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Remove Doom 3: BFG Edition support
Might have been a nice idea to be able to run under absolutely any Doom engine, this has caused problems with PrBoom-Plus for compatibility, with that engine detecting our game as a BFG Edition IWAD and applying certain workarounds that don’t actually make sense in this case. It is a rather niche use case to run under BFG Edition, and proper PrBoom-Plus compatibility is much preferred.
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6 changed files with 3 additions and 42 deletions
21
buildcfg.txt
21
buildcfg.txt
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@ -101,7 +101,6 @@ MAP29 = dm29
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MAP30 = dm30
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MAP31 = dm31
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MAP32 = dm32
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MAP33 = dummy
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#else /* #ifdef FREEDM */
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@ -137,7 +136,6 @@ MAP29
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MAP30
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MAP31
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MAP32
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MAP33 = dummy
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#endif /* #ifdef FREEDM */
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@ -569,19 +567,15 @@ D_ULTIMA = D_DM32
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; List of Pictures (with insertion point)
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[graphics]
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; DMENUPIC is for Doom 3: BFG Edition
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#ifdef ULTDOOM
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TITLEPIC 0 0 = fd1title
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DMENUPIC 0 0 = fd1title
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M_DOOM 13 -16
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#else
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#ifdef FREEDM
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TITLEPIC 0 0 = fdmtitle
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DMENUPIC 0 0 = fdmtitle
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M_DOOM 40 -5 = m_dm
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#else
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TITLEPIC 0 0 = fd2title
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DMENUPIC 0 0 = fd2title
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M_DOOM 13 -16
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#endif
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#endif
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@ -844,19 +838,6 @@ M_VIDEO 0 1
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M_WAD 0 1
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M_WADOPT 0 1
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; Doom 3: BFG Edition support
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M_ACPT 0 1
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M_CAN 0 1
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M_CHG 0 1
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M_EXITO 0 1
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#ifndef ULTDOOM
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; Episode titles don’t make much sense in Phase 2, but it allows
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; BFG Edition to not crash when starting a new game.
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M_EPI1 0 0 = M_EPI5
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M_EPI2 0 0 = M_EPI6
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#endif
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BRDR_TL -5 -5
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BRDR_T 0 -5
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BRDR_TR 0 -5
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@ -1068,7 +1049,6 @@ CWILV29
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CWILV24
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CWILV30
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CWILV31
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CWILV32
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#else /* #ifdef FREEDM */
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@ -1106,7 +1086,6 @@ CWILV29 = DMWILV29
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CWILV24 = DMWILV24
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CWILV30 = DMWILV30
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CWILV31 = DMWILV31
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CWILV32 = DMWILV32
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#endif
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4
graphics/.gitignore
vendored
4
graphics/.gitignore
vendored
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@ -8,12 +8,9 @@ credit.png
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help.png
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m_about.png
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m_accel.png
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m_acpt.png
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m_auto.png
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m_can.png
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m_chat.png
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m_chatm.png
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m_chg.png
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m_compat.png
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m_demos.png
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m_detail.png
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@ -25,7 +22,6 @@ m_enem.png
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m_epi?.png
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m_episod.png
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m_etcopt.png
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m_exito.png
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m_feat.png
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m_gdhigh.png
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m_gdlow.png
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@ -15,8 +15,6 @@ TEXTGEN_GRAPHIC_LUMPS = \
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m_mess.png m_mouse.png m_multi.png m_player.png m_serial.png \
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m_setup.png m_sound.png m_stat.png m_status.png m_tcpip.png \
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m_versen.png m_video.png m_wad.png m_wadopt.png m_weap.png \
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m_acpt.png m_can.png m_chg.png m_exito.png m_epi5.png \
