diff --git a/manual/images/menu-chapter.png b/manual/images/menu-chapter.png new file mode 100644 index 00000000..60f7123f Binary files /dev/null and b/manual/images/menu-chapter.png differ diff --git a/manual/images/menu-mainmenu.png b/manual/images/menu-mainmenu.png new file mode 100644 index 00000000..4f68d941 Binary files /dev/null and b/manual/images/menu-mainmenu.png differ diff --git a/manual/images/menu-skill.png b/manual/images/menu-skill.png new file mode 100644 index 00000000..f6c590e1 Binary files /dev/null and b/manual/images/menu-skill.png differ diff --git a/manual/manual.adoc b/manual/manual.adoc index 705c458b..c0ef15e8 100644 --- a/manual/manual.adoc +++ b/manual/manual.adoc @@ -31,7 +31,82 @@ following: == Using the Freedoom Menus -TODO: How to use the menus. +Freedoom's menus are fairly self-explanatory but here are some brief +instructions. The main menu can be brought up at any time by pressing the +_Esc_ key on your keyboard. + +image::images/menu-mainmenu.png[Freedoom Main Menu,align="center",width=380,pdfwidth=50vw] + +[cols="1,4",width="90%",align="center",valign="middle"] +|========================== +| **New game** | Start a new game, abandoning the current game (if you're +already playing). +| **Options** | Brings up the options menu. The appearance of this menu +and the available options depend upon the source port you're using. +| **Load Game** | Load a saved game. +| **Save Game** | Save your current game, so that you can continue playing +later. +| **Read This!** | Brings up a help screen showing a description of the +items you'll encounter in the game. +| **Quit Game** | Finish playing and return to the operating system. +|========================== + +When starting a new game, you may be prompted to choose which chapter to +start playing. + +image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw] + +If you're new to the game, start with _Outpost Outbreak_, the first +chapter (and easiest). Once you finish one chapter, you can move on to +the next. If you're bored with the chapter you're playing or stuck, you +can always try playing a different chapter instead. There's no requirement +to play chapters in order. + +After choosing a chapter, you need to pick a skill level. Skill level +affects several factors in the game, most importantly the number of +monsters you'll encounter. + +image::images/menu-skill.png[Skill Selection Menu,align="center",width=473,pdfwidth=50vw] + +[cols="1,3,8",width="90%",align="center",valign="middle"] +|========================== +| 1 | **Please Don't Kill Me!** | The easiest skill level. This is +effectively the same as _Will This Hurt?_, except that damage is halved. +| 2 | **Will This Hurt?** | Easy skill level, a good choice if you're +finding _Bring on the Pain_ too challenging. +| 3 | **Bring on the Pain.** | The default skill level. +| 4 | **Extreme Carnage** | A more challenging skill level, suited more +for experienced players and people in search of a challenge. +| 5 | **INSANITY!** | **Not Recommended**. This is equivalent to +_Extreme Carnage_ except that monster attacks are up to twice as fast, +and killed monsters come back to life after around 40 seconds. +|========================== + +When you're finished playing Freedoom, press _Esc_ to bring up the main +menu and select _Quit Game_ to exit. You may want to select _Save Game_ +first to save your progress so that you can return to where you left off +next time you play. + +The following are some useful keyboard shortcuts that can save time +accessing common menu functions. + +[cols="1,2,8",width="90%",align="center",valign="middle"] +|========================== +| **Esc** | Menu | Bring up the main menu. +| **F1** | Help | Bring up the help screen that shows information about the +in-game items. +| **F2** | Save | Bring up the _Save Game_ menu. +| **F3** | Load | Bring up the _Load Game_ menu. +| **F4** | Volume | Bring up a menu to control volume levels. +| **F6** | Quicksave | Save the game to your _quicksave_ slot, which saves +time if you're repeatedly saving your progress while you play. +| **F7** | End Game | End the current game and return to the title screen. +| **F8** | Messages | Toggles between showing or hiding the on-screen +messages shown when you collect an item. +| **F9** | Quickload | Load the game from your _quicksave_ slot. +| **F10** | Quit Game | Quit the game and return to the operating system. +| **F11** | Brightness | Toggle the on-screen brightness level. +|========================== == How to Play @@ -68,7 +143,7 @@ right now (for example, a health power-up when you already have 100% health). At the bottom of the screen, you'll see the status bar, which is divided into the following sections: -[cols="1,4",width="70%",align="center",valign="middle"] +[cols="1,6",width="90%",align="center",valign="middle"] |========================== | **Ammo** | Number of units of ammunition remaining for the current weapon. | **Health** | If this reaches zero, you're dead! See the