From f5b6163325a3a06bbe1130b691d5a54c850069b1 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 31 Aug 2014 06:52:48 +0000 Subject: [PATCH] sprites: Adjust offset for fist sprites. Freedoom's fist punches from the right side of the screen; however, some source ports can run in widescreen modes that can cause the punch animation frames to be cut off at the right side of the screen. Move all fist sprites 50 pixels to the right so that this doesn't happen. I tested this in ZDoom running in a 16:9 screen aspect ratio and I was unable to cause any noticeable cutoff, even when walking around (weapon bobbing means that additional margin is needed). Because of this change, the place where the fist "lands" is now offset to the right, possibly slightly too much, but not so much that I think it's a huge problem. This fixes #95. --- buildcfg.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/buildcfg.txt b/buildcfg.txt index 6e12f94d..37e62d09 100644 --- a/buildcfg.txt +++ b/buildcfg.txt @@ -2383,10 +2383,10 @@ PUFFA0 2 3 PUFFB0 4 4 PUFFC0 6 5 PUFFD0 8 7 -PUNGA0 -48 -52 -PUNGB0 -18 3 -PUNGC0 -103 -33 -PUNGD0 -116 -39 +PUNGA0 -98 -52 +PUNGB0 -68 3 +PUNGC0 -153 -33 +PUNGD0 -166 -39 PVISA0 13 9 PVISB0 13 9 RKEYA0 8 19