sprites: Tweak horizontal offsets for zombie.
Vanilla Doom doesn't flip X offsets properly when mirroring sprites, so adjust mirrored sprites so that the monster is centered within each frame and mirrors correctly. These are small tweaks and I've only done frames A-D so far.
36
buildcfg.txt
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@ -1772,25 +1772,25 @@ BOSSL0 34 79
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BOSSM0 34 79
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BOSSM0 34 79
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BOSSN0 34 79
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BOSSN0 34 79
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BOSSO0 34 79
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BOSSO0 34 79
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POSSA1 18 50 ; former human
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POSSA1 17 50 ; former human
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POSSA2A8 17 50
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POSSA2A8 20 50
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POSSA3A7 21 50
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POSSA3A7 20 50
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POSSA4A6 21 48
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POSSA4A6 26 48
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POSSA5 21 47
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POSSA5 17 47
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POSSB1 19 52
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POSSB1 18 52
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POSSB2B8 18 51
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POSSB2B8 20 51
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POSSB3B7 18 52
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POSSB3B7 22 52
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POSSB4B6 20 52
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POSSB4B6 28 52
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POSSB5 18 51
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POSSB5 17 51
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POSSC1 17 50
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POSSC1 19 50
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POSSC2C8 17 50
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POSSC2C8 19 50
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POSSC3C7 18 52
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POSSC3C7 21 52
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POSSC4C6 20 51
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POSSC4C6 30 51
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POSSC5 17 51
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POSSC5 17 51
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POSSD1 16 52
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POSSD1 19 52
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POSSD2D8 18 51
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POSSD2D8 19 51
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POSSD3D7 21 52
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POSSD3D7 23 52
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POSSD4D6 22 52
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POSSD4D6 26 52
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POSSD5 19 51
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POSSD5 19 51
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POSSE1 12 50
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POSSE1 12 50
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POSSE2E8 21 50
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POSSE2E8 21 50
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |