graphics: Add endgame screen graphics.

Freedoom Phase 1 needs endgame screens for the ends of episodes
2, 3 and 4. Add some basic screens that are essentially just
screenshots from level 8 of each episode. Set END0-END6 to be the
dummy empty graphic so that the game doesn't crash after E3.

This (for the time being) fixes the most egregious problems in #32.
This commit is contained in:
Simon Howard 2014-01-13 03:07:14 +00:00
parent 63567a234e
commit ebb999f995
10 changed files with 36 additions and 8 deletions

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@ -933,10 +933,21 @@ WILV35 0 0
WILV36 0 0
WILV37 0 0
WILV38 0 0
VICTORY2 0 0
PFUB1 0 0
PFUB2 0 0
ENDPIC 0 0
; Endgame screens:
VICTORY2
PFUB1
PFUB2
ENDPIC
; "The End" animation from E3 endgame screen:
END0
END1
END2
END3
END4
END5
END6
; inter level map

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@ -1 +1 @@
ajapted/wimap1.gif
fraggle/endpic.gif

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@ -0,0 +1,17 @@
These are stopgap endgame screens created from screenshots of the last
levels of each episode.
VICTORY2: screenshot from E2M8 showing killed boss monster. I took this
screenshot with the full brightness cheat on and "artificially"
darkened it afterwards.
PFUB1/2: screenshot from E3M8 showing killed boss monster. I took this
in PrBoom+ at 640x480, then cropped it down into two 320x200 images
that seamlessly scroll together. The marine sprite was added in
afterwards.
ENDPIC: screenshot from E4M8 showing killed boss monsters.
All screenshots were taken with the game running in 640x480, and were
resized to 640x400 to take into account Doom's aspect ratio issues.

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@ -1 +1 @@
ajapted/bossback.gif
fraggle/pfub1.gif

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@ -1 +1 @@
ajapted/bossback.gif
fraggle/pfub2.gif

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@ -1 +1 @@
ajapted/wimap2.gif
fraggle/victory2.gif