode 100644 index 00000000..58970ab5 --- /dev/null +++ b/levels/godcells/e1m8.txt @@ -0,0 +1,40 @@ +============================================================================= +Title : Freedoom E1M8 +Author : Emmanuel "GodCells" Rousseau +Email Address : emmanuel_rousseau@uqac.ca +Misc. Author Info : This is my first public map :) + +Description : A remplacement for E1M8. There's a starlike room and 2 barons of hell to kill. + This is a beta version of a work in progress! + +Additional Credits to :ID Software for creating DOOM. + All the folk of Freedoom for Textures and Sprites. + +============================================================================= +* Play Information * + +Game : FreeDOOM shareware +Episode and Level # : E1M8 +Single Player : Yes +Cooperative 2-4 Player : Yes +Deathmatch 2-4 Player : Yes +Difficulty Settings : Not yet. Only UV now. + +* Construction * + +Base : From scratch. (Inspired from the original Doom's E1M8) +Build Time : ??? (Not finished) +Editors used : Doom Builder v1.01 build 142 +Known Bugs : - Some textures badly aligned. + - Switches at end can be activated even if the player isn't supposed to be able to toggle 'em. + - One skill level. + - And probably more... i'll need to do further more tests. + +*Copyrights / Permissions * + +This level is distributed under FreeDOOM's permissions. + +Authors MAY use this level as a base to build additional levels. +You may distribute this WAD, provided you include this file, with +no modifications. You may distribute this file in any electronic +format (BBS, Diskette, CD, etc) as long as you include this file. \ No newline at end of file diff --git a/levels/godcells/e1m8.wad b/levels/godcells/e1m8.wad new file mode 100644 index 00000000..08e2599e Binary files /dev/null and b/levels/godcells/e1m8.wad differ diff --git a/levels/hyena/hyena_16.txt b/levels/hyena/hyena_16.txt new file mode 100644 index 00000000..43a2dc89 --- /dev/null +++ b/levels/hyena/hyena_16.txt @@ -0,0 +1,9 @@ +Map16 is done! +There! +Now I've done a level, a texture, a sound, some music, and sprites. +What's left? Graphics and Flats? Let me take a look. +Oh yeah, and what about recorded demos? +(I have too much time on my hands, don't I?) + +Tom "Hyena" White + \ No newline at end of file diff --git a/levels/hyena/map16.wad b/levels/hyena/map16.wad new file mode 100644 index 00000000..4261e052 Binary files /dev/null and b/levels/hyena/map16.wad differ diff --git a/levels/jond/e1m1.wad b/levels/jond/e1m1.wad new file mode 100644 index 00000000..d1ec9377 Binary files /dev/null and b/levels/jond/e1m1.wad differ diff --git a/levels/jond/e1m1_updated.txt b/levels/jond/e1m1_updated.txt new file mode 100644 index 00000000..849b59d6 --- /dev/null +++ b/levels/jond/e1m1_updated.txt @@ -0,0 +1 @@ +Minor cosmetic changes mostly, a little structural work and some fixed triggers. Almost done :) - Jon \ No newline at end of file diff --git a/levels/kaiser/freedoom11.txt b/levels/kaiser/freedoom11.txt new file mode 100644 index 00000000..38a24bca --- /dev/null +++ b/levels/kaiser/freedoom11.txt @@ -0,0 +1,34 @@ +*freedoom11 file information* +=========================== +Title : O! of Destruction (Freedoom version) +File : freedoom11.wad +Engine Requirement : Boom compatible port +Author : Kaiser +Email Address : kaiser@newdoom.com +Misc Author Info : used to be known as Deathman, and has made 2 other 32 level wads. +Tools used : Deepsea 10.20b +Base : From Scratch +Known Bugs : NONE +Other wads by author : DSV.wad, Blackness.wad, War_3.wad, Demnsnry2.wad +Credits : The Doom community, ID software, Sbsoftware, TeamTNT +Web site : http://www.newdoom.com/hosted/kaiser/ + +=========================== +*Play Information* + +Level# : 11 +Single Player : yes +Coop-op : yes +deathmatch : yes but not tested +new gfx : ? +new sfx : ? +new music : ? +Build time : 1 and a half week(s) + + +Wad description This is for the Freedoom project, see the site for detail + + +If you find any bugs, please email me and I'll fix them right away. +(C) December 13, 2001 Samuel Villarreal all rights reserved and all resources are made by +their following makers. \ No newline at end of file diff --git a/levels/kaiser/kaiser_msg b/levels/kaiser/kaiser_msg new file mode 100644 index 00000000..6beee3df --- /dev/null +++ b/levels/kaiser/kaiser_msg @@ -0,0 +1,61 @@ +From kaiser@www.newdoom.com Sun Apr 20 22:08:33 2003 +Received: from magpie.ecs.soton.ac.uk (magpie [152.78.68.131]) + by rook.ecs.soton.ac.uk (8.9.3p2/8.9.1) with ESMTP id WAA07528 + for ; Sun, 20 Apr 2003 22:08:32 +0100 (BST) +From: kaiser@www.newdoom.com +Received: from r3y.servercentral.net (unknown.servercentral.net [64.202.100.31] (may be forged)) + by magpie.ecs.soton.ac.uk (8.9.3p2/8.9.3) with ESMTP id WAA20228 + for ; Sun, 20 Apr 2003 22:08:14 +0100 (BST) +Received: from localhost (root@localhost) + by r3y.servercentral.net (8.10.2/8.10.2) with SMTP id h3KL7po25441 + for sdh300@ecs.soton.ac.uk; Sun, 20 Apr 2003 16:08:01 -0500 +Message-Id: <200304202108.h3KL7po25441@r3y.servercentral.net> +To: sdh300@ecs.soton.ac.uk +Subject: Re: freedoom map11 +Content-Type: text/plain; charset=us-ascii +X-Mailer: Cobalt Webmail +Date: Sun, 20 Apr 2003 16:06:55 -0500 +X-MailScanner-Information: Please contact helpdesk@ecs.soton.ac.uk for more information +X-ECS-MailScanner: Found to be clean +Content-Length: 838 +Status: RO +X-Status: +X-Keywords: + +not a problem. I agree to the submission guidelines posted. + +sorry about that + +-kaiser- + + + + +---------- Original message ---------- +Date: Sun, 20 Apr 2003 21:05:26 +0100 (BST) +From: Simon D Howard +Reply-To: Simon D Howard +To: kaiser@newdoom.com +Subject: freedoom map11 + +Hi, + +I noticed in the text file for the level you submitted for freedoom: + +(C) December 13, 2001 Samuel Villarreal all rights reserved + +Unfortunately this statement contradicts the freedoom submission +guidelines: + +http://sourceforge.net/docman/display_doc.php?docid=12868&group_id=61157 +(see the "Submitting" section) + +Can you just confirm for me that you agree to the submissions guidelines +and your level is free to redistribute and for other people to modify and +reuse? + +(Sorry if this seems pedantic) + +fraggle + + diff --git a/levels/kaiser/map11.wad b/levels/kaiser/map11.wad new file mode 100644 index 00000000..f200743f Binary files /dev/null and b/levels/kaiser/map11.wad differ diff --git a/levels/lazer/Lazer_Level.txt b/levels/lazer/Lazer_Level.txt new file mode 100644 index 00000000..7cd37d29 --- /dev/null +++ b/levels/lazer/Lazer_Level.txt @@ -0,0 +1,13 @@ + __ __ _____ _____ ______ +| | / \ |___ | | __| | __ \ +| | / /\ \ / / | |_ | |__| / +| | | /__\ | / / | _| | _ \ +| |__ | || | / /__ | |__ | | \ \ +|_____| |__||__| |_____| |_____| |__| |__| + +Name: Devin Afshin +Nick: Lazer +Email: dafshin@mediaone.net +What: Replacement level for Freedoom. +Replaces: Map20 - Gotcha +Notes: If you find anything wrong with this level, please tell me. diff --git a/levels/lazer/map20.wad b/levels/lazer/map20.wad new file mode 100644 index 00000000..1cd555d3 Binary files /dev/null and b/levels/lazer/map20.wad differ diff --git a/levels/lurker/map13.wad b/levels/lurker/map13.wad new file mode 100644 index 00000000..ed48b755 Binary files /dev/null and b/levels/lurker/map13.wad differ diff --git a/levels/macro11_1/map04.wad b/levels/macro11_1/map04.wad new file mode 100644 index 00000000..b05343bd Binary files /dev/null and b/levels/macro11_1/map04.wad differ diff --git a/levels/map01.wad b/levels/map01.wad new file mode 120000 index 00000000..de16d942 --- /dev/null +++ b/levels/map01.wad @@ -0,0 +1 @@ +spaceforce/map01.wad \ No newline at end of file diff --git a/levels/map02.wad b/levels/map02.wad new file mode 120000 index 00000000..23dc4c03 --- /dev/null +++ b/levels/map02.wad @@ -0,0 +1 @@ +tarin/map02.wad \ No newline at end of file diff --git a/levels/map03.wad b/levels/map03.wad new file mode 120000 index 00000000..a7cb12ce --- /dev/null +++ b/levels/map03.wad @@ -0,0 +1 @@ +sgtcrispy/map03.wad \ No newline at end of file diff --git a/levels/map04.wad b/levels/map04.wad new file mode 120000 index 00000000..98ce4c00 --- /dev/null +++ b/levels/map04.wad @@ -0,0 +1 @@ +macro11_1/map04.wad \ No newline at end of file diff --git a/levels/map05.wad b/levels/map05.wad new file mode 120000 index 00000000..e37112b5 --- /dev/null +++ b/levels/map05.wad @@ -0,0 +1 @@ +amarande/map05.wad \ No newline at end of file diff --git a/levels/map06.wad b/levels/map06.wad new file mode 120000 index 00000000..aa71767e --- /dev/null +++ b/levels/map06.wad @@ -0,0 +1 @@ +mystic/map06.wad \ No newline at end of file diff --git a/levels/map07.wad b/levels/map07.wad new file mode 120000 index 00000000..f43de77b --- /dev/null +++ b/levels/map07.wad @@ -0,0 +1 @@ +tarin/map07.wad \ No newline at end of file diff --git a/levels/map10.wad b/levels/map10.wad new file mode 120000 index 00000000..cb3e8e56 --- /dev/null +++ b/levels/map10.wad @@ -0,0 +1 @@ +archvile46/map10.wad \ No newline at end of file diff --git a/levels/map11.wad b/levels/map11.wad new file mode 120000 index 00000000..58a4d310 --- /dev/null +++ b/levels/map11.wad @@ -0,0 +1 @@ +kaiser/map11.wad \ No newline at end of file diff --git a/levels/map12.wad b/levels/map12.wad new file mode 120000 index 00000000..42d3403e --- /dev/null +++ b/levels/map12.wad @@ -0,0 +1 @@ +wildman/map12.wad \ No newline at end of file diff --git a/levels/map13.wad b/levels/map13.wad new file mode 120000 index 00000000..6a2d1b52 --- /dev/null +++ b/levels/map13.wad @@ -0,0 +1 @@ +lurker/map13.wad \ No newline at end of file diff --git a/levels/map16.wad b/levels/map16.wad new file mode 120000 index 00000000..2e6e2215 --- /dev/null +++ b/levels/map16.wad @@ -0,0 +1 @@ +hyena/map16.wad \ No newline at end of file diff --git a/levels/map17.wad b/levels/map17.wad new file mode 120000 index 00000000..d87a31d6 --- /dev/null +++ b/levels/map17.wad @@ -0,0 +1 @@ +nrkn/map17.wad \ No newline at end of file diff --git a/levels/map18.wad b/levels/map18.wad new file mode 120000 index 00000000..9211579a --- /dev/null +++ b/levels/map18.wad @@ -0,0 +1 @@ +zigmund/map18.wad \ No newline at end of file diff --git a/levels/map20.wad b/levels/map20.wad new file mode 120000 index 00000000..0752d105 --- /dev/null +++ b/levels/map20.wad @@ -0,0 +1 @@ +lazer/map20.wad \ No newline at end of file diff --git a/levels/map21.wad b/levels/map21.wad new file mode 120000 index 00000000..25074510 --- /dev/null +++ b/levels/map21.wad @@ -0,0 +1 @@ +amarande/map21.wad \ No newline at end of file diff --git a/levels/map22.wad b/levels/map22.wad new file mode 120000 index 00000000..299f4489 --- /dev/null +++ b/levels/map22.wad @@ -0,0 +1 @@ +tarin/map22.wad \ No newline at end of file diff --git a/levels/map23.wad b/levels/map23.wad new file mode 120000 index 00000000..7c09e4b7 --- /dev/null +++ b/levels/map23.wad @@ -0,0 +1 @@ +submerge/map23.wad \ No newline at end of file diff --git a/levels/map25.wad b/levels/map25.wad new file mode 120000 index 00000000..365cc2a5 --- /dev/null +++ b/levels/map25.wad @@ -0,0 +1 @@ +cyb/map25.wad \ No newline at end of file diff --git a/levels/map26.wad b/levels/map26.wad new file mode 120000 index 00000000..8ca7a81f --- /dev/null +++ b/levels/map26.wad @@ -0,0 +1 @@ +torn/map26.wad \ No newline at end of file diff --git a/levels/map27.wad b/levels/map27.wad new file mode 120000 index 00000000..00156a41 --- /dev/null +++ b/levels/map27.wad @@ -0,0 +1 @@ +bastetfurry/map27.wad \ No newline at end of file diff --git a/levels/map29.wad b/levels/map29.wad new file mode 120000 index 00000000..55ff87b3 --- /dev/null +++ b/levels/map29.wad @@ -0,0 +1 @@ +amarande/map29.wad \ No newline at end of file diff --git a/levels/map30.wad b/levels/map30.wad new file mode 120000 index 00000000..9e1c99b5 --- /dev/null +++ b/levels/map30.wad @@ -0,0 +1 @@ +cacodemon_leader/map30.wad \ No newline at end of file diff --git a/levels/map31.wad b/levels/map31.wad new file mode 120000 index 00000000..6760ab8c --- /dev/null +++ b/levels/map31.wad @@ -0,0 +1 @@ +oblivion/map31.wad \ No newline at end of file diff --git a/levels/map32.wad b/levels/map32.wad new file mode 120000 index 00000000..8d4415cc --- /dev/null +++ b/levels/map32.wad @@ -0,0 +1 @@ +ajapted/map32.wad \ No newline at end of file diff --git a/levels/metabolist/map04.txt b/levels/metabolist/map04.txt new file mode 100644 index 00000000..9036f5eb --- /dev/null +++ b/levels/metabolist/map04.txt @@ -0,0 +1,14 @@ +FreeDoom map04: The Focus +version 1, by Metabolist +(sewoodman@talk21.com) +Status: 2-5% complete +Notes:- + 14TH NOVEMBER + Just one room here. I've not managed to do + much work on it, but this upload is to show + that I'm still alive :) + + Oh yes, the start area of Amarande's map05 + is there because the exit area of this one + will be just the same as the entrance of + map05. Continuity, see? diff --git a/levels/metabolist/map04.wad b/levels/metabolist/map04.wad new file mode 100644 index 00000000..7661f6cc Binary files /dev/null and b/levels/metabolist/map04.wad differ diff --git a/levels/mystic/map06.txt b/levels/mystic/map06.txt new file mode 100644 index 00000000..4f4152d5 --- /dev/null +++ b/levels/mystic/map06.txt @@ -0,0 +1,45 @@ +============================================================================= +Title: M A P 0 6 --- for FREEDOOM + + 1 NEW LEVEL WAD FINISHED NOVEMBER 2ND 2001 + + +Filename: MAP06.WAD -- (1 level) + +Authors: ANDY MCKIE aka Mystic + +Email Address: murray6@blueyonder.co.uk + +============================================================================= + + +* Play Information * + +Map # : 06 +Single Player : Yes +Cooperative 2-4 Player : dont know +Deathmatch 2-4 Player : Yes +Difficulty Settings : Yes +New Sounds : No. +New Graphics : No. +New Music : No. +Demos Replaced : None + + +* Construction * + +Base : Scratch + +Editor(s) used : DETH, BSP, ZENNODE +Known Bugs : + + +* Copyright / Permissions * + +Authors may use this wad as a base to build levels, have fun. + +You MAY distribute this PWAD. + + + + diff --git a/levels/mystic/map06.wad b/levels/mystic/map06.wad new file mode 100644 index 00000000..15a39c63 Binary files /dev/null and b/levels/mystic/map06.wad differ diff --git a/levels/nb_nmare/e4m1.wad b/levels/nb_nmare/e4m1.wad new file mode 100644 index 00000000..235f14ea Binary files /dev/null and b/levels/nb_nmare/e4m1.wad differ diff --git a/levels/nb_nmare/n_fdlv22.txt b/levels/nb_nmare/n_fdlv22.txt new file mode 100644 index 00000000..8688fda4 --- /dev/null +++ b/levels/nb_nmare/n_fdlv22.txt @@ -0,0 +1,9 @@ +name : The Catacombs +map # : 22 +author : Nick Baker + +This is a work-in-progress level, strongly inspired by the Ultimate Doom Episode 4 and the Talosian Incident. + +The level originally started life as one of the three L.I.N.K. levels, and was started buy Chris Hansen, with some work also done by C. Celizic. + +Chris has allowed me to complete the level due to lack of interest in the L.I.N.K. project. \ No newline at end of file diff --git a/levels/nb_nmare/nb_e4m1.txt b/levels/nb_nmare/nb_e4m1.txt new file mode 100644 index 00000000..e87dada6 --- /dev/null +++ b/levels/nb_nmare/nb_e4m1.txt @@ -0,0 +1,16 @@ +New stuff: + +- more detail has been added to the four switches area + +- a tiny bit