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m_epi6.png \
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prboom.png t_phase1.png t_phase2.png \
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m_ultra.png wibp1.png wibp2.png wibp3.png wibp4.png \
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wicolon.png wienter.png wif.png wifrgs.png wipcnt.png \
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@ -31,14 +29,14 @@ TEXTGEN_GRAPHIC_LUMPS = \
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dmwilv15.png dmwilv16.png dmwilv17.png dmwilv18.png dmwilv19.png \
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dmwilv20.png dmwilv21.png dmwilv22.png dmwilv23.png dmwilv24.png \
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dmwilv25.png dmwilv26.png dmwilv27.png dmwilv28.png dmwilv29.png \
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dmwilv30.png dmwilv31.png dmwilv32.png \
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dmwilv30.png dmwilv31.png \
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cwilv00.png cwilv01.png cwilv02.png cwilv03.png cwilv04.png \
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cwilv05.png cwilv06.png cwilv07.png cwilv08.png cwilv09.png \
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cwilv10.png cwilv11.png cwilv12.png cwilv13.png cwilv14.png \
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cwilv15.png cwilv16.png cwilv17.png cwilv18.png cwilv19.png \
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cwilv20.png cwilv21.png cwilv22.png cwilv23.png cwilv24.png \
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cwilv25.png cwilv26.png cwilv27.png cwilv28.png cwilv29.png \
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cwilv30.png cwilv31.png cwilv32.png \
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cwilv30.png cwilv31.png \
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wilv00.png wilv01.png wilv02.png wilv03.png wilv04.png \
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wilv05.png wilv06.png wilv07.png wilv08.png wilv10.png \
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wilv11.png wilv12.png wilv13.png wilv14.png wilv15.png \
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@ -99,8 +99,6 @@ red_graphics = {
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'm_epi2': 'Military Labs',
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'm_epi3': 'Event Horizon',
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'm_epi4': 'Double Impact',
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'm_epi5': 'Phase 2',
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'm_epi6': 'The Missing Levels',
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'm_jkill': 'Please don\'t kill me!',
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'm_rough': 'Will this hurt?',
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@ -196,12 +194,6 @@ red_graphics = {
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# match the other main menu graphics. Eternity Engine doesn't
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# use it any more, and on SMMU there's enough space for it.
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'm_multi': 'Multiplayer',
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# Doom 3: BFG Edition support
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'm_acpt': 'accept',
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'm_can': 'cancel',
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'm_chg': 'change game',
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'm_exito': 'are you sure?',
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}
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def read_bex_lump(filename):
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@ -251,7 +243,7 @@ for e in range(4):
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update_level_name('wilv%i%i' % (e, m), freedoom_bex,
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'HUSTR_E%iM%i' % (e + 1, m + 1))
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for m in range(33):
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for m in range(32):
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# HUSTR_1 => cwilv00
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update_level_name('cwilv%02i' % m, freedoom_bex, 'HUSTR_%i' % (m + 1))
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# HUSTR_1 => dmwilv00 (from freedm.bex)
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@ -247,7 +247,6 @@ HUSTR_29 = MAP29: Last Stand
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HUSTR_30 = MAP30: Jaws of Defeat
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HUSTR_31 = MAP31: Be Quiet
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HUSTR_32 = MAP32: Not Sure
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HUSTR_33 = MAP33: Empty Facility
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PHUSTR_1 = MAP01
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PHUSTR_2 = MAP02
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PHUSTR_3 = MAP03
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@ -185,7 +185,6 @@ HUSTR_29 = DM29: Tag Deathmatch
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HUSTR_30 = DM30: Last Man Standing
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HUSTR_31 = DM31: Fort Macabre
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HUSTR_32 = DM32: Aberration
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HUSTR_33 = DM33: Empty
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PHUSTR_1 = DM01
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PHUSTR_2 = DM02
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PHUSTR_3 = DM03
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@ -218,7 +217,6 @@ PHUSTR_29 = DM29
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PHUSTR_30 = DM30
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PHUSTR_31 = DM31
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PHUSTR_32 = DM32
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PHUSTR_33 = DM33
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THUSTR_1 = DM01
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THUSTR_2 = DM02
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THUSTR_3 = DM03
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@ -251,7 +249,6 @@ THUSTR_29 = DM29
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THUSTR_30 = DM30
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THUSTR_31 = DM31
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THUSTR_32 = DM32
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THUSTR_33 = DM33
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HUSTR_PLRGREEN = g:
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HUSTR_PLRINDIGO = i:
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HUSTR_PLRBROWN = b:
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