From f34ba7c7c2a25fdb9e29f1f5d27e5cbb54e2f32e Mon Sep 17 00:00:00 2001 From: RjY Date: Fri, 11 Feb 2011 13:00:02 +0000 Subject: [PATCH] map02: use floor light transfer under exit sign (BondEar) In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground beneath it is kept dark by using vanilla shadowcasting effects. BondEar reported evidence of slime trails around the exit sign[1]. I couldn't verify this, but nevertheless here is an attempt to fix it. Uses linedef 254 as the control linedef rather than creating a whole new control sector, to avoid an unnecessary node rebuild which would break Catoptromancy's demo pack :-) [1] http://www.doomworld.com/vb/post/940478 Signed-off-by: RjY Signed-off-by: Mike Swanson --- levels/siggi/hawl.wad | Bin 140234 -> 140233 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/levels/siggi/hawl.wad b/levels/siggi/hawl.wad index fc1c9e5725c0df769950dec473c6c385e8c421b6..65e983a9becab169734db35c061f36bb6845d4cc 100644 GIT binary patch delta 266 zcmW-bKTE@45XPUYl|-6BheR@T@&jlDous5DSNm$3guFqW^gH+k99+5xf}qYBilagy ztAkk7Ig2 m#7W2!@NiZU9JeksKE`vxdl$%fUlh@;7G4}+H%fv7`SKt7G(Q#q delta 267 zcmX?koa5AS4xWH;M;C4e1_mi*CWejNlSP?e1#VgrG%V}OAnkOuKr zurn}(czF7`2Qx5i1+oJi7#Ms!{ajsK-GW&?7#J2^Wnc*QbOH01%Q7;|5M*Eoa}5e{ zjc^UN*Jotd5C@cZ1?gsBc;Cy&@Pz}&4|a79@ec}qJdKfIf*k{cpTCPMP=O&s@l{3! pF-edHuslQOJ4S}nvJ4DCu3kV9phI|=7>_f^KGOgI