of detail has been added elsewhere + + +To do: + +- the southern most corridor still needs a bit more detailing. + +- a secret bonus round in the four switches area! This will completely reset it (caco walls go back up, bars raise again, etc), but makes it even harder, with monsters teleporting in as well as the caco's :) There will be a suitable reward at the end though. + +- a couple of rooms beyond the blue door. + +- the last room is still in a very rough state (as should hopefully be obvious) \ No newline at end of file diff --git a/levels/nrkn/map17.wad b/levels/nrkn/map17.wad new file mode 100644 index 00000000..910078fa Binary files /dev/null and b/levels/nrkn/map17.wad differ diff --git a/levels/oblivion/map31.txt b/levels/oblivion/map31.txt new file mode 100644 index 00000000..d2e0ea5c --- /dev/null +++ b/levels/oblivion/map31.txt @@ -0,0 +1,62 @@ +============================================================================ +Title : Freedoom MAP31 WIP +Filename : MAP31.WAD +Author : oblivion aka Nicholai Main +Email Address : uzi666@juno.com +Misc. Author Info : I love Freedoom w00t w00t w00t + Creator of map2wad, if you want it try + http://home.adelphia.net/~mainlimits/map2wad.zip +Description : This is a WIP of MAP31. I welcome comments, but + use common sense; some things are wrong just + because they're not done. + +Instructions : Load on top of freedoom.wad. Make sure you're + playing a recent build of freedoom. Requires a + 100% boom compatible port. + +Additional Credits to : Everyone who had anything to do with the creation + of doom, duke3d, build, gcc, deu, djgpp, freedoom, + ms-dos, linux, windoze, and that's all i can think + of off the top of my head. + +============================================================================ + +* Play Information * + +Episode and Level # : Freedoom Level 31 +Single Player : Use idclip to go past the four sets of SLADWALL + poles that don't open yet. +Cooperative 2-4 Player : Same as single player. +Cooperative 5+ Player : Not yet +Deathmatch 2-4 Player : Not yet +Deathmatch 5+ Player : Not yet +Difficulty Settings : I don't think there are monsters +New Sounds : Not in this .wad, but in freedoom.wad +New Graphics : Not in this .wad, but in freedoom.wad +New Weapons : Not in this .wad, but in freedoom.wad +New Music : Not in this .wad, but in freedoom.wad +Demos Replaced : No + +* Construction * + +Base : New level from scratch +Editor(s) used : Build for DN3D Atomic v1.5 + map2wad v0.81b + WinDEU32 v5.99b1 + BSP v2.3 +Known Bugs : Remember it's a WIP, thus it is on a constantly + rotating list of bugs; fix them and more pop up. + +============================================================================ + +* Copyright / Permissions * + +All copyrights and permissions follow the same guidelines as the entire +Freedoom distribution. These guidelines are avaiable at +http://freedoom.despayre.org:81/ + +============================================================================ + +* Where to get this WAD * (or where you got it?) + +http://freedoom.despayre.org:81 diff --git a/levels/oblivion/map31.wad b/levels/oblivion/map31.wad new file mode 100644 index 00000000..576e2af9 Binary files /dev/null and b/levels/oblivion/map31.wad differ diff --git a/levels/railgunner/fdmap08.txt b/levels/railgunner/fdmap08.txt new file mode 100644 index 00000000..a4767a54 --- /dev/null +++ b/levels/railgunner/fdmap08.txt @@ -0,0 +1,50 @@ +=========================================================================== +Title : Tricks and Traps:Freedoom Version +Files : map08.wad +Release date : July 14th, 2002 +Author : Maximillian Daley +Advanced Source Port : BOOM! +Email Address : pcclassix@the-any-key.com +Misc. Author Info : +Description : Freedoom Map08 prerelease. The level aint done yet. +Additional Credits