From ff8d673d7d0cadc9863cb00d6fab86bdac18349e Mon Sep 17 00:00:00 2001 From: Mike Swanson Date: Wed, 9 Oct 2019 18:22:22 -0700 Subject: [PATCH] Freedoom is now at version v0.12.0 --- Makefile | 2 +- NEWS.adoc | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Makefile b/Makefile index aa494e81..73c9dc0c 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,6 @@ # SPDX-License-Identifier: BSD-3-Clause -VERSION=$(shell git describe --abbrev=8 --dirty 2>/dev/null || echo v0.11.3) +VERSION=$(shell git describe --abbrev=8 --dirty 2>/dev/null || echo v0.12.0) WADS=wads ASCIIDOC=asciidoc ASCIIDOC_MAN=a2x -f manpage diff --git a/NEWS.adoc b/NEWS.adoc index 8b2a69d7..aa89c065 100644 --- a/NEWS.adoc +++ b/NEWS.adoc @@ -1,11 +1,11 @@ = Freedoom project news -== HEAD +== 0.12.0 (2019-10-10) === General * We now have a manual rendered to beautiful PDF format. Thanks to Simon Howard, the project’s founder. * A strong focus on vanilla compatibility has been sought for this - release. We may not be perfect, but we are getting there. + release. Most, if not all, levels should work now. * _Final Doom_ compatibility de-emphasized. Where it creates conflicts with _Doom II_ mods or texture definitions, we prefer the _Doom II_ side of things. _Final Doom_-specific maps and mods