From f6d836c75009f7fb119e91eceed228e57e7956b4 Mon Sep 17 00:00:00 2001 From: mc776 <24984517+mc776@users.noreply.github.com> Date: Thu, 22 Aug 2024 15:20:08 -0700 Subject: [PATCH] dehacked: better explanation of the mini/SS change. https://github.com/id-Software/DOOM/blob/77735c3ff0772609e9c8d29e3ce2ab42ff54d20b/linuxdoom-1.10/p_enemy.c#L845 https://github.com/id-Software/DOOM/blob/77735c3ff0772609e9c8d29e3ce2ab42ff54d20b/linuxdoom-1.10/p_enemy.c#L802 --- lumps/dehacked/dehacked.txt | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/lumps/dehacked/dehacked.txt b/lumps/dehacked/dehacked.txt index 00bb678f..f08b93fd 100644 --- a/lumps/dehacked/dehacked.txt +++ b/lumps/dehacked/dehacked.txt @@ -27,22 +27,22 @@ Sprite subnumber = 32773 Frame 689 Sprite subnumber = 32773 -# The RNG code for the minigunner's / SS's attack -# does the same thing as the zombieman's, the only -# substantive difference being the sound played. -# By calling the zombieman attack instead, the -# minigunner and sailor no longer sound confusingly -# similar to the large technospider's much more -# powerful shotgunguy-like attack. +# A_PosAttack and A_CPosAttack use identical formulae +# and the same number of RNG calls to determine the +# attack; the only difference other than the way the +# information is organized is the sound being played. +# Having the minigunner and sailor call A_PosAttack +# makes them not sound confusingly similar to the large +# technospider's much more powerful shotgunguy-like attack. -# Minigunner using pistol attack +# Minigunner using A_PosAttack Pointer 234 (Frame 417) Codep Frame = 185 Pointer 235 (Frame 418) Codep Frame = 185 -# Sailor using pistol attack +# Sailor using A_PosAttack Pointer 234 (Frame 738) Codep Frame = 185