mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-02 07:25:45 -04:00
graphics: Add endgame screen graphics.
Freedoom Phase 1 needs endgame screens for the ends of episodes 2, 3 and 4. Add some basic screens that are essentially just screenshots from level 8 of each episode. Set END0-END6 to be the dummy empty graphic so that the game doesn't crash after E3. This (for the time being) fixes the most egregious problems in #32.
This commit is contained in:
parent
63567a234e
commit
ebb999f995
10 changed files with 36 additions and 8 deletions
19
buildcfg.txt
19
buildcfg.txt
|
@ -933,10 +933,21 @@ WILV35 0 0
|
||||||
WILV36 0 0
|
WILV36 0 0
|
||||||
WILV37 0 0
|
WILV37 0 0
|
||||||
WILV38 0 0
|
WILV38 0 0
|
||||||
VICTORY2 0 0
|
|
||||||
PFUB1 0 0
|
; Endgame screens:
|
||||||
PFUB2 0 0
|
VICTORY2
|
||||||
ENDPIC 0 0
|
PFUB1
|
||||||
|
PFUB2
|
||||||
|
ENDPIC
|
||||||
|
|
||||||
|
; "The End" animation from E3 endgame screen:
|
||||||
|
END0
|
||||||
|
END1
|
||||||
|
END2
|
||||||
|
END3
|
||||||
|
END4
|
||||||
|
END5
|
||||||
|
END6
|
||||||
|
|
||||||
; inter level map
|
; inter level map
|
||||||
|
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
ajapted/wimap1.gif
|
fraggle/endpic.gif
|
17
graphics/fraggle/endgame.txt
Normal file
17
graphics/fraggle/endgame.txt
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
These are stopgap endgame screens created from screenshots of the last
|
||||||
|
levels of each episode.
|
||||||
|
|
||||||
|
VICTORY2: screenshot from E2M8 showing killed boss monster. I took this
|
||||||
|
screenshot with the full brightness cheat on and "artificially"
|
||||||
|
darkened it afterwards.
|
||||||
|
|
||||||
|
PFUB1/2: screenshot from E3M8 showing killed boss monster. I took this
|
||||||
|
in PrBoom+ at 640x480, then cropped it down into two 320x200 images
|
||||||
|
that seamlessly scroll together. The marine sprite was added in
|
||||||
|
afterwards.
|
||||||
|
|
||||||
|
ENDPIC: screenshot from E4M8 showing killed boss monsters.
|
||||||
|
|
||||||
|
All screenshots were taken with the game running in 640x480, and were
|
||||||
|
resized to 640x400 to take into account Doom's aspect ratio issues.
|
||||||
|
|
BIN
graphics/fraggle/endpic.gif
Normal file
BIN
graphics/fraggle/endpic.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 44 KiB |
BIN
graphics/fraggle/pfub1.gif
Normal file
BIN
graphics/fraggle/pfub1.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 58 KiB |
BIN
graphics/fraggle/pfub2.gif
Normal file
BIN
graphics/fraggle/pfub2.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 56 KiB |
BIN
graphics/fraggle/victory2.gif
Normal file
BIN
graphics/fraggle/victory2.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 49 KiB |
|
@ -1 +1 @@
|
||||||
ajapted/bossback.gif
|
fraggle/pfub1.gif
|
|
@ -1 +1 @@
|
||||||
ajapted/bossback.gif
|
fraggle/pfub2.gif
|
|
@ -1 +1 @@
|
||||||
ajapted/wimap2.gif
|
fraggle/victory2.gif
|
Loading…
Add table
Add a link
Reference in a new issue