diff --git a/levels/dabski/map19.wad b/levels/dabski/map19.wad deleted file mode 100644 index 828d02a4..00000000 Binary files a/levels/dabski/map19.wad and /dev/null differ diff --git a/levels/map19.wad b/levels/map19.wad index a7295048..a24368f2 120000 --- a/levels/map19.wad +++ b/levels/map19.wad @@ -1 +1 @@ -dabski/map19.wad \ No newline at end of file +wesley/map19.wad \ No newline at end of file diff --git a/levels/wesley/map19.txt b/levels/wesley/map19.txt new file mode 100644 index 00000000..3551767b --- /dev/null +++ b/levels/wesley/map19.txt @@ -0,0 +1,51 @@ +MAP19 for FreeDoom + +Original Author: ??? +Was left unfinished, fixed to make playable for release by Wesley D. Johnson +john son 24 12 @ usgo net + + +Release Revision 8. Mar 6, 2013 + +CHANGES Rev8, by Wesley Johnson: +Fixed secret floor on lower level so trigger and floor move together. +Added switch behind secret floor to raise secret wall. +Added block behind secret wall to aid in escape, in case get in past wall +without lowering floor. +Raised top level of middle tower, and added steps. Crenelated the +outer wall of this tower. +Resized secret door to riverside tower passage, and changed to +a paneled texture. Added a bookcase to match. +Removed floating covers over outdoor teleports because of the drawing errors +when viewing taller towers over them. + +CHANGES Rev6, by Wesley Johnson: +Fixed doors to operate using the Boom skull keys. +Many switches were missing tag numbers. Had to implement something. +Some switch operations would not work and had to devise something else. +Made all switches operate something. +Made all areas reachable. +Gave the castle a proper entrance, which was complicated to implement, as it +required two silent teleports to pass the player under the occupied +wall and tower defenses. However, it came out rather nice. +It required an annoying door that appears to snap open when player +teleports, but have to hide the missing passageway from view. Requires more work. +Provided a road to give rationale to the extra wall and tower, as such +were built to control road and river trade routes. +Provided underground secret passage where existing passage was +passing through a collapsed part of wall. Gave the secret a keyed +door because play testing showed it was too easy to go to first thing. +Gave the area a river to keep player away from sky texture, and a hill to hide +bottom of sky texture (which was showing). Not totally fixed in non-play areas. +Fixed texture alignments throughout castle area. +Moved some special items around for playability. +This is enough to make it playable in the FreeDoom release without +appearing half-done. + + + +Features: + Castle theme. + Multiple layers implemented using silent teleport. + + diff --git a/levels/wesley/map19.wad b/levels/wesley/map19.wad new file mode 100644 index 00000000..ae7ae12e Binary files /dev/null and b/levels/wesley/map19.wad differ