diff --git a/levels/wesley/map19.txt b/levels/wesley/map19.txt index 3551767b..ccf5b685 100644 --- a/levels/wesley/map19.txt +++ b/levels/wesley/map19.txt @@ -5,6 +5,76 @@ Was left unfinished, fixed to make playable for release by Wesley D. Johnson john son 24 12 @ usgo net +Release Revision 10. Mar 7, 2014 + +CHANGES Rev10, by Wesley Johnson: +Made some bars impassible, and adjusted the texture height. +Widen stairs on wooden platform. +Added portcullis to main gate passage, and moved a port to protect it. +Adjusted texture alignment in main gate rooms, and several other rooms. +Adjusted some light levels. +Added ceiling light transfers for main gate rooms. +Added some boxes in the tower store room. +Moved some special objects to better locations, changed others. +Adjusted the monsters for balance, some were missing. +Filled in the lower chamber of the riverside rampart. +More ammo, adjusted health. +Raised the passage under the front walk. +Adjusted the distant hills and added more height. +Fixed one area where prboom has texture leakage. + + +Release Revision 9. Feb 28, 2014 + +CHANGES Rev9, by Wesley Johnson: +Extensive changes to lower levels. +Gave each tower a foundation and lower levels, and used those to replace +many of the underground rooms. Established relationships between underground +tunnels and the foundations, with exposures and shared elements. +Kept the central monster lair and only one ring of the surrounding corridors. +Integrated most of the tricks and traps into the one remaining ring +corridor, removing the lift and putting everything on one level. +Combined several secrets into one secret area. +Moved the library to the new main tower lower level. +Moved the dungeon to be adjacent the main gate lower levels. +Moved the secret switches to a sub-hallway off the remaining ring +corridor. +Moved the switch to lower the courtyard water prize, to a lower level +room under the courtyard. Gave it a visible mechanism so the player +can deduce they need a return visit to the couryard. +Removed the rising staircase that went through the same 3d space as lower rooms. +Along with the ring corridors, it lacked interest and was just a place to +run through quickly. +Provided two authentic castle style staircases. One from the main +tower mid room to the lower tower room, and another from the red tower +lower room to the sub-levels. +Distributed the color barriers to the new stairs and a lower corridor. +Expanded the lava theme at the exit, with it showing on the earth surface. +Moved the exit area to an unused area to facilitate this. +It is visible from the south castle wall. +Removed the maze near the exit and moved the item to a water-drainage +channel behind a secret. Added several water-drainage tunnels that are +similar to a maze. +The riverside tower was changed to a low rampart with a moat because +of the sight lines down the river from it. The nearby wall was lowered to +be just adequate to block the pathway, again to reduce the view of the +joins of sky and river. The riverside rampart and wall now has a +progressive defense that can be explored, with several level changes, +that adds interest to the castle design. +Cacodemons were added nearby so the player can defend this rampart. +The fallen wall structure at the path was simplified to just a +fallen archway over the path. +Raised hills around the outside of the castle to block views of the lower +edges of the city sky. The high vantage points on the castle required many +high hills and sight control constructions. +Needed to reduce the size, so removed the duplicate map18 area. It was +only seen if the player looked back at the start. A tie-in to map18 now is +the bridge over the water. This is easier to maintain. +Added many monsters to fill the spaces, +with more ammo and health to survive it all. +Removed the extraneous Keen. + + Release Revision 8. Mar 6, 2013 CHANGES Rev8, by Wesley Johnson: diff --git a/levels/wesley/map19.wad b/levels/wesley/map19.wad index ae7ae12e..7fd22a3a 100644 Binary files a/levels/wesley/map19.wad and b/levels/wesley/map19.wad differ