To : My homies at Doomworld for contributing to FREEDOOM! +=========================================================================== + +* What is included * + +New levels : Map08 +Sounds : No +Music : No +Graphics : No +Dehacked/BEX Patch : No +Demos : No +Other : Nah +Other files required : All updated freedoom wads! + + +* Play Information * + +Game : DOOM2 with freedoom and boom. +Map # : MAP08 +Single Player : Yes +Cooperative 2-4 Player : Yes, but there is no point since i only made a few rooms! +Deathmatch 2-4 Player : No, there are no starts for that. +Difficulty Settings : Yes + + +* Construction * + +Base : Levels built from scratch. Images came from resources. +Build Time : Unknown. It ain't done yet! +Editor(s) used : DeepSea, WinTEX, BSP. +Known Bugs : Nope! + + +* Copyright / Permissions * + +You MAY distribute this file, provided you include this text file, with +no modifications. You may distribute this file in any electronic +format (BBS, Diskette, CD, etc) as long as you include this file +intact. + +HAPPY DOOMING! diff --git a/levels/railgunner/fdmap08.zip b/levels/railgunner/fdmap08.zip new file mode 100644 index 00000000..ec8a3376 Binary files /dev/null and b/levels/railgunner/fdmap08.zip differ diff --git a/levels/railgunner/map08.wad b/levels/railgunner/map08.wad new file mode 100644 index 00000000..42cad77a Binary files /dev/null and b/levels/railgunner/map08.wad differ diff --git a/levels/sargebaldy/e3m1.wad b/levels/sargebaldy/e3m1.wad new file mode 100644 index 00000000..48a1189d Binary files /dev/null and b/levels/sargebaldy/e3m1.wad differ diff --git a/levels/sargebaldy/hellkeep.txt b/levels/sargebaldy/hellkeep.txt new file mode 100644 index 00000000..70e1ce12 --- /dev/null +++ b/levels/sargebaldy/hellkeep.txt @@ -0,0 +1,60 @@ +=========================================================================== +Primary purpose : Single+Coop play +=========================================================================== +Title : Hell Keep II +Filename : hellkeep.wad +Release date : August 18th, 2003 +Last Updated : January 2nd, 2004 + Fixed some errors. Now runs in doom.exe. +Author : Owen "Sarge Baldy" Lloyd +Email Address : lloydo@onid.orst.edu +Other Files By Author : Waster Treatment Center #911, MooDDoom +Misc. Author Info : Student at Oregon State with no life. +Description : An E3M1 replacement for Freedoom (http://freedoom.sourceforge.net/) . + Tries to stay somewhat like the original. This map can be played with or + without +Freedoom resources. +Additional Credits to : Matt Tagliaferri, for DoomCAD (which I no longer use) + Gherkin, for Doom Builder (which I now use) + id Software circa 1993, for Doom + Elt.. er, I mean, Fraggle, for Freedoom +=========================================================================== +* What is included * +New levels : Um, yeah +Sounds : No +Music : No +Graphics : No +Dehacked/BEX Patch : No +Demos : No +Other : No, just one level damnit! +Other files required : Freedoom resources optional. + +* Play Information * +Game : DOOM +Map # : E3M1 +Single Player : Yes +Cooperative 2-4 Player : Yes, untested +Deathmatch 2-4 Player : Yes, 8 starts, untested +Other game styles : No +Difficulty Settings : Of course + +* Construction * +Base : New from scratch +Build Time : Three or four days (heh, this would have taken me 3-4 months with DoomCAD) +Editor(s) used : Doom Builder 0.3 (my first with it) +Known Bugs : None +May Not Run With... : the bulls + +* Copyright / Permissions * +Authors MAY use the contents of this file as a base for +modification or reuse. Permissions have been obtained from original +authors for any of their resources modified or included in this file. + +You MAY distribute this file, provided you include this text file, with +no modifications. You may distribute this file in any