diff --git a/lumps/dehacked/dehacked.txt b/lumps/dehacked/dehacked.txt index db90f7de..c4a61508 100644 --- a/lumps/dehacked/dehacked.txt +++ b/lumps/dehacked/dehacked.txt @@ -531,17 +531,18 @@ C2TEXT = You didn't find anyone alive. Again.\n\n\ Cities mean people.\n\n\ Right? # After MAP20, before MAP21: -C3TEXT = There is no AGM here, but only monsters.\n\ - Monsters, no humans and the bloody road.\n\n\ - And you.\n\n\ - You've been tracking their movements\n\ - and comparing notes with AGM's records.\n\ - Hunting down the interdimensional being\n\ - that has been sending its nightmare armies\n\ - to Earth through AGM's teleporter network.\n\ - Carving your path of destruction\n\ - deep into its territory.\n\n\ - No one has ever survived in this wasteland.\n\n\ +C3TEXT = Here is no AGM but only monsters.\n\ + Monsters, no humans and dusty days\n\ + sleeping in old ruins and eating scraps.\n\ + No one has escaped this wasteland alive.\n\n\ + You've been tracking their movements.\n\ + AGM records and alien scrawlings point\n\ + to something big worming its way through\n\ + the entire teleportation network.\n\ + Sending its nightmare armies of brain-\n\ + scrambled sapients - including humans -\n\ + to conquer all known space.\n\n\ + And now you're fighting at its doorstep.\n\n\ This could be the beginning\n\ of your freedom - or your doom. # After MAP30 (endgame text): @@ -557,25 +558,32 @@ C4TEXT = The evil thing becomes unstable.\n\ No one will know what happened here.\n\n\ No one will ever find you again. # Before MAP31 (secret level #1): -C5TEXT = You step onto the machine and\n\ - after a strange flash you find\n\ - yourself in a rusty cage.\n\n\ - What happened? Where is this?\n\n\ - Before you can wonder further\n\ - you notice that you are surrounded\n\ - by monsters. It was a trap.\n\n\ - You silently bring out\n\ - your gun, ready to kill. +C5TEXT = You step into the teleporter. You feel a\n\ + familiar flash and... you're in a cage?\n\ + Jailed?\n\n\ + There are other cages in here. Occupied.\n\ + So is this how they capture humans?\n\ + Or did they set this up specially for you,\n\ + as a reward for being such a monkey wrench\n\ + in their plans?\n\n\ + The guards haven't noticed you - yet.\n\ + Any noise could mean death. Or worse.\n\n\ + When they zombify you, are you awake the\n\ + entire time, locked inside of your brain?\n\n\ + You'd rather not find out. # Before MAP32 (secret level #2): -C6TEXT = The world dissipates around you.\n\ - As the glow of the teleporter\n\ - subsides, a sinking feeling sets in\n\ - that you may have made a wrong turn.\n\n\ - Again.\n\n\ - The world comes back to you.\n\ - The monsters you fought before\n\ - raise their weapons,\n\ - aiming for your head. +C6TEXT = Forcibly uncaged again. Good job.\n\n\ + But where are you? The air and gravity\n\ + still feel like whatever hell-rock that\n\ + strange prison had been on.\n\n\ + You look around and the layout triggers\n\ + some old memories from history class.\n\n\ + This is an arena.\n\ + Where they send prisoners to die.\n\ + That wasn't an exit - but an entrance.\n\n\ + You will find your way back to the city,\n\ + but it will have to be on the other side\n\ + of a few homicidal mutants... #endif BGFLATE1 = AQF051 BGFLATE2 = AQF054