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Remove Doom 3: BFG Edition support
Might have been a nice idea to be able to run under absolutely any Doom engine, this has caused problems with PrBoom-Plus for compatibility, with that engine detecting our game as a BFG Edition IWAD and applying certain workarounds that don’t actually make sense in this case. It is a rather niche use case to run under BFG Edition, and proper PrBoom-Plus compatibility is much preferred.
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6 changed files with 3 additions and 42 deletions
4
graphics/.gitignore
vendored
4
graphics/.gitignore
vendored
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@ -8,12 +8,9 @@ credit.png
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help.png
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m_about.png
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m_accel.png
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m_acpt.png
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m_auto.png
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m_can.png
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m_chat.png
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m_chatm.png
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m_chg.png
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m_compat.png
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m_demos.png
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m_detail.png
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@ -25,7 +22,6 @@ m_enem.png
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m_epi?.png
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m_episod.png
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m_etcopt.png
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m_exito.png
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m_feat.png
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m_gdhigh.png
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m_gdlow.png
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@ -15,8 +15,6 @@ TEXTGEN_GRAPHIC_LUMPS = \
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m_mess.png m_mouse.png m_multi.png m_player.png m_serial.png \
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m_setup.png m_sound.png m_stat.png m_status.png m_tcpip.png \
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m_versen.png m_video.png m_wad.png m_wadopt.png m_weap.png \
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m_acpt.png m_can.png m_chg.png m_exito.png m_epi5.png \
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m_epi6.png \
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prboom.png t_phase1.png t_phase2.png \
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m_ultra.png wibp1.png wibp2.png wibp3.png wibp4.png \
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wicolon.png wienter.png wif.png wifrgs.png wipcnt.png \
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@ -31,14 +29,14 @@ TEXTGEN_GRAPHIC_LUMPS = \
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dmwilv15.png dmwilv16.png dmwilv17.png dmwilv18.png dmwilv19.png \
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dmwilv20.png dmwilv21.png dmwilv22.png dmwilv23.png dmwilv24.png \
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dmwilv25.png dmwilv26.png dmwilv27.png dmwilv28.png dmwilv29.png \
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dmwilv30.png dmwilv31.png dmwilv32.png \
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dmwilv30.png dmwilv31.png \
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cwilv00.png cwilv01.png cwilv02.png cwilv03.png cwilv04.png \
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cwilv05.png cwilv06.png cwilv07.png cwilv08.png cwilv09.png \
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cwilv10.png cwilv11.png cwilv12.png cwilv13.png cwilv14.png \
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cwilv15.png cwilv16.png cwilv17.png cwilv18.png cwilv19.png \
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cwilv20.png cwilv21.png cwilv22.png cwilv23.png cwilv24.png \
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cwilv25.png cwilv26.png cwilv27.png cwilv28.png cwilv29.png \
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cwilv30.png cwilv31.png cwilv32.png \
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cwilv30.png cwilv31.png \
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wilv00.png wilv01.png wilv02.png wilv03.png wilv04.png \
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wilv05.png wilv06.png wilv07.png wilv08.png wilv10.png \
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wilv11.png wilv12.png wilv13.png wilv14.png wilv15.png \
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@ -99,8 +99,6 @@ red_graphics = {
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'm_epi2': 'Military Labs',
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'm_epi3': 'Event Horizon',
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'm_epi4': 'Double Impact',
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'm_epi5': 'Phase 2',
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'm_epi6': 'The Missing Levels',
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'm_jkill': 'Please don\'t kill me!',
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'm_rough': 'Will this hurt?',
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@ -196,12 +194,6 @@ red_graphics = {
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# match the other main menu graphics. Eternity Engine doesn't
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# use it any more, and on SMMU there's enough space for it.
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'm_multi': 'Multiplayer',
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# Doom 3: BFG Edition support
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'm_acpt': 'accept',
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'm_can': 'cancel',
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'm_chg': 'change game',
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'm_exito': 'are you sure?',
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}
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def read_bex_lump(filename):
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@ -251,7 +243,7 @@ for e in range(4):
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update_level_name('wilv%i%i' % (e, m), freedoom_bex,
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'HUSTR_E%iM%i' % (e + 1, m + 1))
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for m in range(33):
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for m in range(32):
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# HUSTR_1 => cwilv00
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update_level_name('cwilv%02i' % m, freedoom_bex, 'HUSTR_%i' % (m + 1))
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# HUSTR_1 => dmwilv00 (from freedm.bex)
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