electronic +format (BBS, Diskette, CD, etc) as long as you include this file +intact. + +* Where to get the file that this text file describes * +The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors +Web: http://freedoom.sourceforge.net/ \ No newline at end of file diff --git a/levels/sgtcrispy/SC_Map03.txt b/levels/sgtcrispy/SC_Map03.txt new file mode 100644 index 00000000..2d5a8034 --- /dev/null +++ b/levels/sgtcrispy/SC_Map03.txt @@ -0,0 +1,9 @@ +Here's my new FreeDoom map 3. +It's not done yet of course, I've got more building, tweaking and texturing to do. + +As you can see it's a completely different design than my old map. +Its odd, I've worked on map03 for over a year and never got anywhere near done with itn and then within about 6 hours I got this map, and it's almost done! ARG! + +SgtCrispy + +sgtcrispy@yahoo.com \ No newline at end of file diff --git a/levels/sgtcrispy/fd_map3.txt b/levels/sgtcrispy/fd_map3.txt new file mode 100644 index 00000000..7f629937 --- /dev/null +++ b/levels/sgtcrispy/fd_map3.txt @@ -0,0 +1,5 @@ +This is a beta of may map3 for freedoom. I've just gotten the enterance area finished so far so its not much. textures and item placement may change. espically the textures, but you get the idea. + +SgtCrispy + +sha_nigtha@yahoo.com \ No newline at end of file diff --git a/levels/sgtcrispy/map03.wad b/levels/sgtcrispy/map03.wad new file mode 100644 index 00000000..e3ca9b84 Binary files /dev/null and b/levels/sgtcrispy/map03.wad differ diff --git a/levels/shadowrunner/e2m1.wad b/levels/shadowrunner/e2m1.wad new file mode 100644 index 00000000..efa165bd Binary files /dev/null and b/levels/shadowrunner/e2m1.wad differ diff --git a/levels/spaceforce/map01.wad b/levels/spaceforce/map01.wad new file mode 100644 index 00000000..acbf7a24 Binary files /dev/null and b/levels/spaceforce/map01.wad differ diff --git a/levels/submerge/map23.wad b/levels/submerge/map23.wad new file mode 100644 index 00000000..3eb62c74 Binary files /dev/null and b/levels/submerge/map23.wad differ diff --git a/levels/submerge/submerge.txt b/levels/submerge/submerge.txt new file mode 100644 index 00000000..fc18ab56 --- /dev/null +++ b/levels/submerge/submerge.txt @@ -0,0 +1,2 @@ +MAP23 of freedoom from submerge (well, part of it.) +submerge_527@hotmail.com \ No newline at end of file diff --git a/levels/tarin/map02.wad b/levels/tarin/map02.wad new file mode 100644 index 00000000..0a6a11a8 Binary files /dev/null and b/levels/tarin/map02.wad differ diff --git a/levels/tarin/map07.wad b/levels/tarin/map07.wad new file mode 100644 index 00000000..66593292 Binary files /dev/null and b/levels/tarin/map07.wad differ diff --git a/levels/tarin/map22.wad b/levels/tarin/map22.wad new file mode 100644 index 00000000..f3239910 Binary files /dev/null and b/levels/tarin/map22.wad differ diff --git a/levels/tathetriam/fd_map12.zip b/levels/tathetriam/fd_map12.zip new file mode 100644 index 00000000..f3abcfc6 Binary files /dev/null and b/levels/tathetriam/fd_map12.zip differ diff --git a/levels/tathetriam/map12.wad b/levels/tathetriam/map12.wad new file mode 100644 index 00000000..2f23fd9f Binary files /dev/null and b/levels/tathetriam/map12.wad differ diff --git a/levels/torn/Aminesii.TXT b/levels/torn/Aminesii.TXT new file mode 100644 index 00000000..719661a4 --- /dev/null +++ b/levels/torn/Aminesii.TXT @@ -0,0 +1,70 @@ +=========================================================================== +Primary purpose : Single+Coop play / Deathmatch +=========================================================================== +Title : The abandoned mines II +Filename : Aminesii.WAD +Release date : 20/10 2002 +Author : Kim "Torn" Bach +Email Address : tornthedark@hotmail.com +Other Files By Author : nope (my first release this one) +Misc. Author Info : I am a slow