From f6bab1b9b3b59ca38ccf30025177474fc9ee7a0d Mon Sep 17 00:00:00 2001 From: RjY Date: Mon, 11 Nov 2013 09:25:23 +0000 Subject: [PATCH] levels: E1M7: move walk trigger to other side of door (Patrol1985) A classic ZDoomism (implicit passuse): A door (sector 204) could not be opened due to its west side (linedef 1208) being blocked by a walk trigger (linedef 1201). This left both door unable to be opened, and walk trigger unable to be activated. The latter left the player stuck in the immediate area, unable to finish the level. The simplest fix, applied here, is to move the walk trigger to the other side of the door (linedef 1214). The player must still walk through the door and "see" the blue key vanish to escape the maze. Thanks to Patrol1985 (and others) for reporting this: http://www.doomworld.com/vb/post/1209971 --- levels/archvile46/e1m7.wad | Bin 201304 -> 201304 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/levels/archvile46/e1m7.wad b/levels/archvile46/e1m7.wad index 19c65b53e885ebb903ce171f42e0a86f8339890a..ae07f8506c9f82d127553337610d0f89ee17dad3 100644 GIT binary patch delta 34 qcmcbygy+T*o(&y7%nS?+le>L3GpjKOH#_>aJNhzicl2cvKMDZXOA9*y delta 34 qcmcbygy+T*o(&y7%xVn6le>L3GczzSG&}mXJNhzicl2cvKMDZZ6AL>4