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Remove Doom 3: BFG Edition support
Might have been a nice idea to be able to run under absolutely any Doom engine, this has caused problems with PrBoom-Plus for compatibility, with that engine detecting our game as a BFG Edition IWAD and applying certain workarounds that don’t actually make sense in this case. It is a rather niche use case to run under BFG Edition, and proper PrBoom-Plus compatibility is much preferred.
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6 changed files with 3 additions and 42 deletions
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@ -99,8 +99,6 @@ red_graphics = {
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'm_epi2': 'Military Labs',
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'm_epi3': 'Event Horizon',
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'm_epi4': 'Double Impact',
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'm_epi5': 'Phase 2',
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'm_epi6': 'The Missing Levels',
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'm_jkill': 'Please don\'t kill me!',
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'm_rough': 'Will this hurt?',
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@ -196,12 +194,6 @@ red_graphics = {
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# match the other main menu graphics. Eternity Engine doesn't
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# use it any more, and on SMMU there's enough space for it.
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'm_multi': 'Multiplayer',
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# Doom 3: BFG Edition support
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'm_acpt': 'accept',
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'm_can': 'cancel',
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'm_chg': 'change game',
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'm_exito': 'are you sure?',
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}
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def read_bex_lump(filename):
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@ -251,7 +243,7 @@ for e in range(4):
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update_level_name('wilv%i%i' % (e, m), freedoom_bex,
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'HUSTR_E%iM%i' % (e + 1, m + 1))
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for m in range(33):
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for m in range(32):
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# HUSTR_1 => cwilv00
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update_level_name('cwilv%02i' % m, freedoom_bex, 'HUSTR_%i' % (m + 1))
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# HUSTR_1 => dmwilv00 (from freedm.bex)
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