mapper... :) + +Description : This map is made for freedoom (freedoom.sf.net) map26: The Abandoned Mines. + +Additional Credits to : Id software for made Doom (II) of couse... :) + The teams behind the source ports and + the level editors and other editing programs... + The team behind the project named Freedoom (including me) +=========================================================================== +* What is included * + +New levels : Yes +Sounds : No +Music : No +Graphics : No (But you should download FreeDoom's texture wad from freedoom.sf.net) +Dehacked/BEX Patch : No +Demos : No +Other : No + + + +* Play Information * + +Game : DOOM2 (FreeDoom) +Map # : Map26 +Single Player : Designed for +Cooperative 2-4 Player : Designed for +Deathmatch 2-4 Player : Designed for +Other game styles : Nope +Difficulty Settings : Yes + + + +* Construction * + +Base : New from scratch +Build Time : 6-7 days +Editor(s) used : Wad Author +Known Bugs : No (maybe the skill settings) +May Not Run With... : Doom1 + +* Copyright / Permissions * + +Authors MAY use the contents of this file as a base for +modification or reuse. Permissions have been obtained from original +authors for any of their resources modified or included in this file. +(But please remember to include my name in your text file) + +You MAY distribute this file, provided you include this text file, with +no modifications. You may distribute this file in any electronic +format (BBS, Diskette, CD, etc) as long as you include this file +intact. I have received permission from the original authors of any +modified or included content in this file to allow further distribution. + + +* Where to get the file that this text file describes * + +The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors +Web sites: Torn-net.dk +FTP sites: + diff --git a/levels/torn/e3m8.wad b/levels/torn/e3m8.wad new file mode 100644 index 00000000..32d384b9 Binary files /dev/null and b/levels/torn/e3m8.wad differ diff --git a/levels/torn/map26.wad b/levels/torn/map26.wad new file mode 100644 index 00000000..caa93048 Binary files /dev/null and b/levels/torn/map26.wad differ diff --git a/levels/wildman/factory.txt b/levels/wildman/factory.txt new file mode 100644 index 00000000..804952fe --- /dev/null +++ b/levels/wildman/factory.txt @@ -0,0 +1,4 @@ +In progress level for FreeDoom project. Map 12, The Factory assigned by Fraggle. + +Rick "Wildman" Clark +rickclark58@yahoo.com diff --git a/levels/wildman/map12.wad b/levels/wildman/map12.wad new file mode 100644 index 00000000..17c341be Binary files /dev/null and b/levels/wildman/map12.wad differ diff --git a/levels/zigmund/court.txt b/levels/zigmund/court.txt new file mode 100644 index 00000000..c653c06a --- /dev/null +++ b/levels/zigmund/court.txt @@ -0,0 +1,4 @@ +Nick: Zigmund +e-mail: z_ozwell@hotmail.com +Level 18 for FreeDoom +no skill levels yet (accept medium), exit room sucks(not finished), and a handfull of textures still need to be alligned \ No newline at end of file diff --git a/levels/zigmund/court2.txt b/levels/zigmund/court2.txt new file mode 100644 index 00000000..64a31648 --- /dev/null +++ b/levels/zigmund/court2.txt @@ -0,0 +1,4 @@ +Nick: Zigmund +e-mail: z_ozwell@hotmail.com +Level 18 for FreeDoom +tagged as level 18 this time not level 1 (heh...) \ No newline at end of file diff --git a/levels/zigmund/map18.txt b/levels/zigmund/map18.txt new file mode 100644 index 00000000..1ec17b4f --- /dev/null +++ b/levels/zigmund/map18.txt @@ -0,0 +1,4 @@ +Nick: Zigmund +e-mail: z_ozwell@hotmail.com +Level 18 for FreeDoom +replaced WolfenDoom pic with a window + "windowbox" (Thanks Tarin!) \ No newline at end of file diff --git a/levels/zigmund/map18.wad b/levels/zigmund/map18.wad new file mode 100644 index 00000000..a4f28cd6 Binary files /dev/null and b/levels/zigmund/map18.wad differ